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kevinyrchua

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Everything posted by kevinyrchua

  1. If I want to increase attack animation while on max atkspd 190. does this do the trick by deducting the "1000"? seems like even setting the source to pre renewal, 190 is a bit slower than before? may @Poring King and @Cyro can help? ?
  2. Hi does, anyone have a script or knows how to script, a toggle able summer2 costume or changelook? Similar to Cool Summer Suit = but not a rental and is a summer2 oufit Basically, equip to change costume, unequip to remove costume.
  3. Does anyone knew the reason why it kept on showing, no one is vending? I used this script below... @Shinto maybe you can help? Hi! were you able to make it work?
  4. Just noticed, I do need to press "shift" with "Alt" for the Alt+1 to work.... does anyone know why that's happening?
  5. ahhh hmm,, does that mean you could only touch the npc if you are within 10,10 cell radius of the npc?
  6. Have anyone experienced this before? suddenly I'm not able to use any of my alt + 1-0 keys. then whenever I try to re add this keybind to the Macro tab it says Unable to specify a single Key whenever I hit ALT.
  7. I think I have successfully applied all custom files, kindly verify what am I missing? I do crash whenever the client applies to the character or Alt+Q view. Wondering what could be missing? item in inventory, drop, and description is okay. just everytime I equip the item crashes, or in character select view (I use lua and on a 2015 client) I tried following multiple video guides and seems like i got them all. except for doing the itemresname itemdescription files thinking that it can be done in iteminfo.lua Apologies, just got back from creating a server again after 7 years..
  8. If that's the way I plan to do it, should i just then use the RE translation, and just modify my iteminfo to PRE-RE? well ofcourse the itemdb. I'll take a look at this, would it be possible for you to link this guide? I'll search it as well. thanks!
  9. I actually am, but the thing is that I've intentionally merged the iteminfo of PRE and RE the reason that I'm running a PRE-RE server and wanting the RE items for costumes and other sprites, both of chris' files. I'm thinking that kRO that I've downloaded off RMS doesn't have these sprites, but chris' have em on the data folder for the collection/item/iteminfo... what do you think?
  10. Hi! I've recently added 11Chris11's sprite compilations from iRO kRO twRO jRO due to that I'm missing allot of sprites from the translation that I got, It did recover let's say 70% of the sprites, that's fine as of the moment, but I've been figuring out if I am missing character sprites and not textures. when equipped nothing shows, do you think I have the item sprite already and have not generated the sprite to come out by missing to add the resname on some txt files? or well basically how can I fix this. thanks! happens on some headgears too, not just robe costumes.
  11. thank you for this, gained few more sprites from merging these data's, still missing heaps tho. do we have a place to get specific sprite? EX: poring beret. weird that im missing this.. @Start_ Don't mind this, I missed adding the description to my Lua files, that's why. my other concern now is that, I do have the collection sprite and item_db, however, it doesn't show on my character. EX: Costume broom of witch..
  12. @buraquera sorry for the very very late reply, just been doing other things than this. so I tried the script but only gives the Junk. please see the code i made. function script Get_MysteryBox { // If the summ != 100, Junk item is activated and has the difference in chance (45% in this example) set .@junk, 19578; // Apple setarray .@items,19543,19525,31171,19620,19527,19733,20057; setarray .@chance[1],1,10,25,40,55,70,95; // The difference from the previous number is the chance. So Item 5979 has a (10-6 = 4%chance) set .@rand,rand(1,100); for (.@i =1; .@i <= getarraysize(.@chance); .@i++){ if (.@rand <= .@chance[.@i]){ getitem .@items[.@i-1]; if ((.@chance[.@i]- .@chance[.@i-1])) <6) announce "A rare item has been created",bc_all; end; } } getitem .@junk,1; //Get apple end; }
  13. is this better to be merged with data.grf or rdata.grf? or another option to merge all of them and make a single grf for chris' sprites? what's the best option I don't mind adding all official sprites
  14. Hi everyone, Just wondering why I still have missing item sprites even if I use the latest kRO (from RMS)? Some items are there but no sprite, others are just apples (unknown item).
  15. Awesome worked! just gotta tidy up the text, thank you so much!
  16. Hi, I'm a newbie in scripting so please bear with me, basically the concept is to exchange an ordinary item to a costume item. Costing the player the ordinary item + 1,000,000 zeny also with a chance of 50% to succeed. Here's what I've come up with, but it doesn't go through, anyone please fix it? Or maybe if you have a working costume exchanger npc laying around, please link it to me prontera,106,93,6 script Costume Exchanger 49,{ mes "[ Costume Exchanger ]"; mes "Hello there!"; mes "I can help you exchange your item into a costume by chance"; mes "Do you want to continue?"; next; switch(select("Costume Exchange:Maybe next time.")) { case 1: if((countitem(5389)>=1) && (Zeny < 1000000)) { progressbar "ffff00",7; delitem 5389,1; set Zeny, Zeny-1000000; mes "[ Costume Exchanger ]"; if(rand(100)<10) { mes "Here you are!"; getitem 20146,1; close; } } case 2: mes "[ Costume Exchanger ]"; mes "Come and see me again!"; close; } }
  17. Hi Sirique, is it possible for you to share the script? thanks!
  18. Are you referring to john at prt_fild08?, I have spawned him already and can talk to him but no options available.. is there something i need to setup through the script or through the npc?
  19. Yeap, I tried patching it first, then now repacked it. I've already added it to the resnametable.txt already but still it didn't work.. also tried renaming it to payon_new.bmp (just to check if its overlapping) on file and also on the resnametable.txt but still the same. is there anything else that we missed? RESOLVED THANK YOU!
  20. Hi @WhiteEagle, I added this file to map, didn't work. tried to add it on minimap folder, also didn't work.. any ideas why?
  21. Hi Guys, Can you guys help me switch my old Payon Minimap to the new one? I've updated to the new payon, not sure what files I missed?
  22. Hi, just wondering if the Quest System is still working? I already added the SQL on my ragnarok database but still not sure how to make the npc work.. shows this on the settings part
  23. Tried it and I think I like it, I think the chance is specified to the specific item /99. so whether you have a ton of item on the array, it still pero item chance. function script Get_FreyaItems { setarray .@items,20727,31313,20316,5979,13810,13534,12909,14003,13758,502,1503,504; setarray .@chance,1,2,3,4,10,10,10,10,10,10,15,15; //Total of 100% set .@rand,rand(1,getarraysize(.@items)); if (rand(99) < .@chance[.@rand]){ getitem .@items[.@rand],1; if (.@chance[.@rand] < 6) announce "A rare item has been created",bc_all; } end; } but still I get nothing alot. so I'm thinking that it's item specific over a hundred. can you please guide me on how to show the character name and item name that was created on the announce?
  24. is this like if I need to make if 1% chance out of 100 items, I need to list down 100 to make it a real 1% chance? I read his comment on the link you provided he said, weight over total weight and on his example is 1/4, so I need to list down 100 items to make it 1/100, is that right? also can we add an announce function here for the 5% chance and below items? shout name of person and what he got?
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