Jump to content

Technoken

Members
  • Posts

    505
  • Joined

  • Days Won

    8

Community Answers

  1. Technoken's post in Unexpected type for argument error. was marked as the answer   
    My bad, i missed an apostrophe XD
    getmapxy(getd("$mapPRT"+strnpcinfo(2)+"$"), getd("$xPRT["+atoi(strnpcinfo(2))+"]"), getd("$yPRT["+atoi(strnpcinfo(2))+"]"), UNITTYPE_NPC, strnpcinfo(3));
    Anyway we can help you better if you post the script or infos of what you really want to achieve.

    Maybe this could help too
    - script Pronterian -1,{ end; OnInit: donpcevent "::OnSetPCoord"; end; OnSetPCoord: .@id = atoi(strnpcinfo(2)); getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC); setd "$@PrtMap"+.@id+"$", .@map$; setd "$@PrtX"+.@id+"", .@x; setd "$@PrtY"+.@id+"", .@y; end; } prontera,150,150,1 duplicate(Pronterian) Pronterian#1 844 prontera,150,152,1 duplicate(Pronterian) Pronterian#2 844 prontera,150,154,1 duplicate(Pronterian) Pronterian#3 844 then fetch the variables with $@PrtMap1$ $@PrtX1 $@PrtY1 and so on..
    PS: I haven't test the script myself 
  2. Technoken's post in save setarray after end; was marked as the answer   
    since you are using a scope variable(.@) for the array, it will end when the script ends. You can try to use a temporary character variable (@) instead to pass the array. Just make sure that the variable name is a unique one.
     
  3. Technoken's post in @warp/@go delay was marked as the answer   
    Check https://rathena.org/board/topic/84627-how-to-disable-this-delay/?do=findComment&comment=209163
  4. Technoken's post in when equiped script / portal script was marked as the answer   
    1. { Script },{ OnEquip_Script },{ OnUnequip_Script }
    On the onequip script you can use warp "prontera",99,99;
    2. Last location before you equip the item?
    You can save the current location before you execute warp command.
    {},{ getmapxy(@last_map$,@last_x,@last_y,UNITTYPE_PC); warp "prontera",99,99; }, {} Then for the portal
    prontera,150,150,4 script warp#lastmap 45,2,2,{ if( @last_map$ != "") warp @last_map$,@last_x,@last_y; else warp "SavePoint",0,0; end; }  
  5. Technoken's post in Players can't duel was marked as the answer   
    Just update your trunk. Should be fixed in this commit
  6. Technoken's post in How to update my server via git without loseing any of my files? was marked as the answer   
    git stash save git pull git stash pop stash save will save your current modifications. pull will update your trunk to the latest hash and stash pop will merge your modifications to your newly updated trunk.
    It will affect it if there's an update on item db and mob db but stash pop will put back the modifications you made.
    usually conflicts arise when you have modifications that will conflict the update. I usually fix conflicts manually (applying the update without removing the conflicted modification).
  7. Technoken's post in buildin_sleep2 error was marked as the answer   
    Just replace sleep2 with sleep since there's no attached rid when the sleep2 is called.

    It was because of this commit Git Hash: a8e4c83
  8. Technoken's post in Not count MVP point was marked as the answer   
    Just add this below OnNPCKillEvent
    if(strcharinfo(3) == "guild_vs2-1")end; Should be like this
    OnNPCKillEvent: if(strcharinfo(3) == "guild_vs2-1")end; switch(killedrid) { case 1086: callfunc ("AddPointChar","MVP"); break; /*Golden Bug */ case 1112: callfunc ("AddPointChar","MVP"); break; /*Drake */ case 1115: callfunc ("AddPointChar","MVP"); break; /*Eddga */ case 1150: callfunc ("AddPointChar","MVP"); break; /*Moonlight */  
  9. Technoken's post in Mob HP - How to "save" current mob HP** was marked as the answer   
    You can try to use setunitdata and getunitdata.
     
