oghea Posted April 25, 2017 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 12/02/11 Last Seen: June 14, 2019 Share Posted April 25, 2017 Help me sir how to change base attack speed pre renewal. Quote Link to comment Share on other sites More sharing options...
1 wawat0010 Posted July 23, 2020 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 1 Joined: 07/06/20 Last Seen: August 10, 2020 Share Posted July 23, 2020 I've able to fix this same issue of mine and I want to share the fix that I got. go to src\map\ open status.cpp at line 2692 or search this words below // Percentual delay reduction from stats amotion -= amotion * (4 * status->agi + status->dex) / 1000; 4. change the value of 1000(default) to your desired aspd. The lower the value the additional increase in aspd you will get. 5. ./configure your server 1 Quote Link to comment Share on other sites More sharing options...
1 Poring King Posted April 25, 2017 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 1016 Reputation: 191 Joined: 11/27/14 Last Seen: February 15 Share Posted April 25, 2017 (edited) goto your server files then conf/battle/player.conf //-------------------------------------------------------------- // rAthena Battle Configuration File // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) //-------------------------------------------------------------- // Players' maximum HP rate? (Default is 100) hp_rate: 100 // Players' maximum SP rate? (Default is 100) sp_rate: 100 // Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) // (It is 'yes' on official servers) left_cardfix_to_right: yes // The amount of HP a player will respawn with, 0 is default. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) restart_hp_rate: 0 // The amount of SP a player will respawn with, 0 is default. // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) restart_sp_rate: 0 // Can a normal player by-pass the skill tree? (Note 1) player_skillfree: no // When set to yes, forces skill points gained from 1st class to be put into 1st class // skills, and forces novice skill points to be put into the basic skill. (Note 1) player_skillup_limit: yes // Quest skills can be learned? (Note 1) // Setting this to yes can open an exploit on your server! quest_skill_learn: no // When skills are reset, quest skills are reset as well? (Note 1) // Setting this to yes can open an exploit on your server! // NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. quest_skill_reset: no // You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) basic_skill_check: yes // When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) // That is, when you go to a map and don't move, how long before the monsters will notice you. // If you attack a monster, it will attack you back regardless of this setting. player_invincible_time: 5000 // The time interval for HP to restore naturally. (in milliseconds) natural_healhp_interval: 6000 // The time interval for SP to restore naturally. (in milliseconds) natural_healsp_interval: 8000 // Automatic healing skill's time interval. (in milliseconds) natural_heal_skill_interval: 10000 // The maximum weight for a character to carry when the character stops healing naturally. (in %) natural_heal_weight_rate: 50 // Maximum atk speed. (Default 190, Highest allowed 199) max_aspd: 190 // Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199) max_third_aspd: 193 // Max ASPD for extended class (Kagerou/Oboro and Rebellion). (Default 193, Highest allowed 199) max_extended_aspd: 193 // Maximum walk speed rate (200 would be capped to twice the normal speed) max_walk_speed: 300 // Maximum HP. (Default is 1000000) max_hp: 1000000 // Maximum SP. (Default is 1000000) max_sp: 1000000 // Maximum params/stats for each class. (str, agi, vit, int, dex, and luk) // 'max_parameter' for novice, non-trans, non-baby, and non-3rd classes // 'max_trans_parameter' for trans classes (non-3rd trans classes) // 'max_third_parameter' for 3rd classes (regular/non-trans) except baby 3rd clasess // 'max_third_trans_parameter' for 3rd trans classes // 'max_baby_parameter' for baby classes except baby 3rd classes // 'max_baby_third_parameter' for baby 3rd classes only // 'max_extended_parameter' for extended 2nd class (Kagerou/Oboro and Rebellion) // For mor specific/advanced option, see 'db/[pre-]re/job_params_db.txt' max_parameter: 99 max_trans_parameter: 99 max_third_parameter: 130 max_third_trans_parameter: 130 max_baby_parameter: 80 max_baby_third_parameter: 117 max_extended_parameter: 125 max_summoner_parameter: 120 // Status points bonus for transcendent class transcendent_status_points: 52 // Max armor def/mdef // NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) // NOTE: does not affects skills and status effects like Mental Strength // If weapon_defense_type is non-zero, it won't apply to max def. // If magic_defense_type is non-zero, it won't apply to max mdef. max_def: 99 // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, // the remaining is converted to vit def/int mdef using this multiplier // (eg: if set to 10, every armor point above the max becomes 10 vit defense points) over_def_bonus: 0 // Max weight