Jump to content
  • 0

How to change base aspd


oghea

Question


  • Group:  Members
  • Topic Count:  1
  • Topics Per Day:  0.00
  • Content Count:  3
  • Reputation:   0
  • Joined:  12/02/11
  • Last Seen:  

Help me sir how to change base attack speed pre renewal. 

Link to comment
Share on other sites

8 answers to this question

Recommended Posts

  • 1

  • Group:  Members
  • Topic Count:  0
  • Topics Per Day:  0
  • Content Count:  1
  • Reputation:   1
  • Joined:  07/06/20
  • Last Seen:  

I've able to fix this same issue of mine and I want to share the fix that I got.

  1. go to src\map\
  2. open status.cpp
  3. at line 2692 or search this words below
// Percentual delay reduction from stats
	amotion -= amotion * (4 * status->agi + status->dex) / 1000;

      4. change the value of 1000(default) to your desired aspd. The lower the value the additional increase in aspd you will get.

      5. ./configure your server

  • Love 1
Link to comment
Share on other sites

  • 1

  • Group:  Members
  • Topic Count:  61
  • Topics Per Day:  0.02
  • Content Count:  911
  • Reputation:   166
  • Joined:  11/27/14
  • Last Seen:  

goto your server files then conf/battle/player.conf

//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
//--------------------------------------------------------------

// Players' maximum HP rate? (Default is 100)
hp_rate: 100

// Players' maximum SP rate? (Default is 100)
sp_rate: 100

// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
// (It is 'yes' on official servers)
left_cardfix_to_right: yes

// The amount of HP a player will respawn with, 0 is default.
// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
restart_hp_rate: 0

// The amount of SP a player will respawn with, 0 is default.
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
restart_sp_rate: 0

// Can a normal player by-pass the skill tree? (Note 1)
player_skillfree: no

// When set to yes, forces skill points gained from 1st class to be put into 1st class
// skills, and forces novice skill points to be put into the basic skill. (Note 1)
player_skillup_limit: yes

// Quest skills can be learned? (Note 1)
// Setting this to yes can open an exploit on your server!
quest_skill_learn: no

// When skills are reset, quest skills are reset as well? (Note 1)
// Setting this to yes can open an exploit on your server!
// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
quest_skill_reset: no

// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
basic_skill_check: yes

// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
// That is, when you go to a map and don't move, how long before the monsters will notice you.
// If you attack a monster, it will attack you back regardless of this setting.
player_invincible_time: 5000

// The time interval for HP to restore naturally. (in milliseconds)
natural_healhp_interval: 6000

// The time interval for SP to restore naturally. (in milliseconds)
natural_healsp_interval: 8000

// Automatic healing skill's time interval. (in milliseconds)
natural_heal_skill_interval: 10000

// The maximum weight for a character to carry when the character stops healing naturally. (in %)
natural_heal_weight_rate: 50

// Maximum atk speed. (Default 190, Highest allowed 199)
max_aspd: 190

// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199)
max_third_aspd: 193

// Max ASPD for extended class (Kagerou/Oboro and Rebellion). (Default 193, Highest allowed 199)
max_extended_aspd: 193

// Maximum walk speed rate (200 would be capped to twice the normal speed)
max_walk_speed: 300

// Maximum HP. (Default is 1000000)
max_hp: 1000000

// Maximum SP. (Default is 1000000)
max_sp: 1000000

// Maximum params/stats for each class. (str, agi, vit, int, dex, and luk)
// 'max_parameter' for novice, non-trans, non-baby, and non-3rd classes
// 'max_trans_parameter' for trans classes (non-3rd trans classes)
// 'max_third_parameter' for 3rd classes (regular/non-trans) except baby 3rd clasess
// 'max_third_trans_parameter' for 3rd trans classes
// 'max_baby_parameter' for baby classes except baby 3rd classes
// 'max_baby_third_parameter' for baby 3rd classes only
// 'max_extended_parameter' for extended 2nd class (Kagerou/Oboro and Rebellion)
// For mor specific/advanced option, see 'db/[pre-]re/job_params_db.txt'
max_parameter: 99
max_trans_parameter: 99
max_third_parameter: 130
max_third_trans_parameter: 130
max_baby_parameter: 80
max_baby_third_parameter: 117
max_extended_parameter: 125
max_summoner_parameter: 120

// Status points bonus for transcendent class
transcendent_status_points: 52

// Max armor def/mdef
// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) 
// NOTE: does not affects skills and status effects like Mental Strength
// If weapon_defense_type is non-zero, it won't apply to max def.
// If magic_defense_type is non-zero, it won't apply to max mdef.
max_def: 99

// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
// the remaining is converted to vit def/int mdef using this multiplier
// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
over_def_bonus: 0

// Max weight carts can hold.
max_cart_weight: 8000

// Prevent logout of players after being hit for how long (in ms, 0 disables)?
prevent_logout: 10000

// When should the server prevent a player from logging out? Have no effect if prevent_logout is disabled. (Note 3)
// Official servers prevent players from logging out after attacking, casting skills, and taking damage.
// 0 = Players can always logout
// 1 = Prevent logout on login
// 2 = Prevent logout after attacking
// 4 = Prevent logout after casting skill
// 8 = Prevent logout after being hit
prevent_logout_trigger: 14

// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
show_hp_sp_drain: no

// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
show_hp_sp_gain: yes

// If set, when A accepts B as a friend, B will also be added to A's friend 
// list, otherwise, only A appears in B's friend list.
// NOTE: this setting enables friend auto-adding and auto-deletion.
friend_auto_add: yes

// Are simultaneous trade/party/guild invite requests automatically rejected?
invite_request_check: yes

// Players' will drop a 'Skull' when killed?
// Note: The 'Skull' item (ID 7420) is trade restricted by default. Please check
// the item_trade database to adjust accordingly.
// 0 = Disabled
// 1 = Dropped only in PvP maps
// 2 = Dropped in all situations
bone_drop: 0

// Do mounted (on Peco) characters increase their size?
// 0 = no
// 1 = only Normal Classes on Peco have Big Size
// 2 = only Baby Classes on Peco have Medium Size
// 3 = both Normal Classes on Peco have Big Size
//	and Baby Classes on Peco have Medium Size
character_size: 0

// Idle characters can receive autoloot?
// Set to the time in seconds where an idle character will stop receiving
// items from Autoloot (0: disabled).
idle_no_autoloot: 0

// Minimum distance a vending/chat room must be from a NPC in order to be placed.
// Default: 3 (0: disabled).
min_npc_vendchat_distance: 3
 
// How much should rental mounts increase a player's movement speed?
// Default is 25. 100 = 100% Increase.
rental_mount_speed_boost: 25

// Display Katar critical bonus in the status window? (Note 1)
// Default (official): no
show_status_katar_crit: no

//===================================
// VIP system
//===================================
// Storage slot increase. Setting to 0 will disable.
// Give more storage slots above the MIN_STORAGE limit.
// Note: MIN_STORAGE + vip_storage_increase cannot exceed MAX_STORAGE.
// Default: 300
vip_storage_increase: 300

// Base experience rate increase. Setting to 0 will disable. (Note 2)
// Default: 50
vip_base_exp_increase: 50

// Job experience rate increase. Setting to 0 will disable. (Note 2)
// Default: 50
vip_job_exp_increase: 50

// Experience penalty rate multiplier for VIP accounts.
// Default: 100 (100 = 1% penalty)
vip_exp_penalty_base: 100
vip_exp_penalty_job: 100

// Zeny penalty for VIP accounts.
// Zeny loss only happens if the player dies from another player.
// Default: 0 (100 = 1% penalty)
vip_zeny_penalty: 0

// Battle Manual experience increase. Setting to 0 will disable.
// - Regular/Thick Battle Manual: 50+(50/X) = 75%
// - HE Battle Manual: 100+(100/X) = 150%
// - Battle Manual x3: 200+(200/X) = 300%
// Note: X is the config value.
// Default: 2
vip_bm_increase: 2

// Item drop increase. Setting to 0 will disable.
// Note: 50 = 50% item_drop increase.
// For item_rate = 200: 200 * 50 / 100 = 100 bonus rate added to the 200 base giving total rate of 300.
// Default: 50
vip_drop_increase: 50

// Gemstone requirement.
// Can the VIP Group ignore Gemstone requirement for skills?
// 0 = Disable
// 1 = Behave like Mistress Card
// 2 = Remove all gemstone requirements (default)
vip_gemstone: 2

// Will display rate information (EXP, Drop, and Death penalty message)? (Note 1)
vip_disp_rate: yes

// Revive dead player while warping? (Note 1)
revive_onwarp: yes

// Minimum base level to receives Taekwon Ranker Bonus
// - 3x Maximum HP and SP
// - All Taekwon skills
taekwon_ranker_min_lv: 90