    monster "prontera",149,190,"Poring",1002,1; .GID = $@mobid[0]; getunitdata .GID,.@por_arr; unittalk .GID,"Max HP: "+.@por_arr[UMOB_MAXHP]; unittalk .GID,"Current HP: "+.@por_arr[UMOB_HP]; sleep 10000; // Try to do some damage after 10 seconds getunitdata .GID,.@por_arr; unittalk .GID,"Current HP: "+.@por_arr[UMOB_HP]; end;  
  10. Technoken's post in Fluxcp hide folder was marked as the answer   
  11. Technoken's post in Error after compiling was marked as the answer   
  12. Technoken's post in Hide the npc if not open was marked as the answer   
    Try
    prontera,156,180,3 script Disguise Event 795,{ // Currently set to run every two hours. // To change times, edit the OnClock labels below. set .@GMLevel,99; // GM level required to access NPC. set .@n$,"[^0000FFDisguise NPC^000000]"; if (getgmlevel()>=.@GMLevel) { mes .@n$; mes "Select an option."; next; switch(select("Turn ON/OFF Event:Event Settings")) { case 1: mes .@n$; if (.EventON) { mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?"; } else { mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?"; } if(select("Yes:No")==2) close; if (.EventON) { set .EventON,0; set .Timer,0; setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",0,0x00CCFF; deletepset 1; setnpcdisplay "Disguise Event",795; close; } set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer; set .ResetCounter,.ResetCounter+1; announce "The Disguise Event will begin in 3 minutes.",0,0x00CCFF; announce "The Event is being held at the Middle Of prontera ",0,0x00CCFF; close; case 2: mes .@n$; mes "Pick a setting to modify."; next; switch(select("Monster Display:Number of Rounds:Prize Settings")) { case 1: setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only."; mes .@n$; mes "Choose a disguise rule."; next; set .Rule, select(implode(.@r$,":")); mes .@n$; mes "The Disguise Rule has been set:"; mes " > ^0055FF"+.@r$[.Rule-1]+"^000000"; close; case 2: mes .@n$; mes "Input the number of rounds you want the event to last."; mes "Current number: [^0000FF"+.Rounds+"^000000]"; next; input .@Rounds; set .Rounds,.@Rounds; mes .@n$; mes "The number of rounds has been changed to "+.Rounds+"."; close; case 3: mes .@n$; mes "Input the Item ID of the prize given each round."; mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")"; next; input .@Prize; mes .@n$; if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") { mes "That item does not exist. Please try again."; close; } set .Prize,.@Prize; mes "Input the amount to be given."; next; input .@amount; mes .@n$; if (.@amount<=0 || .@amount>=10000) { mes "That amount is invalid. Using default ammount of 1."; set .@amount,1; next; mes .@n$; } set .PrizeAmt,.@amount; mes "The Prize has been changed successfully."; mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]"; close; } } } if (.EventON) end; mes .@n$; mes "Welcome."; mes "How may I be of assistance?"; if(select("Information:Nothing, just passing through.")==2) close; next; mes .@n$; mes "This event is quite simple."; mes "At the start of the event, I will"; mes "disguise myself as a random"; mes "monster. You have to shout"; mes "that monter's name out loud."; next; mes "If you are correct, you will receive"; mes "a prize. If not, keep trying!"; mes "That's all that there is to this event."; close; OnInit: set .EventON,0; set .Wait,0; set .Winner,0; set .ResetCounter,0; set .Rounds,10; set .Prize,675; set .PrizeAmt,1; set .Rule,1; setarray .MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, 2156,2165; set .BlackList$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," + "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," + "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," + "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," + "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," + "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," + "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," + "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," + "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," + "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,"; disablenpc "Disguise Event"; end; OnClock0000: OnClock0400: OnClock0800: OnClock1200: OnClock1600: OnClock2000: enablenpc "Disguise Event"; set .ResetCounter,.ResetCounter+1; set .EventON,1; set .Timer,1; set .Wait,1; announce "The Disguise Event will begin in 3 minutes.",0,0x00CCFF; announce "The Event is being held in Prontera Middle.",0,0x00CCFF; setnpctimer 0; initnpctimer; end; OnTimer10000: if (.Timer || .Change) end; set .Wait,0; goto iDisguise; end; OnTimer30000: if (.Timer) end; set .Change,0; setnpcdisplay "Disguise Event",795; npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again."; specialeffect 725; set $MonsterName$,""; deletepset 1; stopnpctimer; setnpctimer 0; initnpctimer; end; OnTimer60000: if (.Timer!=1) end; announce "The Disguise Event will begin in 2 minutes.",0,0x00CCFF; announce "The Event is being held in Prontera Middle",0,0x00CCFF; end; OnTimer120000: if (.Timer!=1) end; announce "The Disguise Event will begin 1 minute.",0,0x00CCFF; announce "The Event is being held in Prontera Middle",0,0x00CCFF; end; OnTimer180000: if (.Timer!=1) end; announce "The Disguise Event has begun!",0,0x00CCFF; announce "The Event is being held in Prontera Middle",0,0x00CCFF; set .Timer,0; stopnpctimer; setnpctimer 0; initnpctimer; iDisguise: if (.Rule==1) { set .Winner,0; set .Monster,1000+rand(1,995); if (compare(","+.BlackList$+"," , ","+.Monster+",")) goto iDisguise; if (.Monster==.LastMonster) goto iDisguise; set .LastMonster,.Monster; set $MonsterName$,getmonsterinfo(.Monster,0); } if (.Rule==2) { set .Winner,0; set .Monster,rand(49); set $MonsterName$,getmonsterinfo(.MVP[.Monster],0); } deletepset 1; defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect"; activatepset 1; if (.Rule==1) setnpcdisplay "Disguise Event",.Monster; if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.Monster]; set .Change,1; setnpctimer 0; end; iCorrect: if (.Winner) { dispbottom "Someone has already won this round."; end; } set .Winner,1; set .RoundCount,.RoundCount+1; deletepset 1; activatepset 1; getitem .Prize,.PrizeAmt; announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",0,0x00CCFF; if (.RoundCount>=.Rounds) { setnpcdisplay "Disguise Event",795; set .RoundCount,0; set .Change,0; set .EventON,0; setnpctimer 0; stopnpctimer; npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; sleep 2000; disablenpc "Disguise Event"; end; } setnpcdisplay "Disguise Event",795; set .Change,0; setnpctimer 0; end; }  
    The problem though, GM's won't be able to access the configuration since the npc will only be enabled during it was started.
  13. Technoken's post in Help with this Immune Script was marked as the answer   
    Try to use OnPCStatCalcEvent, instead of OnPCLoginEvent.
  14. Technoken's post in hexed close when i put @go 0 was marked as the answer   
    Check this link 
     
