adrianorj Posted February 1, 2018 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 11 Reputation: 1 Joined: 12/22/15 Last Seen: March 26, 2019 Share Posted February 1, 2018 Hello everyone, I'm having difficulty putting a custom shield that I created. I know you have to create a folder with the name ¹æÆÐ and after that I do not know what else to do. Can anyone help me? Quote Link to comment Share on other sites More sharing options...
0 Cyro Posted February 1, 2018 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 1138 Reputation: 290 Joined: 04/29/13 Last Seen: July 20, 2024 Share Posted February 1, 2018 checkout this thread Quote Link to comment Share on other sites More sharing options...
0 Haziel Posted February 1, 2018 Group: Content Moderator Topic Count: 22 Topics Per Day: 0.00 Content Count: 639 Reputation: 609 Joined: 11/25/11 Last Seen: March 7 Share Posted February 1, 2018 Check out my answer on this one: Quote Link to comment Share on other sites More sharing options...
0 adrianorj Posted February 2, 2018 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 11 Reputation: 1 Joined: 12/22/15 Last Seen: March 26, 2019 Author Share Posted February 2, 2018 7 hours ago, Haziel said: Confira a minha resposta sobre este: so it's not possible to do that? Quote Link to comment Share on other sites More sharing options...
0 iraciz Posted April 29, 2020 Group: Members Topic Count: 140 Topics Per Day: 0.03 Content Count: 562 Reputation: 111 Joined: 10/05/12 Last Seen: February 12, 2024 Share Posted April 29, 2020 (edited) sorry for the necroposting but I found a solution for this in client 20180621 for adding shields without replacing existing ones, dunno if it works in older versions, but don't loose anything trying out. just assign the item id to the belonging job sprite name example female and male thief, I made a custom recolor for the unity buckler ·Î±×_³²_28905_¹æÆÐ So i added the shield new sprite, act, and named with the item id follow by a _¹æÆÐ and this is the result: Party Ragnarok 2020-04-29 04-52-05.mp4 ID view or Classnum in iteminfo.lua do not matter, I realized that!, when finding that bloody knight shield classnum was 1, so that do not matter since you have assigned the sprite for each possible job that can equip the gear, the id view works to cover missing sprites, if the sprite do not exist and the idview is 1 the client will show a guard instead. Edited April 29, 2020 by iraciz 1 Quote Link to comment Share on other sites More sharing options...
0 yoseph Posted September 22, 2023 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 2 Reputation: 0 Joined: 06/01/23 Last Seen: March 23 Share Posted September 22, 2023 On 4/29/2020 at 3:19 PM, iraciz said: sorry for the necroposting but I found a solution for this in client 20180621 for adding shields without replacing existing ones, dunno if it works in older versions, but don't loose anything trying out. just assign the item id to the belonging job sprite name example female and male thief, I made a custom recolor for the unity buckler ·Î±×_³²_28905_¹æÆÐ So i added the shield new sprite, act, and named with the item id follow by a _¹æÆÐ and this is the result: Party Ragnarok 2020-04-29 04-52-05.mp4 30.19 MB · 0 downloads ID view or Classnum in iteminfo.lua do not matter, I realized that!, when finding that bloody knight shield classnum was 1, so that do not matter since you have assigned the sprite for each possible job that can equip the gear, the id view works to cover missing sprites, if the sprite do not exist and the idview is 1 the client will show a guard instead. heyy, can uu tell me how to do this, i just a little confuse Quote Link to comment Share on other sites More sharing options...
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adrianorj
Hello everyone, I'm having difficulty putting a custom shield that I created. I know you have to create a folder with the name ¹æÆÐ and after that I do not know what else to do. Can anyone help me?
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