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Custom model polygonal! Help!


Tio Akima

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Hii
someone give me a hand?

All my models stay that way.
I use 3D max 2016.
Even when applying the Turbosmooth, polygons appear.

What should I do so that the model does not look like this, all polygonal.
Should I apply some other modifier?

Thank 
 

model_error.jpg

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Okay read, here is your solution: disable shadows in RO models.

How? well you have to open your RSM file in hex editor and find this string:

Change that 01 to 00, if you want to disable shadows in only that RO model, or change to 02 to add smooth shadows (very very useful in rounded models)

:P

Screenshot_67.png

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Use this tool to convert your model:

 

It has an option for smooth shading.

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On 06/03/2017 at 7:52 PM, MaterialBlade said:

Use this tool to convert your model:

 

It has an option for smooth shading.

I used this option at the time of converting but it stayed the same way.
Did not work.

:(  I thought it would work.

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Did you export the model with smoothing groups enabled? Does it look like that in game or just in browedit?

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On 16/03/2017 at 1:05 AM, MaterialBlade said:

Did you export the model with smoothing groups enabled? Does it look like that in game or just in browedit?

I've exported with all the smoothing options.

Alias, I did the conversion in both modes to see if it would change anything.

First way: I did the conversion from .FBX to .rsm using the RSMConverter.

Second way: I did using own browedit, converting from 3DS to .rsm within browedit.

Both methods work, but the second mode is more useful because the model can be used in both brow586 and brow620.


Yes, the model looks like this in browedit and also in the game. Polygons appear when lighting is applied.

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14 hours ago, Olrox said:

Okay read, here is your solution: disable shadows in RO models.

How? well you have to open your RSM file in hex editor and find this string:

Change that 01 to 00, if you want to disable shadows in only that RO model, or change to 02 to add smooth shadows (very very useful in rounded models)

:P

Screenshot_67.png

Yeaaaaaaaaah!!! It worked!

worked perfectly! Thank you Olrox!

Now, another question:
This little mistake, is it some vertex?

Some vertex that is not stuck
Or some polygon?, Or some polygon that is not closed

screen_Hercules083.jpg

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^ The surface is not good. Change to skeleton view in max (I remember it was F3 or F4) and check that area. :)

Glad it worked btw.

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