  15. Technoken's post in Punching bag sometimes disappears was marked as the answer   
    Do you have mushroom event enabled? When mushroom are summoned on the same map with punching bags, and killmonster .Map$,"All"; was executed, the puching bag will also be killed and the event label won't be triggered.
  16. Technoken's post in 100% Drop Rate BUG? was marked as the answer   
    Bubble gum doesn't increase drop rate percentage. It just rolls the drop twice.
  17. Technoken's post in Auto Soul Link was marked as the answer   
    Try
    5013,Horn_Of_Lord_Kaho,Lord Kaho's Horn,4,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,99,{ bonus bMdef,10; bonus bStr,5; bonus bAgi,10; bonus bVit,10; bonus bInt,5; bonus bLuk,20; },{ sc_start4 sc_spirit, 300000, 5, 448, 0, 0; },{ sc_end sc_spirit; }  
  18. Technoken's post in How will I add announce on death/kill? was marked as the answer   
    use OnPCKillEvent:
    OnPCKillEvent: if( strcharinfo(3) == "guild_vs3" || strcharinfo(3) == "guild_vs2" ) announce strcharinfo(0)+" killed "+rid2name(killedrid)+" at "+strcharinfo(3)+".",0; end;  
  19. Technoken's post in How to remove skill Monster? was marked as the answer   
    Remove this line in your mob_skill_db.txt
    2793,Elusive Mi Gao@NPC_METAMORPHOSIS,attack,193,1,50,5000,5000,no,self,always,,1516,,,,,,
  20. Technoken's post in Walk Delay Nemo was marked as the answer   
    Download and open Nemo
    Download and load the unpacked client
    Click Select Recommended
    Tick disable packet obfuscation if you didn't enable it on your server
    Click apply selected
    A 2015-11-04aRagexe_patched.exe will be generated

    Try to use the new diffed client and check the walk delay
    If it's working, try to mess now with the other options on nemo.
     
