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Custom mobs with a 2018 client?


Rumia

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Hello
so i was reading through this guide and seemingly followed it to the letter though i couldn't make the client work as i had a lot of lua errors.
then after a bit of research i found that 2018 clients aren't compatible with the "custom jobs" patch though i'm not sure if this is related. could someone tell me if i'm doing something wrong or should i just downgrade my client?

thanks in advance!

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You can't add custom mob? just follow this...

src/map/mob.cpp

Change this

#define MAX_MOB_DB2 31999

to this

#define MAX_MOB_DB2 40000

db/import/mob_db.txt

35000,GOD_PORING,God Poring,God Poring,999,999999,999999,27,20,1,999,9999,2,5,999,999,999,999,999,999,10,12,1,3,21,0x83,120,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

luafiles514/lua files/datainfo/npcidentity.lub

JT_GOD_PORING = 35000

luafiles514/lua files/datainfo/jobname.lub

[jobtbl.JT_GOD_PORING] = "GOD_PORING"

 

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the lua errors does not mean it's the client problem, you must be doing it wrong xD

2018-06-21aRagexeRE work fine for me with custom monsters

Edited by sader1992
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46 minutes ago, sader1992 said:

the lua errors does not mean it's the client problem, you must be doing it wrong xD

2018-06-21aRagexeRE work fine for me with custom monsters

ohh... did you manage to use custom sprites for the mobs with 2018-06-21 too? because obviously i could use gravity sprites with custom stats but that's not really the thing i'm aiming for. 

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I have the same error.

1 hour ago, Lelouch vi Britannia said:

¿No puedes agregar mob personalizado? solo sigue esto ...

src / map / mob.cpp

Cambia esto




a esto




db / import / mob_db.txt




luafiles514 / lua files / datainfo / npcidentity.lub


luafiles514 / lua files / datainfo / jobname.lub


 

I followed these steps and I get luas error ?

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Look

12.png.cd05345a7a6ee9361c5325b6a218794d.png

Edited by Mael
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i haven't tried it yet but will do soon. may i ask what client version are you using? i'm supposing it's 2018 06 21? i just wanna make sure so i follow the same steps

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16 hours ago, Mael said:

Look

12.png.cd05345a7a6ee9361c5325b6a218794d.png

Fixed, the problem was the id monsters, they were very high.

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On 4/27/2019 at 5:41 PM, Lelouch vi Britannia said:

You can't add custom mob? just follow this...

src/map/mob.cpp

Change this


#define MAX_MOB_DB2 31999

to this


#define MAX_MOB_DB2 40000

db/import/mob_db.txt


35000,GOD_PORING,God Poring,God Poring,999,999999,999999,27,20,1,999,9999,2,5,999,999,999,999,999,999,10,12,1,3,21,0x83,120,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

luafiles514/lua files/datainfo/npcidentity.lub


JT_GOD_PORING = 35000

luafiles514/lua files/datainfo/jobname.lub


[jobtbl.JT_GOD_PORING] = "GOD_PORING"

 

it worked... it turns out i was adding the ids to jobidentity instead of npcidentity -__-

thanks!!

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