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Single Strip Bypass


Yhaj

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if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 15
             &&
            ( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] ||
            skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] ||
            skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] ||
            skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) {
            int item_id = 7139; // Glistening Coat
            int ii;
            ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id );
            if ( ii < MAX_INVENTORY ) {
                pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME);
                switch ( skill_id ) {
                    case RG_STRIPWEAPON:
                        status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER );
                        sc_start( bl, SC_STRIPWEAPON, 100, skill_lv, d );
                        break;
                    case RG_STRIPSHIELD:
                        status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER );
                        sc_start( bl, SC_STRIPSHIELD, 100, skill_lv, d );
                        break;
                    case RG_STRIPARMOR:
                        status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER );
                        sc_start( bl, SC_STRIPARMOR, 100, skill_lv, d );
                        break;
                    case RG_STRIPHELM:
                        status_change_end( bl, SC_CP_HELM, INVALID_TIMER );
                        sc_start( bl, SC_STRIPHELM, 100, skill_lv, d );
                        break;
                }
                clif_skill_nodamage( src, bl, skill_id, skill_lv, i );
                break;
            }
        }

This is the script I have, and it is not working on the latest git version of rAthena please help me...

Picture Attached for the error I have

 

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sc_start(src, bl, type, rate, val1, tick)

the last is time or tick

i think -1 for infinite (not sure)

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Wrong section. Moved to "Source Support".

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Try this:

Edit:

IDK why I got a down vote but ok... this patch still works you just have to apply it manually, and it's very easy to do.

Just open the patch file with notepad, find the similar lines(without the "+") in the file(written in the "Index:") and copy paste the lines with the "+" sign.

Then just replace this line:

sc_start(bl, sc_atk, 100, skill_lv, d);
clif_skill_nodamage(src,bl,skill_id,skill_lv,i);

to this:

clif_skill_nodamage(src,bl,skill_id,skill_lv,
	sc_start(src,bl,sc_atk,100,skill_lv,d));

 

Edited by joecalis
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