  21. Technoken's post in GM Sprite was marked as the answer   
    What is your client version?
    If you client version is in this post -> LINK, you can try to hex and revert the changes.
    But the best thing to do is download an unpacked client and diff it again with nemo.
  22. Technoken's post in Treasure Hunter Quest Interval was marked as the answer   
    Sorry for that. I had to fix some calculation on the script. Use this script instead.
    PS: Run DELETE FROM `acc_reg_num` WHERE `key`='#THQ_DELAY'; again.
    //===== rAthena Script ======================================= //= Treasure Hunter Quests //===== By: ================================================== //= Fredzilla //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Start for Treasure hunter quests //===== Additional Comments: ================================= //= Event_THQS - Used to check if you have already registered //= #Treasure_Token - used to keep track of tokens //= 1.0 - Straight conversionof Aegis NPC file //= 1.1 Added time penalty to prevent get quests to often [Lupus] //= 1.2 Fixed not working penalty, added anti-cheat [Lupus] //= 1.3 Changed some bad RGB Codes. (bugreport:211) [Samuray22] //= 1.4 Fixed typos. (bugreport:2607) [Kisuka] //============================================================ yuno_in01,112,151,6 script Quest Manager 62,{ mes "[Guy]"; mes "Welcome to the Treasure Hunters Guild "+strcharinfo(0)+"."; next; if (On_Quest == 0) goto N_NewQuest; mes "[Guy]"; mes "Look " +strcharinfo(0)+ ", you can only 1 quest at a time, you should finish the quest unless you have given up."; mes "Giving up will cost you ^FF00002500z^000000."; next; menu "No, never would I leave a quest!",-,"Yah I'm pathetic... Pay 2500z",N_PayZeny; mes "[Guy]"; mes "Good well get back out there."; close; N_PayZeny: if (Zeny < 2500) goto N_ZenyFail; set one_qset, 0; set two_qset, 0; set three_qset, 0; set four_qset, 0; set five_qset, 0; set six_qset, 0; set seven_qset, 0; set eight_qset, 0; set nine_qset, 0; set ten_qset, 0; set On_Quest, 0; set Zeny,Zeny-2500; //add time delay penalty. You can get another quest after 2 - 3 hours. [Lupus] set #THQ_DELAY, gettimetick(2) + (60 * rand(15,20)); mes "[Guy]"; mes "Its sad to see someone give a quest up..."; mes "Shame on you."; emotion e_ag; close; N_ZenyFail: mes "[Guy]"; mes "Thats sad you don't even have ^FF00002500z^000000."; close; N_NewQuest: if (Event_THQS == 0) goto N_Signup; //checking if time penalty is over [Lupus] if (#THQ_DELAY > gettimetick(2)) goto L_NoQuestsForYet; mes "[Guy]"; mes "Ahh welcome fellow Treasure Hunter."; mes "You currently have ^FF0000"+#Treasure_Token+"^000000 treasure tokens!!!"; mes "Would you like me to asign you a Quest?"; next; menu "Yes I would like a Quest Please.",-,"Sorry Guy no time today.",N_NoTime; mes "[Guy]"; mes "Ok lets see what quest we can give you today."; mes "The quest names in ^FF0000This Colour^000000 mean that they are more challanging then the rest, but have better rewards."; next; set #THQ_DELAY, gettimetick(2) + (60 * 10); //you can get another quest after 10 minutes emotion e_no1; if(@treasure_job==0) set @treasure_job,rand(1,10); //doesn't allow cheaters to pick any quest they want if(@treasure_job==2) goto N_JobList2; if(@treasure_job==3) goto N_JobList3; if(@treasure_job==4) goto N_JobList4; if(@treasure_job==5) goto N_JobList5; if(@treasure_job==6) goto N_JobList6; if(@treasure_job==7) goto N_JobList7; if(@treasure_job==8) goto N_JobList8; if(@treasure_job==9) goto N_JobList9; if(@treasure_job==10) goto N_JobList10; goto N_JobList1; //if(@treasure_job==1) N_NoTime: mes "[Guy]"; mes "Alright maybe next time "+strcharinfo(0)+"."; emotion e_hmm; close; N_Signup: mes "[Guy]"; mes "I'm afraid you must sign up for the guild before you can go on a quest!"; emotion e_sry; close; L_NoQuestsForYet: mes "[Guy]"; mes "I'm afraid there aren't any Quests for you yet."; .@time = #THQ_DELAY - gettimetick(2); if( .@time > 60 ) .@time = .@time/60; mes "Call in "+.@time+" "+((#THQ_DELAY-gettimetick(2))>60?"minute(s)":"second(s)")+" later."; emotion e_sry; close; L_QuestGiven: set On_Quest,1; set @treasure_job,0; //next time u get random quest close; ///////Job list 1/////// N_JobList1: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Lost Old Man.",-,"Master needs his Bow.",N_MasterBow,"The Hit List.",N_HitList,"^FF0000The Sad Widow.