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After Asura Strike Animation


Meister

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Have you ever encountered that after using Asura Strike skill and if you walk, you're walking like an alien? Like client glitch?

 

I call it Sliding Walk after asura strike.

 

BTW, using 2013-08-07. Is there a fix for it? After using asura strike, it should work normally after the animation.

 

Regards,

Edited by Meister
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this is the new behavior of this skill using 2011-11-22 clients above.

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this is the new behavior of this skill using 2011-11-22 clients above.

 

Oh thanks, I made it work in 2013-08-07. removed the sliding effect. :)

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how did you manage to fix this? my problem was, asura strike animation is like teleporting to the back of the target, no sliding. and after cast, it walks like a robot and its head keeps moving left to right looping. and it kinda boost movement speed too. sorry to bring up the topic again.

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It's an ancient post Asura Strike visual bug.

RO clients have it for a long time now, 2010-07-30 and older.

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this is the new behavior of this skill using 2011-11-22 clients above.

 

Oh thanks, I made it work in 2013-08-07. removed the sliding effect. :)

May i know how did you managed it? Through hexing or source?

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this is the new behavior of this skill using 2011-11-22 clients above.

 

Oh thanks, I made it work in 2013-08-07. removed the sliding effect. :)

May i know how did you managed it? Through hexing or source?

 

 

sorry for the late reply. It was based on source code. 

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this is the new behavior of this skill using 2011-11-22 clients above.

 

Oh thanks, I made it work in 2013-08-07. removed the sliding effect. :)

May i know how did you managed it? Through hexing or source?

 

 

sorry for the late reply. It was based on source code. 

 

Mind share?

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Edit: this one is better

 

go to src/map/skill.c

 

find:

                           // Ashura Strike still has slide effect in GVG

                           if ((mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground)) &&

                                    unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) {
                                    clif_blown(src);
                                    clif_spiritball(src);

 

replace with:

                           //Ashura Strike still has slide effect in GVG
                           if ((mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground))) { // only NJ_ISSEN don't have slide effect in GVG
                                    if (!(unit_walktoxy(src, mbl->x+x, mbl->y+y, 2))) {
                                             // The cell is not reachable (wall, object, ...), move next to the target
                                             if (x > 0) x = -1;
                                             else if (x < 0) x = 1;
                                             if (y > 0) y = -1;
                                             else if (y < 0) y = 1;
 
                                             unit_walktoxy(src, bl->x+x, bl->y+y, 2);
                                    }
                                    clif_slide(src, src->x, src->y);
                                    clif_spiritball(src);

 

 

save and recompile.

Edited by imat1
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go to src/map/skill.c

 

find:

            // Ashura Strike still has slide effect in GVG

            if ((mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground)) &&

                unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) {

 

replace:

unit_movepos(src, mbl->+ x, mbl->+ y, 1, 1)

 

with:

unit_walktoxy(src, mbl->x + x, mbl->y + y, 2)

 

 

save and recompile.

It only work in GvG Maps?

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