hakuren Posted August 27, 2017 Posted August 27, 2017 (edited) Hi rA is there a way to remove or hide those in red marks content i try to hex it using hxd but i only got the graphics direction of those two and didn't hide it can someone help EDIT : sorry wrong section please move to client request im really really sorry Edited August 27, 2017 by hakuren Quote
0 Najara Posted August 27, 2017 Posted August 27, 2017 (edited) The second row (Max, +10 MIL, etc) are a texture. Refer to your data.grf's texture directory in order to locate it, then replace it with another texture that matches the BG and put that in your personal grf so it ove-writes data.grf's. Not sure about the first row. But out of curiosity, why you want to delete that part? Doesn't it kill the entire purpose of the bank if you can't deposit or withdraw zeny? Edited August 27, 2017 by Najara Quote
0 hakuren Posted August 28, 2017 Author Posted August 28, 2017 18 hours ago, Najara said: The second row (Max, +10 MIL, etc) are a texture. Refer to your data.grf's texture directory in order to locate it, then replace it with another texture that matches the BG and put that in your personal grf so it ove-writes data.grf's. Not sure about the first row. But out of curiosity, why you want to delete that part? Doesn't it kill the entire purpose of the bank if you can't deposit or withdraw zeny? i use this for another purpose and for gathering information too Quote
0 Ai4rei Posted October 7, 2017 Posted October 7, 2017 The controls can be hidden by changing their width and height (since removing the controls would crash the client upon clicking deposit/withdraw). Provide the client .exe. Quote
0 hakuren Posted December 21, 2017 Author Posted December 21, 2017 hi @Ai4rei sorry for late reply.. i'm currently using this : 2015-11-04aRagexe.exe client 2015-11-04aRagexe.rar Quote
0 Ai4rei Posted December 23, 2017 Posted December 23, 2017 @hakuren: Since all of these, except the edit control, are bitmap-buttons where the size is taken from the bitmap and the offending code is not inlined, the following patch attempts to move the controls outside the visible area of the window. I cannot test this myself, so you will have to see for yourself what it does. There is no problem with the edit control, as that one can be zero-sized directly. F:6A5968B100000068F5000000E8ECDB010068D90A0000E892701C0083C4048BCE50684819AC006A6368B100000068F6000000E8C6DB0100685819AC00686419AC00688400000068BD00000068660100008BCEE8A6DB0100687419AC00688019AC006884000000688D00000068650100008BCEE886DB0100689019AC0068A019AC0068840000006A5D68640100008BCEE869DB010068DA0A0000E80F701C0083C4048BCE5068B419AC0068840000006A2D6863010000E843DB010068DC000000E807EF480083C4048945F0C745FC0000000085C074098BC8E8218EFBFFEB0233C0C745FCFFFFFFFF6A116A638BC8 R:6A00682C01000068F5000000E8ECDB010068D90A0000E892701C0083C4048BCE50684819AC006A00682C01000068F6000000E8C6DB0100685819AC00686419AC006800000000682C01000068660100008BCEE8A6DB0100687419AC00688019AC006800000000682C01000068650100008BCEE886DB0100689019AC0068A019AC00682C0100006A0068640100008BCEE869DB010068DA0A0000E80F701C0083C4048BCE5068B419AC00682C0100006A006863010000E843DB010068DC000000E807EF480083C4048945F0C745FC0000000085C074098BC8E8218EFBFFEB0233C0C745FCFFFFFFFF6A006A008BC8 Quote