^000000",N_SadWidow; mes "[Guy]"; mes "^FF0000Lost Old Man^000000"; mes "^FF0000------------^000000"; mes "This is an easy and low payed quest."; mes " "; mes "A wife came in asking us to find his husband, she seems to come in alot asking us to find him over and over again."; next; mes "[Guy]"; mes "But he always seems to be around the same place so there isn't much looking involved,check the mountains 1 west and 1 north of prontera."; set one_qset,1; goto L_QuestGiven; N_MasterBow: mes "[Guy]"; mes "^FF0000Master needs his Bow^000000"; mes "^FF0000--------------------^000000"; mes "This is just a package delivery run, no big deal or anything."; mes " "; mes "Take this to an archer in the Archer Village outside of Payon."; getitem 1072,1; //Delivery_Box set one_qset,2; goto L_QuestGiven; N_HitList: mes "[Guy]"; mes "^FF0000The Hit List^000000"; mes "^FF0000------------^000000"; mes "In this quest you get to see some action."; mes " "; mes "There has been a farmer that keeps having all his crops eaten by ^FF0000Thief Bugs, Porings, and Lunitics^000000 here is a lost of what I need you to do. He is waiting East of Prontera."; next; mes "[Guy]"; mes "Ok go to the east and bash those little bastards like there is no tommorow. When you are done with that list you have just discard it, but you will NOT get another one!."; set one_qset,3; goto L_QuestGiven; N_SadWidow: mes "^FF0000The Sad Widow^000000"; mes "^FF0000*************^000000"; mes "This is just another quest with possable well pay."; mes " "; mes "There is an old Widow in pontera, she recently lost her husband due to a monster attack.She has requested a Guild member to come talk to her at the Pontera Graveyard."; set one_qset,4; goto L_QuestGiven; ///////Job list 2/////// N_JobList2: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "The Strange Letter",-,"Jur for Jeramiah",N_JurJeramiah,"Bee Keepers Hunny",N_BeeHunny,"^FF0000The Wander Man^000000",N_WanderMan; mes "^FF0000The Strange Letter^000000"; mes "^FF0000------------------^000000"; mes "I do not know much about this quest."; mes " "; mes "A strange man came in here yesterday and asked me to deliver this ^FF0000Strange Letter^000000 to some woman in Morroc. Knowing us we do not ask questions so you must take care of this delivery."; mes "The Woman is in located in Morroc and her name is Erika."; getitem 1072,1; //Delivery_Message set two_qset, 1; goto L_QuestGiven; N_JurJeramiah: mes "^FF0000Jur for Jeramiah^000000"; mes "^FF0000----------------^000000"; mes "Standard delivery quest."; mes " "; mes "Jeramiah ordered a Special Jur from our weapon shop.Your Job is to deliver it to him in the Assasin Temple."; getitem 1998,1; //Jeramiah's_Jur set two_qset,2; goto L_QuestGiven; N_BeeHunny: mes "^FF0000Bee Keepers Hunny^000000"; mes "^FF0000-----------------^000000"; mes "Strange man in the marsh need your help."; mes " "; mes "There is a strange man in the forest in ^FF00001 south and 1 west^000000 of Prontera, he need your help with something."; set two_qset,3; goto L_QuestGiven; N_WanderMan: mes "^FF0000The Wander Man^000000"; mes "^FF0000**************^000000"; mes "There is a woman in Payon that is in desperate for aid."; mes " "; mes "There is a woman in Payon named Molly please get to her as soon as possable the letter she sent here sounded like someone was killing her."; set two_qset,4; goto L_QuestGiven; ///////Job list 3/////// N_JobList3: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Damn Pixies!",-,"Package Delivery",N_Delivery1,"Prontera Culvert",N_ProntCulvert,"^FF0000Trouble at the Coal Mine^000000",N_CoalMine; mes "^FF0000Damn Pixies!