carts can hold. max_cart_weight: 8000 // Prevent logout of players after being hit for how long (in ms, 0 disables)? prevent_logout: 10000 // When should the server prevent a player from logging out? Have no effect if prevent_logout is disabled. (Note 3) // Official servers prevent players from logging out after attacking, casting skills, and taking damage. // 0 = Players can always logout // 1 = Prevent logout on login // 2 = Prevent logout after attacking // 4 = Prevent logout after casting skill // 8 = Prevent logout after being hit prevent_logout_trigger: 14 // Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) show_hp_sp_drain: no // Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) show_hp_sp_gain: yes // If set, when A accepts B as a friend, B will also be added to A's friend // list, otherwise, only A appears in B's friend list. // NOTE: this setting enables friend auto-adding and auto-deletion. friend_auto_add: yes // Are simultaneous trade/party/guild invite requests automatically rejected? invite_request_check: yes // Players' will drop a 'Skull' when killed? // Note: The 'Skull' item (ID 7420) is trade restricted by default. Please check // the item_trade database to adjust accordingly. // 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations bone_drop: 0 // Do mounted (on Peco) characters increase their size? // 0 = no // 1 = only Normal Classes on Peco have Big Size // 2 = only Baby Classes on Peco have Medium Size // 3 = both Normal Classes on Peco have Big Size // and Baby Classes on Peco have Medium Size character_size: 0 // Idle characters can receive autoloot? // Set to the time in seconds where an idle character will stop receiving // items from Autoloot (0: disabled). idle_no_autoloot: 0 // Minimum distance a vending/chat room must be from a NPC in order to be placed. // Default: 3 (0: disabled). min_npc_vendchat_distance: 3 // How much should rental mounts increase a player's movement speed? // Default is 25. 100 = 100% Increase. rental_mount_speed_boost: 25 // Display Katar critical bonus in the status window? (Note 1) // Default (official): no show_status_katar_crit: no //=================================== // VIP system //=================================== // Storage slot increase. Setting to 0 will disable. // Give more storage slots above the MIN_STORAGE limit. // Note: MIN_STORAGE + vip_storage_increase cannot exceed MAX_STORAGE. // Default: 300 vip_storage_increase: 300 // Base experience rate increase. Setting to 0 will disable. (Note 2) // Default: 50 vip_base_exp_increase: 50 // Job experience rate increase. Setting to 0 will disable. (Note 2) // Default: 50 vip_job_exp_increase: 50 // Experience penalty rate multiplier for VIP accounts. // Default: 100 (100 = 1% penalty) vip_exp_penalty_base: 100 vip_exp_penalty_job: 100 // Zeny penalty for VIP accounts. // Zeny loss only happens if the player dies from another player. // Default: 0 (100 = 1% penalty) vip_zeny_penalty: 0 // Battle Manual experience increase. Setting to 0 will disable. // - Regular/Thick Battle Manual: 50+(50/X) = 75% // - HE Battle Manual: 100+(100/X) = 150% // - Battle Manual x3: 200+(200/X) = 300% // Note: X is the config value. // Default: 2 vip_bm_increase: 2 // Item drop increase. Setting to 0 will disable. // Note: 50 = 50% item_drop increase. // For item_rate = 200: 200 * 50 / 100 = 100 bonus rate added to the 200 base giving total rate of 300. // Default: 50 vip_drop_increase: 50 // Gemstone requirement. // Can the VIP Group ignore Gemstone requirement for skills? // 0 = Disable // 1 = Behave like Mistress Card // 2 = Remove all gemstone requirements (default) vip_gemstone: 2 // Will display rate information (EXP, Drop, and Death penalty message)? (Note 1) vip_disp_rate: yes // Revive dead player while warping? (Note 1) revive_onwarp: yes // Minimum base level to receives Taekwon Ranker Bonus // - 3x Maximum HP and SP // - All Taekwon skills taekwon_ranker_min_lv: 90 // Fame points gained // Taekwon Mission completed fame_taekwon_mission: 1 // Refined own forged weapon to +10 fame_refine_lv1: 1 fame_refine_lv2: 25 fame_refine_lv3: 10000 // Success to forge a lv3 weapon with 3 additional ingredients fame_forge: 10 // Success to prepare 'n' Condensed Potions in a row fame_pharmacy_3: 1 fame_pharmacy_5: 3 fame_pharmacy_7: 10 fame_pharmacy_10: 50 // How the server should measure the character's idle time? (Note 3) // 0x001 - Walk Request // 0x002 - UseSkillToID Request (Targetted skill use attempt) // 0x004 - UseSkillToPos Request (AoE skill use attempt) // 0x008 - UseItem Request (Including equip/unequip) // 0x010 - Attack Request // 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc) // 0x040 - Sit/Standup Request // 0x080 - Emotion Request // 0x100 - DropItem Request // 0x200 - @/#Command Request // Please note that at least 1 option has to be enabled. // Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()). // Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F idletime_option: 0x1F https://github.com/rathena/rathena/blob/master/conf/battle/player.conf Edited April 25, 2017 by Poring King Quote Link to comment Share on other sites More sharing options...