// Fame points gained
// Taekwon Mission completed
fame_taekwon_mission: 1
// Refined own forged weapon to +10
fame_refine_lv1: 1
fame_refine_lv2: 25
fame_refine_lv3: 10000
// Success to forge a lv3 weapon with 3 additional ingredients
fame_forge: 10
// Success to prepare 'n' Condensed Potions in a row
fame_pharmacy_3: 1
fame_pharmacy_5: 3
fame_pharmacy_7: 10
fame_pharmacy_10: 50

// How the server should measure the character's idle time? (Note 3)
// 0x001 - Walk Request
// 0x002 - UseSkillToID Request (Targetted skill use attempt)
// 0x004 - UseSkillToPos Request (AoE skill use attempt)
// 0x008 - UseItem Request (Including equip/unequip)
// 0x010 - Attack Request
// 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
// 0x040 - Sit/Standup Request
// 0x080 - Emotion Request
// 0x100 - DropItem Request
// 0x200 - @/#Command Request
// Please note that at least 1 option has to be enabled.
// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
idletime_option: 0x1F



https://github.com/rathena/rathena/blob/master/conf/battle/player.conf

Edited by Poring King
Link to comment
Share on other sites

  • 1

  • Group:  Members
  • Topic Count:  8
  • Topics Per Day:  0.00
  • Content Count:  1137
  • Reputation:   290
  • Joined:  04/29/13
  • Last Seen:  

if you were looking to change base aspd formula 

you can change it here

// Basic ASPD value
int status_base_amotion_pc(struct map_session_data* sd, struct status_data* status)
{
    int amotion;
    int classidx = pc_class2idx(sd->status.class_);
#ifdef RENEWAL_ASPD
    short mod = -1;

    switch( sd->weapontype2 ){ // adjustment for dual weilding
        case W_DAGGER:    mod = 0;    break; // 0, 1, 1
        case W_1HSWORD:
        case W_1HAXE:    mod = 1;
            if( (sd->class_&MAPID_THIRDMASK) == MAPID_GUILLOTINE_CROSS ) // 0, 2, 3
                mod = sd->weapontype2 / W_1HSWORD + W_1HSWORD / sd->weapontype2 ;
    }

    amotion = ( sd->status.weapon < MAX_WEAPON_TYPE && mod < 0 )
            ? (job_info[classidx].aspd_base[sd->status.weapon]) // single weapon
            : ((job_info[classidx].aspd_base[sd->weapontype2] // dual-wield
            + job_info[classidx].aspd_base[sd->weapontype2]) * 6 / 10 + 10 * mod
            - job_info[classidx].aspd_base[sd->weapontype2]
            + job_info[classidx].aspd_base[sd->weapontype1]);

    if ( sd->status.shield )
            amotion += ( 2000 - job_info[classidx].aspd_base[W_FIST] ) +
                    ( job_info[classidx].aspd_base[MAX_WEAPON_TYPE] - 2000 );

#else
    // base weapon delay
    amotion = (sd->status.weapon < MAX_WEAPON_TYPE)
     ? (job_info[classidx].aspd_base[sd->status.weapon]) // single weapon
     : (job_info[classidx].aspd_base[sd->weapontype1] + job_info[classidx].aspd_base[sd->weapontype2])*7/10; // dual-wield

    // percentual delay reduction from stats
    amotion -= amotion * (4*status->agi + status->dex)/1000;
#endif

 

  • Upvote 2
Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  1
  • Topics Per Day:  0.00
  • Content Count:  3
  • Reputation:   0
  • Joined:  12/02/11
  • Last Seen:  

On 26/4/2017 at 6:38 AM, Poring King said:

goto your server files then conf/battle/player.conf


//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
//--------------------------------------------------------------

// Players' maximum HP rate? (Default is 100)
hp_rate: 100

// Players' maximum SP rate? (Default is 100)
sp_rate: 100

// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
// (It is 'yes' on official servers)
left_cardfix_to_right: yes

// The amount of HP a player will respawn with, 0 is default.
// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
restart_hp_rate: 0

// The amount of SP a player will respawn with, 0 is default.
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
restart_sp_rate: 0

// Can a normal player by-pass the skill tree? (Note 1)
player_skillfree: no

// When set to yes, forces skill points gained from 1st class to be put into 1st class
// skills, and forces novice skill points to be put into the basic skill. (Note 1)
player_skillup_limit: yes

// Quest skills can be learned? (Note 1)
// Setting this to yes can open an exploit on your server!
quest_skill_learn: no

// When skills are reset, quest skills are reset as well? (Note 1)
// Setting this to yes can open an exploit on your server!
// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
quest_skill_reset: no

// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
basic_skill_check: yes

// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
// That is, when you go to a map and don't move, how long before the monsters will notice you.
// If you attack a monster, it will attack you back regardless of this setting.
player_invincible_time: 5000

