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Gladius

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  1. Gladius's post in Athena web service was marked as the answer   
    The BR community has a video teaching how to put the emblem on a 2020 client.
    The description of this video has the necessary resources.
     
     
  2. Gladius's post in Change ATK Pet was marked as the answer   
    // When pet leveling is enabled, these are the imposed caps on // min/max damage. Note that these only cap atk1 and atk2, if you // enable pet_str, their max damage is then their base_atk + pet_max_atk2 pet_max_atk1: 500 pet_max_atk2: 1000 conf/battle/pet.conf
  3. Gladius's post in Q> Reset Blacksmith points was marked as the answer   
    Run on your SQL database:
     
    UPDATE `char` set `fame` = 0;
    It will reset the "fame" column.
    ut it is necessary to restart the emulator to update the information in real time.
  4. Gladius's post in NPC Saves the Return Point was marked as the answer   
    Use this command in the script:
    savepoint "pvp_n_1-4",162,122;  
  5. Gladius's post in R> Rainbow version of dragon aura sprite was marked as the answer   
    download: data_sprite_rb.rar ?
  6. Gladius's post in Npc sex exchange please was marked as the answer   
    I have it here, but it's in my language (Brazil).
    Translate if you are from another country.
    Script: Sex_Exchange_PTB.txt

     
  7. Gladius's post in Safety Wall + Reflect Shield Potential Bug-Abuse was marked as the answer   
    I found the solution ?

    change in battle.cpp
    sc = status_get_sc(bl); ssc = status_get_sc(src); if (sc && sc->data[SC_WHITEIMPRISON]) return 0; // White Imprison does not reflect any damage to:
    sc = status_get_sc(bl); ssc = status_get_sc(src); if (sc && sc->data[SC_SAFETYWALL]) return 0; if (sc && sc->data[SC_WHITEIMPRISON]) return 0; // White Imprison does not reflect any damage
    Test and tell me if it worked. It worked for me.
  8. Gladius's post in Extend client zoom range was marked as the answer   
  9. Gladius's post in Hollow Poring was marked as the answer   
  10. Gladius's post in Game without monsters, how to? was marked as the answer   
    yes...
    comment out all lines of the mob documents scripts_monsters.conf
     
  11. Gladius's post in Help With Scrip Custom Weapon was marked as the answer   
    use:
    000000,Custom_Weapon,Custom_Weapon,5,20,,1000,200,,1,4,0x00E00000,1,2,2,4,1,1,0,{},{},{}
     
    works only in these classes!
  12. Gladius's post in Q > Target Select Icon was marked as the answer   
    /data/sprite/cursors.spr
    to edit you will need extract and use the Act Editor



    Open file, and select this icon



    1. Export



    2. Edit



    3. Save in png and replace this icon em act editor





    4. Save and replace this files in you grf





    5. test ?




    Download my file for exemple:
    data.zip
     
     
  13. Gladius's post in @quest command was marked as the answer   
    ?

     
    - script command_quest -1,{ OnInit: bindatcmd("quest",strnpcinfo(3)+"::OnAtcommand",0,99); end; OnAtcommand: if( strcharinfo(3) == "restrict01" || strcharinfo(3) == "restrict02") { dispbottom "[@quest] : The command cannot be used on this map."; end; } warp "map",x,y; end; }
    maps that the command cannot be used:
    if( strcharinfo(3) == "restrict01" || strcharinfo(3) == "restrict02") {
    map of the quest room, where the player will be teleported.
    warp "map",x,y;

    enjoy.
  14. Gladius's post in Having bmp errors after placing map in server was marked as the answer   
    put on /texture/map/custom25.bmp not texture/custom lol
  15. Gladius's post in Sprite Appearance Issue was marked as the answer   
    Make sure you don't have items with equal names, this also causes errors.
    Or take a real test, put these items at the top of the list, if it works it is because there is another item below with a problem.
    Unfortunately you will have to go testing it one by one, until I discovered the cause of the problem.
    I believe it is something very stupid lol
    Try to use this feature, it can help you find possible buggy spaces.

  16. Gladius's post in Mail System was marked as the answer   
  17. Gladius's post in Assistente Dúvidas - A.I - A.I_sakray was marked as the answer   
    Aqui tem alguma informações, inclusive AI de assistente: 
    https://browiki.org/wiki/Assistentes
    talvez lhe ajude nessas questões ?

    A questão de habilidades e ataques serem conjuradas em monstros/jogadores específicos devem ser configurados manualmente.
    Normalmente é usado o programa AzzyAIConfig. Vou ficar te devendo demais informações porque essa não é minha área de conhecimento.


    E eu lembro de ter alguma configuração no hexed pra AI de homúnculo, principalmente pra eles atacarem automaticamente sem ordem do jogador.
    Sem essa opção ativa não funcionava as configurações "automáticas" do homúnculo, acredito que tenha uma igual pra assistente, talvez até seja a mesma.

     
    Fiz um teste rápido aqui, e com o comando /merai o Assistente usou habilidades nele mesmo e conjurava skills em monstros.
    Mas para fazer exatamente o que você precisa vai exigir configurações manuais mesmo, ou obter uma AI ja configurada.

     
    Boa sorte ?
  18. Gladius's post in Guild Emblem not showing was marked as the answer   
    char_athena.conf
     
    // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: Server Name // NOTE: Do not use spaces or any of these characters which are not allowed in Windows filenames \/:*?"<>| ... or else guild emblems won't work client-side!
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