1 Cyro Posted April 27, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 1138 Reputation: 290 Joined: 04/29/13 Last Seen: July 20, 2024 Share Posted April 27, 2017 if you were looking to change base aspd formula you can change it here // Basic ASPD value int status_base_amotion_pc(struct map_session_data* sd, struct status_data* status) { int amotion; int classidx = pc_class2idx(sd->status.class_); #ifdef RENEWAL_ASPD short mod = -1; switch( sd->weapontype2 ){ // adjustment for dual weilding case W_DAGGER: mod = 0; break; // 0, 1, 1 case W_1HSWORD: case W_1HAXE: mod = 1; if( (sd->class_&MAPID_THIRDMASK) == MAPID_GUILLOTINE_CROSS ) // 0, 2, 3 mod = sd->weapontype2 / W_1HSWORD + W_1HSWORD / sd->weapontype2 ; } amotion = ( sd->status.weapon < MAX_WEAPON_TYPE && mod < 0 ) ? (job_info[classidx].aspd_base[sd->status.weapon]) // single weapon : ((job_info[classidx].aspd_base[sd->weapontype2] // dual-wield + job_info[classidx].aspd_base[sd->weapontype2]) * 6 / 10 + 10 * mod - job_info[classidx].aspd_base[sd->weapontype2] + job_info[classidx].aspd_base[sd->weapontype1]); if ( sd->status.shield ) amotion += ( 2000 - job_info[classidx].aspd_base[W_FIST] ) + ( job_info[classidx].aspd_base[MAX_WEAPON_TYPE] - 2000 ); #else // base weapon delay amotion = (sd->status.weapon < MAX_WEAPON_TYPE) ? (job_info[classidx].aspd_base[sd->status.weapon]) // single weapon : (job_info[classidx].aspd_base[sd->weapontype1] + job_info[classidx].aspd_base[sd->weapontype2])*7/10; // dual-wield // percentual delay reduction from stats amotion -= amotion * (4*status->agi + status->dex)/1000; #endif 2 Quote Link to comment Share on other sites More sharing options...
0 oghea Posted April 27, 2017 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 12/02/11 Last Seen: June 14, 2019 Author Share Posted April 27, 2017 On 26/4/2017 at 6:38 AM, Poring King said: goto your server files then conf/battle/player.conf //-------------------------------------------------------------- // rAthena Battle Configuration File // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) //-------------------------------------------------------------- // Players' maximum HP rate? (Default is 100) hp_rate: 100 // Players' maximum SP rate? (Default is 100) sp_rate: 100 // Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) // (It is 'yes' on official servers) left_cardfix_to_right: yes // The amount of HP a player will respawn with, 0 is default. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) restart_hp_rate: 0 // The amount of SP a player will respawn with, 0 is default. // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) restart_sp_rate: 0 // Can a normal player by-pass the skill tree? (Note 1) player_skillfree: no // When set to yes, forces skill points gained from 1st class to be put into 1st class // skills, and forces novice skill points to be put into the basic skill. (Note 1) player_skillup_limit: yes // Quest skills can be learned? (Note 1) // Setting this to yes can open an exploit on your server! quest_skill_learn: no // When skills are reset, quest skills are reset as well? (Note 1) // Setting this to yes can open an exploit on your server! // NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. quest_skill_reset: no // You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) basic_skill_check: yes // When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) // That is, when you go to a map and don't move, how long before the monsters will notice you. // If you attack a monster, it will attack you back regardless of this setting. player_invincible_time: 5000 // The time interval for HP to restore naturally. (in milliseconds) natural_healhp_interval: 6000 // The time interval for SP to restore naturally. (in milliseconds) natural_healsp_interval: 8000 // Automatic healing skill's time interval. (in milliseconds) natural_heal_skill_interval: 10000 // The maximum weight for a character to carry when the character stops healing naturally. (in %) natural_heal_weight_rate: 50 // Maximum atk speed. (Default 190, Highest allowed 199) max_aspd: 190 // Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199) max_third_aspd: 193 // Max ASPD for extended class (Kagerou/Oboro and Rebellion). (Default 193, Highest allowed 199) max_extended_aspd: 193 // Maximum walk speed rate (200 would be capped to twice