// The time interval for HP to restore naturally. (in milliseconds)
natural_healhp_interval: 6000

// The time interval for SP to restore naturally. (in milliseconds)
natural_healsp_interval: 8000

// Automatic healing skill's time interval. (in milliseconds)
natural_heal_skill_interval: 10000

// The maximum weight for a character to carry when the character stops healing naturally. (in %)
natural_heal_weight_rate: 50

// Maximum atk speed. (Default 190, Highest allowed 199)
max_aspd: 190

// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199)
max_third_aspd: 193

// Max ASPD for extended class (Kagerou/Oboro and Rebellion). (Default 193, Highest allowed 199)
max_extended_aspd: 193

// Maximum walk speed rate (200 would be capped to twice the normal speed)
max_walk_speed: 300

// Maximum HP. (Default is 1000000)
max_hp: 1000000

// Maximum SP. (Default is 1000000)
max_sp: 1000000

// Maximum params/stats for each class. (str, agi, vit, int, dex, and luk)
// 'max_parameter' for novice, non-trans, non-baby, and non-3rd classes
// 'max_trans_parameter' for trans classes (non-3rd trans classes)
// 'max_third_parameter' for 3rd classes (regular/non-trans) except baby 3rd clasess
// 'max_third_trans_parameter' for 3rd trans classes
// 'max_baby_parameter' for baby classes except baby 3rd classes
// 'max_baby_third_parameter' for baby 3rd classes only
// 'max_extended_parameter' for extended 2nd class (Kagerou/Oboro and Rebellion)
// For mor specific/advanced option, see 'db/[pre-]re/job_params_db.txt'
max_parameter: 99
max_trans_parameter: 99
max_third_parameter: 130
max_third_trans_parameter: 130
max_baby_parameter: 80
max_baby_third_parameter: 117
max_extended_parameter: 125
max_summoner_parameter: 120

// Status points bonus for transcendent class
transcendent_status_points: 52

// Max armor def/mdef
// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) 
// NOTE: does not affects skills and status effects like Mental Strength
// If weapon_defense_type is non-zero, it won't apply to max def.
// If magic_defense_type is non-zero, it won't apply to max mdef.
max_def: 99

// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
// the remaining is converted to vit def/int mdef using this multiplier
// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
over_def_bonus: 0

// Max weight carts can hold.
max_cart_weight: 8000

// Prevent logout of players after being hit for how long (in ms, 0 disables)?
prevent_logout: 10000

// When should the server prevent a player from logging out? Have no effect if prevent_logout is disabled. (Note 3)
// Official servers prevent players from logging out after attacking, casting skills, and taking damage.
// 0 = Players can always logout
// 1 = Prevent logout on login
// 2 = Prevent logout after attacking
// 4 = Prevent logout after casting skill
// 8 = Prevent logout after being hit
prevent_logout_trigger: 14

// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
show_hp_sp_drain: no

// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
show_hp_sp_gain: yes

// If set, when A accepts B as a friend, B will also be added to A's friend 
// list, otherwise, only A appears in B's friend list.
// NOTE: this setting enables friend auto-adding and auto-deletion.
friend_auto_add: yes

// Are simultaneous trade/party/guild invite requests automatically rejected?
invite_request_check: yes

// Players' will drop a 'Skull' when killed?
// Note: The 'Skull' item (ID 7420) is trade restricted by default. Please check
// the item_trade database to adjust accordingly.
// 0 = Disabled
// 1 = Dropped only in PvP maps
// 2 = Dropped in all situations
bone_drop: 0

// Do mounted (on Peco) characters increase their size?
// 0 = no
// 1 = only Normal Classes on Peco have Big Size
// 2 = only Baby Classes on Peco have Medium Size
// 3 = both Normal Classes on Peco have Big Size
//	and Baby Classes on Peco have Medium Size
character_size: 0

// Idle characters can receive autoloot?
// Set to the time in seconds where an idle character will stop receiving
// items from Autoloot (0: disabled).
idle_no_autoloot: 0

// Minimum distance a vending/chat room must be from a NPC in order to be placed.
// Default: 3 (0: disabled).
min_npc_vendchat_distance: 3
 
// How much should rental mounts increase a player's movement speed?
// Default is 25. 100 = 100% Increase.
rental_mount_speed_boost: 25

// Display Katar critical bonus in the status window? (Note 1)
// Default (official): no
show_status_katar_crit: no

