Tio Akima Posted November 26, 2016 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 191 Reputation: 138 Joined: 09/24/12 Last Seen: March 21 Share Posted November 26, 2016 Does anyone know why they are giving this error to my model? This error does not appear in browedit, only when you log in to the game. Problem in texture? I've already reviewed the entire texture, and I can not figure it out. Sure this problem comes from texture, or mapping ... but ... how to solve this? I'm using browedit 620 Quote Link to comment Share on other sites More sharing options...
0 Olrox Posted December 10, 2016 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted December 10, 2016 (edited) Hi the error is by overlapping vertex. The surface of your model is not flat, a face or a triangle of the model is overcoming that surface. In browedit looks okay because it renders different than in Ragnarok. Means you must fix the model in 3d software. Maybe you can upload the model to see if we can help. Edit: and by flat I mean, that vertex is not joining the others by the exact x,y,z coordinates to make a flat surface. Edited December 10, 2016 by Olrox 3 Quote Link to comment Share on other sites More sharing options...
0 Haziel Posted November 26, 2016 Group: Content Moderator Topic Count: 22 Topics Per Day: 0.00 Content Count: 639 Reputation: 609 Joined: 11/25/11 Last Seen: March 7 Share Posted November 26, 2016 It's a lightmap error, try to rebuild the Lightmaps on a different angle. 1 Quote Link to comment Share on other sites More sharing options...
0 Tio Akima Posted November 28, 2016 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 191 Reputation: 138 Joined: 09/24/12 Last Seen: March 21 Author Share Posted November 28, 2016 On 26/11/2016 at 8:04 PM, Haziel said: It's a lightmap error, try to rebuild the Lightmaps on a different angle. Hi haziel. Thank you for your help. Can you tell me how to do that? In fact I'm new to map production. And I do not know how to calculate the shadows and lights on the map. Quote Link to comment Share on other sites More sharing options...
0 Haziel Posted November 28, 2016 Group: Content Moderator Topic Count: 22 Topics Per Day: 0.00 Content Count: 639 Reputation: 609 Joined: 11/25/11 Last Seen: March 7 Share Posted November 28, 2016 Take a look on Syouji's Channel on Youtube, he has some interesting guides about everything related to Map creation. Quote Link to comment Share on other sites More sharing options...
0 Chemical Crush Posted November 28, 2016 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 387 Reputation: 214 Joined: 11/01/11 Last Seen: January 25, 2023 Share Posted November 28, 2016 This is definitely not a lightmap issue. Lightmaps dont reflect or land on models, this is a model issue. I'm not sure what exactly because I don't use custom models, but it is definitely a model issue. The only thing shadows appear on are textures, or walls, which are textures regardless. I think there are some guides about custom models on Syo's channel but I'm not sure it brings up this issue, sadly. 1 Quote Link to comment Share on other sites More sharing options...
0 Haziel Posted November 28, 2016 Group: Content Moderator Topic Count: 22 Topics Per Day: 0.00 Content Count: 639 Reputation: 609 Joined: 11/25/11 Last Seen: March 7 Share Posted November 28, 2016 4 minutes ago, Chemical Crush said: This is definitely not a lightmap issue. Lightmaps dont reflect or land on models, this is a model issue. I'm not sure what exactly because I don't use custom models, but it is definitely a model issue. The only thing shadows appear on are textures, or walls, which are textures regardless. I think there are some guides about custom models on Syo's channel but I'm not sure it brings up this issue, sadly. Sometimes I found some influences of lightmaps on models, but I might be also wrong.@Tio Akima I would love to take a look on those Custom Dragon Ball Job sprites, care to show me some previews? Quote Link to comment Share on other sites More sharing options...
0 Tio Akima Posted November 28, 2016 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 191 Reputation: 138 Joined: 09/24/12 Last Seen: March 21 Author Share Posted November 28, 2016 (edited) 17 hours ago, Chemical Crush said: This is definitely not a lightmap issue. Lightmaps dont reflect or land on models, this is a model issue. I'm not sure what exactly because I don't use custom models, but it is definitely a model issue. The only thing shadows appear on are textures, or walls, which are textures regardless. I think there are some guides about custom models on Syo's channel but I'm not sure it brings up this issue, sadly. hi Chemical I'm not too sure where that mistake comes from. I'm trying some things in relation to light, but to no avail. Yes, I also believe that it is an error in the model. But, the big problem is, this error only appears in game. In 3d max and in BrowEdit it gets normal ... This makes things difficult. But thank you very much for the comment. <3 16 hours ago, Haziel said: Sometimes I found some influences of lightmaps on models, but I might be also wrong.@Tio Akima I would love to take a look on those Custom Dragon Ball Job sprites, care to show me some previews? Hi Haziel This error really looks a lot like light problem. It's practically a shadow there. But thank you for trying to help me. I'm a spriter, drawing my custom sprites. Take a look at the videos. You can see it in more detail. Spoiler https://www.youtube.com/watch?v=a55DEG8Is9s Spoiler https://www.youtube.com/watch?v=lGFLsvgW2tE Spoiler https://www.youtube.com/watch?v=5e5upUlOqLM @EDIT I just saw it in browedit. The error comes from the global light. I need to solve it now, hahahaha. https://s6.postimg.org/xrniabu7l/error_luz_global.jpg Edited November 28, 2016 by Tio Akima 1 Quote Link to comment Share on other sites More sharing options...
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