^000000"; mes "^FF0000------------^000000"; mes "Have you ever been to Hell?"; mes " "; mes "A man outside of ^FF0000Ant Hell^000000 has requested your audiance, I suggest you hurry."; set three_qset,1; goto L_QuestGiven; N_Delivery1: mes "^FF0000Package Delivery^000000"; mes "^FF0000----------------^000000"; mes "Standard drop off quest."; mes " "; mes "In this quest you need to deliver a mystery box to someone names ^FF0000Flank at the bridge between Aldebaran and Juno^000000."; getitem 1082,1; //Delivery_Box_ set three_qset,2; goto L_QuestGiven; N_ProntCulvert: mes "^FF0000Prontera Culvert^000000"; mes "^FF0000----------------^000000"; mes "The bugs,They are everywere!."; mes " "; mes "The ^FF0000Prontera Culvert^000000 is out of control!Sign up as a volenteer to clean out some of the culvert."; next; mes "I know it seems like there is no stoping them but however many you kill does makes a differance. After you have signed up, inside the Culvert there will be a Knight that will give you a quest."; set three_qset,3; goto L_QuestGiven; N_CoalMine: mes "^FF0000Trouble at the Coal Mine^000000"; mes "^FF0000************************^000000"; mes "The fun...err...trouble never stops in Rune Midgar."; mes " "; mes "Recently there was an acident at the coal mines. There was a huge chasm that released some undead Evil Druids."; next; mes "The Evil Druids started to turn all the workers into the undead. We do not know why, but we do not want to find out, contact a man named Rudolfo outside the Coal Mines."; set three_qset,4; goto L_QuestGiven; ///////Job list 4/////// N_JobList4: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Zombie Attack",-,"Mystic Wizard",N_MWizard,"Aww shoot!",N_Shoot,"^FF0000Emperium^000000",N_Emp; mes "^FF0000Zombie Attack^000000"; mes "^FF0000-------------^000000"; mes "The undead have invaded Payon Cave!"; mes " "; mes "I remember when Payon Cave used to be a safe place to visit, but now undead Zombies have infested the cave! Please contact ^FF0000Flora outside on Payon Cave^000000 and aid her."; set four_qset,1; goto L_QuestGiven; N_MWizard: mes "^FF0000Mystic Wizard^000000"; mes "^FF0000-------------^000000"; mes "Proto-type of a Staff must be delivered to Zed the Wizard."; mes " "; mes "Zed the Wizard has requested to try out a new un-named proto-type staff. It will be your job to deliver this to him. Zed tend to stay within the general area of Juno."; getitem 1999,1; //Zed's_Staff set four_qset,2; goto L_QuestGiven; N_Shoot: mes "^FF0000Aww shoot!^000000"; mes "^FF0000----------^000000"; mes "A little girl is in trouble."; mes " "; mes "There is a little girl in trouble, her name is Dassy and she is ^FF0000east of the prontera fountan^000000."; set four_qset,3; goto L_QuestGiven; N_Emp: mes "^FF0000Emperium^000000"; mes "^FF0000********^000000"; mes "This is a strange quest that I know little about."; mes " "; mes "Someone in ^FF0000Prontera Guild Hall^000000 has requested to see one of our members, his name is Czhore."; set four_qset,4; goto L_QuestGiven; ///////Job list 5/////// N_JobList5: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Savage Land",-,"Pyramid's part 1",N_PyrPRT1,"Thinking first",N_Thinkfirst,"^FF0000The not so friendly ghost^000000",N_Ghost; mes "^FF0000Savage Land^000000"; mes "^FF0000-----------^000000"; mes "Easy for some very hard for others."; mes " "; mes "A man named Lithin wish's to give you a quest, you can find him north of prontera inside of ^FF0000The Hidden Temple^000000"; set five_qset,1; goto L_QuestGiven; N_PyrPRT1: mes "^FF0000Pyramid's^000000"; mes "^FF0000---------^000000"; mes "Its funny cause no one knows how these were really made."; mes " "; mes "Aperently the Pyramids have are beganing to be infested with undead activity,outside the pyramids a man will be waiting for you. He did no give us his name but he asked for you to hurry."; set five_qset,2; goto L_QuestGiven; N_Thinkfirst: mes "^FF0000Thinking first^000000"; mes "^FF0000--------------^000000"; mes "This sounds like another one of those ditzy girl quests..."; mes " "; mes "Dazzy the local blond around Geffen has asked for you to deliver her these flowers. I don't know why someone would send flowers to herself..."; getitem 744,1; //Bouquet set five_qset,3; goto L_QuestGiven; N_Ghost: mes "^FF0000The not so friendly ghost^000000"; mes "^FF0000*************************^000000"; mes "Well no one ever said Casper was nice behind the sceens."; mes " "; mes "A wizard on the 3rd floor of geffen tower want's to talk to you about the anchient ruins underneath the city."; set five_qset,4; goto L_QuestGiven; ///////Job list 6/////// N_JobList6: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Package for thiefs",-,"Pyramid's part 