Meister Posted December 6, 2015 Posted December 6, 2015 (edited) Have you ever encountered that after using Asura Strike skill and if you walk, you're walking like an alien? Like client glitch? I call it Sliding Walk after asura strike. BTW, using 2013-08-07. Is there a fix for it? After using asura strike, it should work normally after the animation. Regards, Edited December 6, 2015 by Meister Quote
0 Brynner Posted December 6, 2015 Posted December 6, 2015 this is the new behavior of this skill using 2011-11-22 clients above. Quote
0 Meister Posted December 7, 2015 Author Posted December 7, 2015 this is the new behavior of this skill using 2011-11-22 clients above. Oh thanks, I made it work in 2013-08-07. removed the sliding effect. Quote
0 sakura125 Posted June 14, 2016 Posted June 14, 2016 how did you manage to fix this? my problem was, asura strike animation is like teleporting to the back of the target, no sliding. and after cast, it walks like a robot and its head keeps moving left to right looping. and it kinda boost movement speed too. sorry to bring up the topic again. Quote
0 CandyCandy Posted June 14, 2016 Posted June 14, 2016 It's an ancient post Asura Strike visual bug. RO clients have it for a long time now, 2010-07-30 and older. Quote
0 REKT Posted June 14, 2016 Posted June 14, 2016 this is the new behavior of this skill using 2011-11-22 clients above. Oh thanks, I made it work in 2013-08-07. removed the sliding effect. May i know how did you managed it? Through hexing or source? Quote
0 Meister Posted July 18, 2016 Author Posted July 18, 2016 this is the new behavior of this skill using 2011-11-22 clients above. Oh thanks, I made it work in 2013-08-07. removed the sliding effect. May i know how did you managed it? Through hexing or source? sorry for the late reply. It was based on source code. Quote
0 REKT Posted July 19, 2016 Posted July 19, 2016 this is the new behavior of this skill using 2011-11-22 clients above. Oh thanks, I made it work in 2013-08-07. removed the sliding effect. May i know how did you managed it? Through hexing or source? sorry for the late reply. It was based on source code. Mind share? Quote
0 imat1 Posted September 15, 2016 Posted September 15, 2016 (edited) Edit: this one is better go to src/map/skill.c find: // Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground)) && unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) { clif_blown(src); clif_spiritball(src); replace with: //Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground))) { // only NJ_ISSEN don't have slide effect in GVG if (!(unit_walktoxy(src, mbl->x+x, mbl->y+y, 2))) { // The cell is not reachable (wall, object, ...), move next to the target if (x > 0) x = -1; else if (x < 0) x = 1; if (y > 0) y = -1; else if (y < 0) y = 1; unit_walktoxy(src, bl->x+x, bl->y+y, 2); } clif_slide(src, src->x, src->y); clif_spiritball(src); save and recompile. Edited September 17, 2016 by imat1 1 Quote
0 Azeroth Posted September 15, 2016 Posted September 15, 2016 go to src/map/skill.c find: // Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground)) && unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) { replace: unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1) with: unit_walktoxy(src, mbl->x + x, mbl->y + y, 2) save and recompile. It only work in GvG Maps? Quote
Question
Meister
Have you ever encountered that after using Asura Strike skill and if you walk, you're walking like an alien? Like client glitch?
I call it Sliding Walk after asura strike.
BTW, using 2013-08-07. Is there a fix for it? After using asura strike, it should work normally after the animation.
Regards,
Edited by Meister9 answers to this question
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