the normal speed) max_walk_speed: 300 // Maximum HP. (Default is 1000000) max_hp: 1000000 // Maximum SP. (Default is 1000000) max_sp: 1000000 // Maximum params/stats for each class. (str, agi, vit, int, dex, and luk) // 'max_parameter' for novice, non-trans, non-baby, and non-3rd classes // 'max_trans_parameter' for trans classes (non-3rd trans classes) // 'max_third_parameter' for 3rd classes (regular/non-trans) except baby 3rd clasess // 'max_third_trans_parameter' for 3rd trans classes // 'max_baby_parameter' for baby classes except baby 3rd classes // 'max_baby_third_parameter' for baby 3rd classes only // 'max_extended_parameter' for extended 2nd class (Kagerou/Oboro and Rebellion) // For mor specific/advanced option, see 'db/[pre-]re/job_params_db.txt' max_parameter: 99 max_trans_parameter: 99 max_third_parameter: 130 max_third_trans_parameter: 130 max_baby_parameter: 80 max_baby_third_parameter: 117 max_extended_parameter: 125 max_summoner_parameter: 120 // Status points bonus for transcendent class transcendent_status_points: 52 // Max armor def/mdef // NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) // NOTE: does not affects skills and status effects like Mental Strength // If weapon_defense_type is non-zero, it won't apply to max def. // If magic_defense_type is non-zero, it won't apply to max mdef. max_def: 99 // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, // the remaining is converted to vit def/int mdef using this multiplier // (eg: if set to 10, every armor point above the max becomes 10 vit defense points) over_def_bonus: 0 // Max weight carts can hold. max_cart_weight: 8000 // Prevent logout of players after being hit for how long (in ms, 0 disables)? prevent_logout: 10000 // When should the server prevent a player from logging out? Have no effect if prevent_logout is disabled. (Note 3) // Official servers prevent players from logging out after attacking, casting skills, and taking damage. // 0 = Players can always logout // 1 = Prevent logout on login // 2 = Prevent logout after attacking // 4 = Prevent logout after casting skill // 8 = Prevent logout after being hit prevent_logout_trigger: 14 // Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) show_hp_sp_drain: no // Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) show_hp_sp_gain: yes // If set, when A accepts B as a friend, B will also be added to A's friend // list, otherwise, only A appears in B's friend list. // NOTE: this setting enables friend auto-adding and auto-deletion. friend_auto_add: yes // Are simultaneous trade/party/guild invite requests automatically rejected? invite_request_check: yes // Players' will drop a 'Skull' when killed? // Note: The 'Skull' item (ID 7420) is trade restricted by default. Please check // the item_trade database to adjust accordingly. // 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations bone_drop: 0 // Do mounted (on Peco) characters increase their size? // 0 = no // 1 = only Normal Classes on Peco have Big Size // 2 = only Baby Classes on Peco have Medium Size // 3 = both Normal Classes on Peco have Big Size // and Baby Classes on Peco have Medium Size character_size: 0 // Idle characters can receive autoloot? // Set to the time in seconds where an idle character will stop receiving // items from Autoloot (0: disabled). idle_no_autoloot: 0 // Minimum distance a vending/chat room must be from a NPC in order to be placed. // Default: 3 (0: disabled). min_npc_vendchat_distance: 3 // How much should rental mounts increase a player's movement speed? // Default is 25. 100 = 100% Increase. rental_mount_speed_boost: 25 // Display Katar critical bonus in the status window? (Note 1) // Default (official): no show_status_katar_crit: no //=================================== // VIP system //=================================== // Storage slot increase. Setting to 0 will disable. // Give more storage slots above the MIN_STORAGE limit. // Note: MIN_STORAGE + vip_storage_increase cannot exceed MAX_STORAGE. // Default: 300 vip_storage_increase: 300 // Base experience rate increase. Setting to 0 will disable. (Note 2) // Default: 50 vip_base_exp_increase: 50 // Job experience rate increase. Setting to 0 will disable. (Note 2) // Default: 50 vip_job_exp_increase: 50 // Experience penalty rate multiplier for VIP accounts. // Default: 100 (100 = 1% penalty) vip_exp_penalty_base: 100 vip_exp_penalty_job: 100 // Zeny penalty for VIP accounts. // Zeny loss only happens if the player dies from another player. // Default: 0 (100 = 1% penalty) vip_zeny_penalty: 0 // Battle Manual experience increase. Setting to 0 will disable. // - Regular/Thick Battle Manual: 50+(50/X) = 75% // - HE Battle Manual: 100+(100/X) = 150% // - Battle Manual x3: 200+(200/X) = 300% // Note: X is the config value. // Default: 2 vip_bm_increase: 2 // Item drop increase. Setting to 0 will disable. // Note: 50 = 50% item_drop increase. // For item_rate = 200: 200 * 50 / 100 = 100 bonus rate added to the 200 base giving total rate of 300. // Default: 50 vip_drop_increase: 50 // Gemstone requirement. // Can the VIP Group ignore Gemstone requirement for skills? // 0 = Disable // 1 = Behave like Mistress Card // 2 = Remove all gemstone requirements (default) vip_gemstone: 2 // Will display rate information (EXP, Drop, and Death penalty message)? (Note 1) vip_disp_rate: yes // Revive dead player while warping? (Note 1) revive_onwarp: yes // Minimum base level to receives Taekwon Ranker Bonus // - 3x Maximum HP and SP // - All Taekwon skills taekwon_ranker_min_lv: 90 // Fame points gained // Taekwon Mission completed fame_taekwon_mission: 1 // Refined own forged weapon to +10 fame_refine_lv1: 1 fame_refine_lv2: 25 fame_refine_lv3: 10000 // Success to forge a lv3 weapon with 3 additional ingredients fame_forge: 10 // Success to prepare 'n' Condensed Potions in a row fame_pharmacy_3: 1 fame_pharmacy_5: 3 fame_pharmacy_7: 10 fame_pharmacy_10: 50 // How the server should measure the character's idle time? (Note 3) // 0x001 - Walk Request // 0x002 - UseSkillToID Request (Targetted skill use attempt) // 0x004 - UseSkillToPos Request (AoE skill use attempt) // 0x008 - UseItem Request (Including equip/unequip) // 0x010 - Attack Request // 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc) // 0x040 - Sit/Standup Request // 0x080 - Emotion Request // 0x100 - DropItem Request // 0x200 - @/#Command Request // Please note that at least 1 option has to be enabled. // Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()). // Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F idletime_option: 0x1F https://github.com/rathena/rathena/blob/master/conf/battle/player.conf Hello thank for ur answer. but i mean base aspd not max aspd. thanks for ur help Quote Link to comment Share on other sites More sharing options...
0 Poring King Posted April 27, 2017 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 1016 Reputation: 191 Joined: 11/27/14 Last Seen: February 15 Share Posted April 27, 2017 thats the base aspd dude :3 1 Quote Link to comment Share on other sites More sharing options...
0 oghea Posted April 30, 2017 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 12/02/11 Last Seen: June 14, 2019 Author Share Posted April 30, 2017 thanks for Poring King and Cyro Quote Link to comment Share on other sites More sharing options...
0 Poring King Posted April 30, 2017 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 1016 Reputation: 191 Joined: 11/27/14 Last Seen: February 15 Share Posted April 30, 2017 NP Quote Link to comment Share on other sites More sharing options...
0 kevinyrchua Posted August 19, 2020 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 52 Reputation: 0 Joined: 07/14/17 Last Seen: August 29, 2020 Share Posted August 19, 2020 On 7/23/2020 at 7:40 PM, wawat0010 said: I've able to fix this same issue of mine and I want to share the fix that I got. go to src\map\ open status.cpp at line 2692 or search this words below // Percentual delay reduction from stats amotion -= amotion * (4 * status->agi + status->dex) / 1000; 4. change the value of 1000(default) to your desired aspd. The lower the value the additional increase in aspd you will get. 5. ./configure your server If I want to increase attack animation while on max atkspd 190. does this do the trick by deducting the "1000"? seems like even setting the source to pre renewal, 190 is a bit slower than before? may @Poring King and @Cyro can help? Quote Link to comment Share on other sites More sharing options...
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oghea
Help me sir how to change base attack speed pre renewal.
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