// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_
//quick option to disable all renewal option, used by ./configure
//#define PRERE
#ifndef PRERE
/**
* rAthena configuration file (http://rathena.org)
* For detailed guidance on these check http://rathena.org/wiki/SRC/config/
**/
/**
* @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
**/
/// Game renewal server mode
/// (disable by commenting the line)
///
/// Leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL
/// Renewal cast time
/// (disable by commenting the line)
///
/// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses.
/// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%).
/// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT).
/// By default FCT is 20% of VCT (some skills aren't)
/// - VCT is decreased by DEX * 2 + INT.
/// - FCT is NOT reduced by stats, reduced by equips or buffs.
/// Example:
/// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT
/// #define RENEWAL_CAST
/// Renewal drop rate algorithms
/// (disable by commenting the line)
///
/// Leave this line to enable renewal item drop rate algorithms
/// While enabled a special modified based on the difference between the player and monster level is applied
/// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
/// #define RENEWAL_DROP
/// Renewal exp rate algorithms
/// (disable by commenting the line)
///
/// Leave this line to enable renewal item exp rate algorithms
/// While enabled a special modified based on the difference between the player and monster level is applied
/// #define RENEWAL_EXP
/// Renewal level modifier on damage
/// (disable by commenting the line)
///
/// Leave this line to enable renewal base level modifier on skill damage (selected skills only)
/// #define RENEWAL_LVDMG
/// Renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// Leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
/// #define RENEWAL_ASPD
/// Renewal stat calculations
/// (disable by commenting the line)
///
/// Leave this line to enable renewal calculation for increasing status/parameter points
/// #define RENEWAL_STAT
#endif
#endif // _CONFIG_RENEWAL_H_
Player.conf
// Maximum atk speed. (Default 190, Highest allowed 199)
max_aspd: 190
// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199)
max_third_aspd: 193
// Max ASPD for extended class (Kagerou/Oboro and Rebellion). (Default 193, Highest allowed 199)
max_extended_aspd: 193
I already provided what's possible to be aspd changes. And i just really dont know what happened.
Note: Not just the soaring bow custom weapon, i mean Every custom Weapon that i created in the server results to the same problem
Question
trenzerai
After i updated my Server to latest rev this is what happened when i'm wearing my custom weapons (apsd 0).
even if i put max count of agi and de on my character it doesnt add up its aspd.
I dont know if i miss something in my db but i havent change anything before I update my svn
Item db:
Myfunction.txt
Renewal changes (renewal.h):
Player.conf
I already provided what's possible to be aspd changes. And i just really dont know what happened.
Note: Not just the soaring bow custom weapon, i mean Every custom Weapon that i created in the server results to the same problem
Edited by trenzerai7 answers to this question
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