Sage Posted February 27, 2019 Posted February 27, 2019 (edited) Edited March 30, 2020 by Sage 6 6 2 Quote
Najara Posted February 27, 2019 Posted February 27, 2019 Truly outstanding, Sage! Everything blends in so nicely, great job on the light and shadows as well (more specifically on giving the trees a realistic shading by having it cast branch-like shapes on the ground). Excellent work. The only thing I could offer additional feed-back upon - if you allow me - is the choice of leaf model on top of/into the water. I don't know how it would look in-game but in the BE screen-shots some of these are quite stretched and therefore appear a little pixelized in comparison to the rest of the map. But other than that, I have nothing to add. Quote
Sage Posted February 27, 2019 Author Posted February 27, 2019 Thanks for the feedback so far. When it comes to the leaves on top of the water, I popped ingame to take a look, and this is what I got from some of the largest ones: It blurs a bit more than what you'd see in Browedit, but still slightly pixelly. It might bother some people more than others, but OK with this as is- It doesn't really stand out to me, and I don't think most players would mind that much either. At least, not to the point where I'd feel I should put the time into making a new, higher resolution texture... Quote
Chemical Crush Posted April 2, 2019 Posted April 2, 2019 Oh this is so gorgeous and I was a huge fan of the first one you did! Sage your maps are always stunning! Quote
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