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custom mob looks diffrent


NakedWolf

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when i try to add a custom mob and in-game when i use @mosnter 3001 it appear as the monster GHOUL

client> data > lubfile > datainfo > jobname.lub >  [jobtbl.JT_Blue_Mavka] = "Blue_Mavka",
                                                                            [jobtbl.JT_Green_Mavka] = "Green_Mavka",

 

client > data > lubfile > datainfo > npcidentity.lub  > ["JT_Blue_Mavka"] = 3000,
                                                                                 ["JT_Green_Mavka"] = 3001,

 

db > pre-re >mob_db.txt> 3000,Blue_Mavka,Blue_Mavka,Blue_Mavka,999,10000000,0,0,0,1,100000000,100000000,300,100000000,100000000,190,181,110,1000,5000,10,12,2,7,86,0x6283695,100,76,384,288,0,0,0,0,0,0,0,969,30,696,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3001,Green_Mavka,Green_Mavka,Green_Mavka,999,10000000,0,0,0,1,100000000,100000000,300,100000000,100000000,190,181,110,1000,5000,10,12,2,7,86,0x6283695,100,76,384,288,0,0,0,0,0,0,0,969,30,696,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

please help me

thank you

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If you wanted to create a custom mob based from an existing mob sprite.

Just put it on mob_avail.txt and add the custom mob on your mob_db.txt

No need to edit client side files.

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Try using a higher ID like 5000+

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1 hour ago, Adel said:

Try using a higher ID like 5000+

but mob ids are limited to 3999 in client side rsrsrs.

Try to put the id 3999 and going down for each mob you add...

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