Tio Akima Posted March 2, 2017 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 191 Reputation: 138 Joined: 09/24/12 Last Seen: March 21 Share Posted March 2, 2017 Hii someone give me a hand? All my models stay that way. I use 3D max 2016. Even when applying the Turbosmooth, polygons appear. What should I do so that the model does not look like this, all polygonal. Should I apply some other modifier? Thank Quote Link to comment Share on other sites More sharing options...
1 Olrox Posted March 20, 2017 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted March 20, 2017 Okay read, here is your solution: disable shadows in RO models. How? well you have to open your RSM file in hex editor and find this string: Change that 01 to 00, if you want to disable shadows in only that RO model, or change to 02 to add smooth shadows (very very useful in rounded models) 2 Quote Link to comment Share on other sites More sharing options...
0 MaterialBlade Posted March 6, 2017 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 23 Reputation: 15 Joined: 12/15/11 Last Seen: January 31, 2024 Share Posted March 6, 2017 Use this tool to convert your model: It has an option for smooth shading. Quote Link to comment Share on other sites More sharing options...
0 Tio Akima Posted March 9, 2017 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 191 Reputation: 138 Joined: 09/24/12 Last Seen: March 21 Author Share Posted March 9, 2017 On 06/03/2017 at 7:52 PM, MaterialBlade said: Use this tool to convert your model: It has an option for smooth shading. I used this option at the time of converting but it stayed the same way. Did not work. I thought it would work. Quote Link to comment Share on other sites More sharing options...
0 MaterialBlade Posted March 16, 2017 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 23 Reputation: 15 Joined: 12/15/11 Last Seen: January 31, 2024 Share Posted March 16, 2017 Did you export the model with smoothing groups enabled? Does it look like that in game or just in browedit? Quote Link to comment Share on other sites More sharing options...
0 Tio Akima Posted March 18, 2017 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 191 Reputation: 138 Joined: 09/24/12 Last Seen: March 21 Author Share Posted March 18, 2017 On 16/03/2017 at 1:05 AM, MaterialBlade said: Did you export the model with smoothing groups enabled? Does it look like that in game or just in browedit? I've exported with all the smoothing options. Alias, I did the conversion in both modes to see if it would change anything. First way: I did the conversion from .FBX to .rsm using the RSMConverter. Second way: I did using own browedit, converting from 3DS to .rsm within browedit. Both methods work, but the second mode is more useful because the model can be used in both brow586 and brow620. Yes, the model looks like this in browedit and also in the game. Polygons appear when lighting is applied. Quote Link to comment Share on other sites More sharing options...
0 Tio Akima Posted March 20, 2017 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 191 Reputation: 138 Joined: 09/24/12 Last Seen: March 21 Author Share Posted March 20, 2017 14 hours ago, Olrox said: Okay read, here is your solution: disable shadows in RO models. How? well you have to open your RSM file in hex editor and find this string: Change that 01 to 00, if you want to disable shadows in only that RO model, or change to 02 to add smooth shadows (very very useful in rounded models) Yeaaaaaaaaah!!! It worked! worked perfectly! Thank you Olrox! Now, another question: This little mistake, is it some vertex? Some vertex that is not stuck Or some polygon?, Or some polygon that is not closed Quote Link to comment Share on other sites More sharing options...
0 Olrox Posted March 21, 2017 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted March 21, 2017 ^ The surface is not good. Change to skeleton view in max (I remember it was F3 or F4) and check that area. Glad it worked btw. Quote Link to comment Share on other sites More sharing options...
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Tio Akima
Hii
someone give me a hand?
All my models stay that way.
I use 3D max 2016.
Even when applying the Turbosmooth, polygons appear.
What should I do so that the model does not look like this, all polygonal.
Should I apply some other modifier?
Thank
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