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Making a NPC to mount a Peco


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Hello,

 

I created a mob in mob_avail.txt that simulates a Knight riding a Peco Peco (was looking for the movement)

50000,7,1,23,8,0,0,40,100,0,32,0

But when I use that ID on the NPC, it won't ride anything (though has the same outfit).

 

How do I make this NPC to ride that Peco Peco?

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Hello,

 

I created a mob in mob_avail.txt that simulates a Knight riding a Peco Peco (was looking for the movement)

50000,7,1,23,8,0,0,40,100,0,32,0

But when I use that ID on the NPC, it won't ride anything (though has the same outfit).

 

How do I make this NPC to ride that Peco Peco?

 

 
npc and sprite job is not same
Edited by Akbare
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npc and sprite job is not same

 

I know, but according to my custom mob, the NPC should be mounted :C

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npc and sprite job is not same

 

I know, but according to my custom mob, the NPC should be mounted :C

 

 

because the mob have a mount sprite

ex: you use sprite from knight job

knight have a peco  /no1

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because the mob have a mount sprite

ex: you use sprite from knight job

knight have a peco  /no1

 

Well, according to my custom mob in mob_avail.txt, the NPC would be.

 

Also, when I @disguise with the custom mob, I'm not mounted either.

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With me @spawn / @summon Worked, But @disguise not.

 

Looking the files, now @disguise cannot be used while mounted, so mounts do not shown in disguise anymore?

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With me @spawn / @summon Worked, But @disguise not.

 

Looking the files, now @disguise cannot be used while mounted, so mounts do not shown in disguise anymore?

With @monster it also works, showing the sprite of a knight riding a peco.

 

@disguise nor using the mob ID to use it's sprite in the npc won't work, it doesn't show the peco, just the knight sprite standing. Using @disguise while mounted or not don't affect the sprite of the disguise you will use, but here it should show the peco :c

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