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Thanatos card random damage


Nero

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How to make Thanatos card random damage

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What u mean with random damage?

What kind of damage?

Deals more damage depending on the target's defense.
Drain 1 SP from its owner on each attack.
DEF - 30, Flee Rate - 30
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What u mean with random damage?

What kind of damage?

Deals more damage depending on the target's defense.
Drain 1 SP from its owner on each attack.
DEF - 30, Flee Rate - 30

Hello i mean the effect of thanatos damage will be in random. Example 10% damage 30% damage 50% damage and 100% damage random on that

up

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Will have to code your own bonus for that if you don't want to influence other skills that pierce DEF. Don't think there's a "random" damage bonus yet. Even though you could use random in the item script it would not proc for every attack.

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Will have to code your own bonus for that if you don't want to influence other skills that pierce DEF. Don't think there's a "random" damage bonus yet. Even though you could use random in the item script it would not proc for every attack.

to expand on this you could use an autobonus with a rand() pierce defense that works for x seconds at a chance with a flat of 10% already on gear, this will give a semi random damage effect.

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Thanks everyone for the help i decided to go to the paid service section and to have it done.

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Will have to code your own bonus for that if you don't want to influence other skills that pierce DEF. Don't think there's a "random" damage bonus yet. Even though you could use random in the item script it would not proc for every attack.

hi Playtester somehow i'm also about the damage dealt by thanatos card it wont stick on the damage example def is 120 so it has been hitted by a user with thana causing damage about 40k for example the next damage are randomly increase/decreases like 39k 42k i hope you get me /heh

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Sorry, no idea what you mean. Piercing bonus makes you ignore DEF and then the damage is multiplied by 0.01*(DEF+vitDEF).

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Sorry, no idea what you mean. Piercing bonus makes you ignore DEF and then the damage is multiplied by 0.01*(DEF+vitDEF).

the damage occured using thanatos card is not fix on a certain damage example you dealth 15k as damage using the thanatos card but sometimes it dealth 12k, 14k, 17k on next series of attack

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That's the normal damage randomness that comes from weapon damage, no?

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