2",N_PyrPRT2,"Special delivery",N_Delivery2,"^FF0000Geffenia^000000",N_Gef; mes "^FF0000Package for thiefs^000000"; mes "^FF0000------------------^000000"; mes "How ironic."; mes " "; mes "Deliver this Box to the Thiefs guild."; getitem 1083,1; //Delivery_Box__ set six_qset,1; goto L_QuestGiven; N_PyrPRT2: mes "^FF0000Pyramid's part 2^000000"; mes "^FF0000----------------^000000"; mes "More undead action in this triangle!"; mes " "; mes "Talk to a man outside the entrance of the pyramids, he seems to have another quest for you."; set six_qset,2; goto L_QuestGiven; N_Delivery2: mes "^FF0000Special delivery^000000"; mes "^FF0000----------------^000000"; mes "Well most of what we do is run packages, this is no different from other's."; mes " "; mes "Take this box, DO NOT OPEN IT! To a little girl in Lutie named Chirach she should be around santa."; getitem 1083,1; //Delivery_Box__ set six_qset,3; goto L_QuestGiven; N_Gef: mes "^FF0000Geffenia^000000"; mes "^FF0000********^000000"; mes "The little children of Geffen have been haveing strange nightmares."; mes " "; mes "We belive that the ruins underneath geffen are causeing this problem, talk to a Wizard named Zuuzuu inside Geffen Tower for your mission."; set six_qset,4; goto L_QuestGiven; ///////Job list 7/////// N_JobList7: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Apple Juice",-,"Delivery",N_Delivery3,"^FF0000Golden Thief Bug^000000",N_GTB,"^FF0000Evil Pirates^000000",N_EvilPirates; mes "^FF0000Apple Juice^000000"; mes "^FF0000-----------^000000"; mes "Can't say no to some good apple juice."; mes " "; mes "There is a little girl up in prontera Square a bit north from the fountain, go talk to her."; set seven_qset,1; goto L_QuestGiven; N_Delivery3: mes "^FF0000Delivery^000000"; mes "^FF0000--------^000000"; mes "So many packages so little time."; mes " "; mes "Take this box to a man in Alberta named Charles."; getitem 1082,1; //Delivery_Box_ set seven_qset,2; goto L_QuestGiven; N_GTB: mes "^FF0000Golden Thief Bug^000000"; mes "^FF0000****************^000000"; mes "The prontera Culvert has never been the same..."; mes " "; mes "Well there have been reports of a Golden Thief Bug running around the bottem on the Culvert. Talk to a Knight inside the Culvert."; set seven_qset,3; goto L_QuestGiven; N_EvilPirates: mes "^FF0000Evil Pirates^000000"; mes "^FF0000************^000000"; mes "A ghost ship has washed up on shore on an island outside of Izlude."; mes " "; mes "A female assasin has a quest for you, she is waiting outside the Ghost Ship.There have been reports of evil undead pirates lurking around inside the ship."; set seven_qset,4; goto L_QuestGiven; ///////Job list 8/////// N_JobList8: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Banana Juice",-,"Another Delivery",N_Delivery4,"My lost beeds",N_LostBeeds,"^FF0000Baphomet!^000000",N_Bapho; mes "^FF0000Banana Juice^000000"; mes "^FF0000------------^000000"; mes "Sound gross to some good to others."; mes " "; mes "There is a little girl up in prontera Square a bit north from the fountain, go talk to her."; set eight_qset,1; goto L_QuestGiven; N_Delivery4: mes "^FF0000Another Delivery^000000"; mes "^FF0000----------------^000000"; mes "Well yah box delivering is in high demand,lots of lazy people."; mes " "; mes "Take this package to a man in Morroc named Klye."; getitem 1081,1; //Delivery_Box set eight_qset,2; goto L_QuestGiven; N_Bapho: mes "^FF0000Baphomet!^000000"; mes "^FF0000*********^000000"; mes "Hidden in the Temple he watches and guards."; mes " "; mes "Rumor has it that a Goat Man is lurking in the Hidden Temple, There is also a man in the Hidden Temple names Zack that needs you help with this Goat Man known as Baphomet."; set eight_qset,3; goto L_QuestGiven; N_LostBeeds: mes "^FF0000My lost Beeds^000000"; mes "^FF0000-------------^000000"; mes "Oh great I smell stupidity..."; mes " "; mes "A little girl in Payon wants to talk to you, her name is Flower, What a stupid name,Hahaha."; set eight_qset,4; goto L_QuestGiven; ///////Job list 9/////// N_JobList9: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "Smelly Box",-,"Payon Cave",N_PayonC,"^FF0000Sohee's Everywere!