0 hakuren Posted December 25, 2017 Author Posted December 25, 2017 On 12/24/2017 at 3:23 AM, Ai4rei said: @hakuren: Since all of these, except the edit control, are bitmap-buttons where the size is taken from the bitmap and the offending code is not inlined, the following patch attempts to move the controls outside the visible area of the window. I cannot test this myself, so you will have to see for yourself what it does. There is no problem with the edit control, as that one can be zero-sized directly. F:6A5968B100000068F5000000E8ECDB010068D90A0000E892701C0083C4048BCE50684819AC006A6368B100000068F6000000E8C6DB0100685819AC00686419AC00688400000068BD00000068660100008BCEE8A6DB0100687419AC00688019AC006884000000688D00000068650100008BCEE886DB0100689019AC0068A019AC0068840000006A5D68640100008BCEE869DB010068DA0A0000E80F701C0083C4048BCE5068B419AC0068840000006A2D6863010000E843DB010068DC000000E807EF480083C4048945F0C745FC0000000085C074098BC8E8218EFBFFEB0233C0C745FCFFFFFFFF6A116A638BC8 R:6A00682C01000068F5000000E8ECDB010068D90A0000E892701C0083C4048BCE50684819AC006A00682C01000068F6000000E8C6DB0100685819AC00686419AC006800000000682C01000068660100008BCEE8A6DB0100687419AC00688019AC006800000000682C01000068650100008BCEE886DB0100689019AC0068A019AC00682C0100006A0068640100008BCEE869DB010068DA0A0000E80F701C0083C4048BCE5068B419AC00682C0100006A006863010000E843DB010068DC000000E807EF480083C4048945F0C745FC0000000085C074098BC8E8218EFBFFEB0233C0C745FCFFFFFFFF6A006A008BC8 Hi @Ai4rei that really really works fine thank you so much Quote
0 hakuren Posted December 25, 2017 Author Posted December 25, 2017 On 12/24/2017 at 3:23 AM, Ai4rei said: @hakuren: Since all of these, except the edit control, are bitmap-buttons where the size is taken from the bitmap and the offending code is not inlined, the following patch attempts to move the controls outside the visible area of the window. I cannot test this myself, so you will have to see for yourself what it does. There is no problem with the edit control, as that one can be zero-sized directly. F:6A5968B100000068F5000000E8ECDB010068D90A0000E892701C0083C4048BCE50684819AC006A6368B100000068F6000000E8C6DB0100685819AC00686419AC00688400000068BD00000068660100008BCEE8A6DB0100687419AC00688019AC006884000000688D00000068650100008BCEE886DB0100689019AC0068A019AC0068840000006A5D68640100008BCEE869DB010068DA0A0000E80F701C0083C4048BCE5068B419AC0068840000006A2D6863010000E843DB010068DC000000E807EF480083C4048945F0C745FC0000000085C074098BC8E8218EFBFFEB0233C0C745FCFFFFFFFF6A116A638BC8 R:6A00682C01000068F5000000E8ECDB010068D90A0000E892701C0083C4048BCE50684819AC006A00682C01000068F6000000E8C6DB0100685819AC00686419AC006800000000682C01000068660100008BCEE8A6DB0100687419AC00688019AC006800000000682C01000068650100008BCEE886DB0100689019AC0068A019AC00682C0100006A0068640100008BCEE869DB010068DA0A0000E80F701C0083C4048BCE5068B419AC00682C0100006A006863010000E843DB010068DC000000E807EF480083C4048945F0C745FC0000000085C074098BC8E8218EFBFFEB0233C0C745FCFFFFFFFF6A006A008BC8 Hi @Ai4rei that really really works fine thank you so much i have a question what program do you use to capture those hex? or is there any tutorial that i can start of in learning this? thank you in advance Quote
0 Ai4rei Posted December 25, 2017 Posted December 25, 2017 OllyDbg, but without general knowledge of assembler and the client code structure, the program will not do it alone, it's just a tool to get the job done. This is what the hex looks like in machine code: 1 Quote
0 hakuren Posted December 27, 2017 Author Posted December 27, 2017 On 12/26/2017 at 3:02 AM, Ai4rei said: OllyDbg, but without general knowledge of assembler and the client code structure, the program will not do it alone, it's just a tool to get the job done. This is what the hex looks like in machine code: thank you for the information @Ai4rei and sorry for bothering you i think i need to study more to this thank you so much Quote
Question
hakuren
Hi rA
is there a way to remove or hide those in red marks content
i try to hex it using hxd but i only got the graphics direction of those two and didn't hide it
can someone help
EDIT : sorry wrong section please move to client request im really really sorry
Edited by hakuren9 answers to this question
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