Echoes Posted February 27, 2016 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 155 Reputation: 6 Joined: 03/30/13 Last Seen: March 6 Share Posted February 27, 2016 Hello, I created a mob in mob_avail.txt that simulates a Knight riding a Peco Peco (was looking for the movement) 50000,7,1,23,8,0,0,40,100,0,32,0 But when I use that ID on the NPC, it won't ride anything (though has the same outfit). How do I make this NPC to ride that Peco Peco? Quote Link to comment Share on other sites More sharing options...
0 Akbare Posted February 27, 2016 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 491 Reputation: 20 Joined: 11/19/11 Last Seen: June 5, 2023 Share Posted February 27, 2016 (edited) Hello, I created a mob in mob_avail.txt that simulates a Knight riding a Peco Peco (was looking for the movement) 50000,7,1,23,8,0,0,40,100,0,32,0 But when I use that ID on the NPC, it won't ride anything (though has the same outfit). How do I make this NPC to ride that Peco Peco? npc and sprite job is not same Edited February 27, 2016 by Akbare Quote Link to comment Share on other sites More sharing options...
0 Echoes Posted February 27, 2016 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 155 Reputation: 6 Joined: 03/30/13 Last Seen: March 6 Author Share Posted February 27, 2016 npc and sprite job is not same I know, but according to my custom mob, the NPC should be mounted :C Quote Link to comment Share on other sites More sharing options...
0 Akbare Posted February 29, 2016 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 491 Reputation: 20 Joined: 11/19/11 Last Seen: June 5, 2023 Share Posted February 29, 2016 npc and sprite job is not same I know, but according to my custom mob, the NPC should be mounted :C because the mob have a mount sprite ex: you use sprite from knight job knight have a peco Quote Link to comment Share on other sites More sharing options...
0 Echoes Posted February 29, 2016 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 155 Reputation: 6 Joined: 03/30/13 Last Seen: March 6 Author Share Posted February 29, 2016 because the mob have a mount sprite ex: you use sprite from knight job knight have a peco Well, according to my custom mob in mob_avail.txt, the NPC would be. Also, when I @disguise with the custom mob, I'm not mounted either. Quote Link to comment Share on other sites More sharing options...
0 FXFreitas Posted March 1, 2016 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 354 Reputation: 110 Joined: 01/30/13 Last Seen: June 7, 2024 Share Posted March 1, 2016 With me @spawn / @summon Worked, But @disguise not. Looking the files, now @disguise cannot be used while mounted, so mounts do not shown in disguise anymore? Quote Link to comment Share on other sites More sharing options...
0 Echoes Posted March 1, 2016 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 155 Reputation: 6 Joined: 03/30/13 Last Seen: March 6 Author Share Posted March 1, 2016 With me @spawn / @summon Worked, But @disguise not. Looking the files, now @disguise cannot be used while mounted, so mounts do not shown in disguise anymore? With @monster it also works, showing the sprite of a knight riding a peco. @disguise nor using the mob ID to use it's sprite in the npc won't work, it doesn't show the peco, just the knight sprite standing. Using @disguise while mounted or not don't affect the sprite of the disguise you will use, but here it should show the peco :c Quote Link to comment Share on other sites More sharing options...
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Echoes
Hello,
I created a mob in mob_avail.txt that simulates a Knight riding a Peco Peco (was looking for the movement)
But when I use that ID on the NPC, it won't ride anything (though has the same outfit).
How do I make this NPC to ride that Peco Peco?
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