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Posted

Truly outstanding, Sage! Everything blends in so nicely, great job on the light and shadows as well (more specifically on giving the trees a realistic shading by having it cast branch-like shapes on the ground). Excellent work.

The only thing I could offer additional feed-back upon - if you allow me ? - is the choice of leaf model on top of/into the water. I don't know how it would look in-game but in the BE screen-shots some of these are quite stretched and therefore appear a little pixelized in comparison to the rest of the map. But other than that, I have nothing to add.

Posted

Thanks for the feedback so far. When it comes to the leaves on top of the water, I popped ingame to take a look, and this is what I got from some of the largest ones:

b8a66bde5d6a4d20ba46f876c0982a2e.jpg

It blurs a bit more than what you'd see in Browedit, but still slightly pixelly. It might bother some people more than others, but OK with this as is- It doesn't really stand out to me, and I don't think most players would mind that much either. At least, not to the point where I'd feel I should put the time into making a new, higher resolution texture...

  • 1 month later...

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