//===================================
// VIP system
//===================================
// Storage slot increase. Setting to 0 will disable.
// Give more storage slots above the MIN_STORAGE limit.
// Note: MIN_STORAGE + vip_storage_increase cannot exceed MAX_STORAGE.
// Default: 300
vip_storage_increase: 300

// Base experience rate increase. Setting to 0 will disable. (Note 2)
// Default: 50
vip_base_exp_increase: 50

// Job experience rate increase. Setting to 0 will disable. (Note 2)
// Default: 50
vip_job_exp_increase: 50

// Experience penalty rate multiplier for VIP accounts.
// Default: 100 (100 = 1% penalty)
vip_exp_penalty_base: 100
vip_exp_penalty_job: 100

// Zeny penalty for VIP accounts.
// Zeny loss only happens if the player dies from another player.
// Default: 0 (100 = 1% penalty)
vip_zeny_penalty: 0

// Battle Manual experience increase. Setting to 0 will disable.
// - Regular/Thick Battle Manual: 50+(50/X) = 75%
// - HE Battle Manual: 100+(100/X) = 150%
// - Battle Manual x3: 200+(200/X) = 300%
// Note: X is the config value.
// Default: 2
vip_bm_increase: 2

// Item drop increase. Setting to 0 will disable.
// Note: 50 = 50% item_drop increase.
// For item_rate = 200: 200 * 50 / 100 = 100 bonus rate added to the 200 base giving total rate of 300.
// Default: 50
vip_drop_increase: 50

// Gemstone requirement.
// Can the VIP Group ignore Gemstone requirement for skills?
// 0 = Disable
// 1 = Behave like Mistress Card
// 2 = Remove all gemstone requirements (default)
vip_gemstone: 2

// Will display rate information (EXP, Drop, and Death penalty message)? (Note 1)
vip_disp_rate: yes

// Revive dead player while warping? (Note 1)
revive_onwarp: yes

// Minimum base level to receives Taekwon Ranker Bonus
// - 3x Maximum HP and SP
// - All Taekwon skills
taekwon_ranker_min_lv: 90

// Fame points gained
// Taekwon Mission completed
fame_taekwon_mission: 1
// Refined own forged weapon to +10
fame_refine_lv1: 1
fame_refine_lv2: 25
fame_refine_lv3: 10000
// Success to forge a lv3 weapon with 3 additional ingredients
fame_forge: 10
// Success to prepare 'n' Condensed Potions in a row
fame_pharmacy_3: 1
fame_pharmacy_5: 3
fame_pharmacy_7: 10
fame_pharmacy_10: 50

// How the server should measure the character's idle time? (Note 3)
// 0x001 - Walk Request
// 0x002 - UseSkillToID Request (Targetted skill use attempt)
// 0x004 - UseSkillToPos Request (AoE skill use attempt)
// 0x008 - UseItem Request (Including equip/unequip)
// 0x010 - Attack Request
// 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
// 0x040 - Sit/Standup Request
// 0x080 - Emotion Request
// 0x100 - DropItem Request
// 0x200 - @/#Command Request
// Please note that at least 1 option has to be enabled.
// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
idletime_option: 0x1F



https://github.com/rathena/rathena/blob/master/conf/battle/player.conf

Hello thank for ur answer. but i mean base aspd not max aspd. thanks for ur help

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  61
  • Topics Per Day:  0.02
  • Content Count:  911
  • Reputation:   166
  • Joined:  11/27/14
  • Last Seen:  

thats the base aspd dude :3 

  • Upvote 1
Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  1
  • Topics Per Day:  0.00
  • Content Count:  3
  • Reputation:   0
  • Joined:  12/02/11
  • Last Seen:  

thanks for Poring King and Cyro

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  61
  • Topics Per Day:  0.02
  • Content Count:  911
  • Reputation:   166
  • Joined:  11/27/14
  • Last Seen:  

NP

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  14
  • Topics Per Day:  0.01
  • Content Count:  52
  • Reputation:   0
  • Joined:  07/14/17
  • Last Seen:  

On 7/23/2020 at 7:40 PM, wawat0010 said:

I've able to fix this same issue of mine and I want to share the fix that I got.

  1. go to src\map\
  2. open status.cpp
  3. at line 2692 or search this words below

// Percentual delay reduction from stats
	amotion -= amotion * (4 * status->agi + status->dex) / 1000;

      4. change the value of 1000(default) to your desired aspd. The lower the value the additional increase in aspd you will get.

      5. ./configure your server

If I want to increase attack animation while on max atkspd 190. does this do the trick by deducting the "1000"?

seems like even setting the source to pre renewal, 190 is a bit slower than before?

may @Poring King and @Cyro can help? ?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...