^000000",N_Sohee,"^FF0000Moonlight Flower^000000",N_Moonlight; mes "^FF0000Smelly Box^000000"; mes "^FF0000----------^000000"; mes "Oh god please get this out of here fast."; mes " "; mes "Oh man smells like someone died in here.Take this to the Magic School in Geffen and hurry,ahh the smell its burning my eye's!!!"; getitem 1082,1; //Delivery_Box_ set nine_qset,1; goto L_QuestGiven; N_Sohee: mes "^FF0000Sohee's Everywere!^000000"; mes "^FF0000******************^000000" ; mes "Hmmm seem's a man named Jack wants to speak to you in the Archer Guild House."; mes " "; mes "Well what we know about Payon is that a while ago there was a freak fire that burnt down the old school."; next; mes "The strange thing about what happened was that the children inside did not seem to die from the flames."; mes "Speak to the little school girl somewere in Payon."; set nine_qset,2; goto L_QuestGiven; N_Moonlight: mes "^FF0000Moonlight Flower^000000"; mes "^FF0000****************^000000" ; mes "Hmmm seem's a man named Jack wants to speak to you in the Archer Guild House."; mes " "; mes "Well I don't know much about this, it has to do with the deepest reagions of Payon Cave, We don't know much because no one ever seems to make it back alive."; set nine_qset,3; goto L_QuestGiven; N_PayonC: mes "^FF0000Payon Cave^000000"; mes "^FF0000----------^000000" ; mes "Hmmm seem's a man named Jack wants to speak to you in the Archer Guild House."; mes " "; mes "The farther we go into the cave the stranger it gets."; set nine_qset,4; goto L_QuestGiven; ///////Job list 10/////// N_JobList10: mes "[Guy]"; mes "Ok you have a couple quests that can be done here."; next; menu "The Blank Box",-,"^FF0000Eddga^000000",N_Eddga,"^FF0000Phreeoni^000000",N_Phreeoni,"^FF0000Maya^000000",N_Maya; mes "^FF0000The Blank Box^000000"; mes "^FF0000-------------^000000"; mes "Package to Morroc"; mes " "; mes "There is nothing writen on this box but a notice to deliver it to a man Kreg."; getitem 1082,1; //Delivery_Box_ set ten_qset,1; goto L_QuestGiven; N_Eddga: mes "^FF0000Eddga^000000"; mes "^FF0000*****^000000"; mes "Tony the Tiger is on crack and destroying the forest."; mes " "; mes "Talk to a man outside the 'Hidden' Hunter Guild, He needs your help."; set ten_qset,2; goto L_QuestGiven; N_Phreeoni: mes "^FF0000Phreeoni^000000"; mes "^FF0000********^000000"; mes "He is big and Pink and you run and hide!"; mes " "; mes "This guy just poped into some hole one day, He dosent look that tough but you would be supprised. Talk to a man named Caral outside of Ant Hell."; set ten_qset,3; goto L_QuestGiven; N_Maya: mes "^FF0000Maya^000000"; mes "^FF0000****^000000"; mes "Something scary!"; mes " "; mes "This half naked freak need an army to take down, now its your job, good luck. Meet a girl named Jeni outside of the back entrance to Ant Hell."; set ten_qset,4; goto L_QuestGiven; }  
  23. Technoken's post in GTB Card (Dispell able) was marked as the answer   
    On battle/items.conf
    // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). // For example, if left at 50. An item can give bNoMagicDamage,40; // which reduces magic damage by 40%, but does not blocks status changes. gtb_sc_immunity: 76 That means if you set bonus bNoMagicDamage,75; it wont block status changes
    but if you set bonus bNoMagicDamage,76; it will block status changes
     
  24. Technoken's post in Background Color was marked as the answer   
    Try to check themes\default\css\flux.css if you can change the background color from there.
    Some custom themes also have style.css located on the same path. Check if there's something you can modify there.
  25. Technoken's post in Quesboard script help was marked as the answer   
    This part, you need to specifiy if its AddHunting or AddCollection.
    ("Bloody Branch Wisdom",99,255,12103,1,500000,10000,2000,604,150,7939,5,7203,5); ("Leveling Quest 150-200",150,200,32503,2,500000,300000,150000,1219,25); ("Leveling Quest 201-254",201,254,32503,2,750000,900000,300000,2085,20,2086,15);  
    Shoud be
    AddCollection("Bloody Branch Wisdom",99,255,12103,1,500000,10000,2000,604,150,7939,5,7203,5); AddHunting("Leveling Quest 150-200",150,200,32503,2,500000,300000,150000,1219,25); AddHunting("Leveling Quest 201-254",201,254,32503,2,750000,900000,300000,2085,20,2086,15);  
×
×
  • Create New...