Jump to content
  • 0

About Usable Freebies box call func || box disappear when cancel


AinsLord

Question


  • Group:  Members
  • Topic Count:  257
  • Topics Per Day:  0.08
  • Content Count:  737
  • Reputation:   18
  • Joined:  11/21/15
  • Last Seen:  

when double click the box and click cancel the item disappear

any solution for that

heres my code

function	script	WeponBox	{
	setarray .@Jobs$, "Shin Spear", "Shin Shuriken" , "Shin Kudachi" , "Shin Fist" , "Creator Shin Axe" , "Shin Katana" , "Shin Revolver" , "Stalker Shin Mega Bow" , "Shin Whip" , "Shin Guitar" , "Prof Shin Staff" , "Shin Katar" , "Sinx Shin Dagger" , "WS Shin Bloody Axe" , "WZ Shin Staff" , "HP Shin Reaper" , "Sniper Quincy Bow" ,  "SG Book";
	setarray .@Items, 47001, 47002, 47003, 47004, 47005, 47006, 47007, 47008, 47010, 47011, 47012, 47014, 47015, 47016, 47017, 47018, 47019, 47020;

	.@size = getarraysize(.@Jobs$);
	for(.@i = 0; .@i < .@size; .@i++)
		.@menu$ = .@menu$ + .@Jobs$[.@i] + ":";
	getitembound .@Items[select(.@menu$) - 1], 1, Bound_Char;
                              
	end; 
}

its a callfunc command

or how can i make my box have a msg like this

 

5aba6ed40eb58_screenFunRagnarokOnline009.jpg.d635c373dbac4e358ccac4e09125a4bd.jpg

#TIA

Edited by AinsLord
  • Upvote 1
Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  39
  • Topics Per Day:  0.01
  • Content Count:  615
  • Reputation:   201
  • Joined:  11/09/11
  • Last Seen:  

Instead of using select... use prompt

Catch the 255 response as "cancel / closed" and give the box back to the player :D

Regarding the menu they have there, that seems to be a custom client menu (no idea)

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  12
  • Topics Per Day:  0.00
  • Content Count:  625
  • Reputation:   188
  • Joined:  11/19/11
  • Last Seen:  

If you would take a look at doc/item_db.txt a bit more you could have seen the Item Type for that already:

Quote

Type: 
    0    Healing item.
    2    Usable item.
    3    Etc item
    4    Armor/Garment/Boots/Headgear/Accessory
    5    Weapon
    6    Card
    7    Pet egg
    8    Pet equipment
    10    Ammo (Arrows/Bullets/etc)
    11    Usable with delayed consumption (intended for 'itemskill')
        Items using the 'itemskill' script command are consumed after
        selecting a target. Any other command will NOT consume the item.
    12    Shadow Equipment
    18    Another delayed consume that requires user confirmation before
        using item.

 

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...