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I'm having difficulty putting a custom shield


adrianorj

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Hello everyone, I'm having difficulty putting a custom shield that I created. I know you have to create a folder with the name ¹æÆÐ and after that I do not know what else to do. Can anyone help me?

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checkout this thread

 

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Check out my answer on this one:

 

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7 hours ago, Haziel said:

Confira a minha resposta sobre este:

 

so it's not possible to do that?

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sorry for the necroposting but I found a solution for this in client 20180621 for adding shields without replacing existing ones, dunno if it works in older versions, but don't loose anything trying out.

just assign the item  id to the belonging job sprite name 

example female and male thief, I made a custom recolor for the unity buckler

·Î±×_³²_28905_¹æÆÐ

1963332206_.jpg.af9149830d683cee7a5a1eccac7e0ca7.jpg

So i added the shield new sprite, act, and named with the item id follow by a  _¹æÆРand this is the result:

ID view or Classnum in iteminfo.lua do not matter, I realized that!, when finding that bloody knight shield classnum was 1, so that do not matter since you have assigned the sprite for each possible job that can equip the gear, the id view works to cover missing sprites, if the sprite do not exist and the idview is 1 the client will show a guard instead.

 

Edited by iraciz
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On 4/29/2020 at 3:19 PM, iraciz said:

sorry for the necroposting but I found a solution for this in client 20180621 for adding shields without replacing existing ones, dunno if it works in older versions, but don't loose anything trying out.

just assign the item  id to the belonging job sprite name 

example female and male thief, I made a custom recolor for the unity buckler

·Î±×_³²_28905_¹æÆÐ

1963332206_.jpg.af9149830d683cee7a5a1eccac7e0ca7.jpg

So i added the shield new sprite, act, and named with the item id follow by a  _¹æÆРand this is the result:

 

ID view or Classnum in iteminfo.lua do not matter, I realized that!, when finding that bloody knight shield classnum was 1, so that do not matter since you have assigned the sprite for each possible job that can equip the gear, the id view works to cover missing sprites, if the sprite do not exist and the idview is 1 the client will show a guard instead.

 

heyy, can uu tell me how to do this, i  just a little confuse

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