Meister Posted December 6, 2015 Group: Members Topic Count: 280 Topics Per Day: 0.06 Content Count: 841 Reputation: 17 Joined: 04/16/12 Last Seen: March 4, 2024 Share Posted December 6, 2015 (edited) Have you ever encountered that after using Asura Strike skill and if you walk, you're walking like an alien? Like client glitch? I call it Sliding Walk after asura strike. BTW, using 2013-08-07. Is there a fix for it? After using asura strike, it should work normally after the animation. Regards, Edited December 6, 2015 by Meister Quote Link to comment Share on other sites More sharing options...
0 Brynner Posted December 6, 2015 Group: Members Topic Count: 120 Topics Per Day: 0.02 Content Count: 1953 Reputation: 202 Joined: 01/08/12 Last Seen: 27 minutes ago Share Posted December 6, 2015 this is the new behavior of this skill using 2011-11-22 clients above. Quote Link to comment Share on other sites More sharing options...
0 Meister Posted December 7, 2015 Group: Members Topic Count: 280 Topics Per Day: 0.06 Content Count: 841 Reputation: 17 Joined: 04/16/12 Last Seen: March 4, 2024 Author Share Posted December 7, 2015 this is the new behavior of this skill using 2011-11-22 clients above. Oh thanks, I made it work in 2013-08-07. removed the sliding effect. Quote Link to comment Share on other sites More sharing options...
0 sakura125 Posted June 14, 2016 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 37 Reputation: 0 Joined: 05/11/16 Last Seen: February 22 Share Posted June 14, 2016 how did you manage to fix this? my problem was, asura strike animation is like teleporting to the back of the target, no sliding. and after cast, it walks like a robot and its head keeps moving left to right looping. and it kinda boost movement speed too. sorry to bring up the topic again. Quote Link to comment Share on other sites More sharing options...
0 CandyCandy Posted June 14, 2016 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 36 Reputation: 6 Joined: 02/01/12 Last Seen: August 6, 2024 Share Posted June 14, 2016 It's an ancient post Asura Strike visual bug. RO clients have it for a long time now, 2010-07-30 and older. Quote Link to comment Share on other sites More sharing options...
0 REKT Posted June 14, 2016 Group: Members Topic Count: 24 Topics Per Day: 0.00 Content Count: 206 Reputation: 11 Joined: 12/06/11 Last Seen: September 13, 2024 Share Posted June 14, 2016 this is the new behavior of this skill using 2011-11-22 clients above. Oh thanks, I made it work in 2013-08-07. removed the sliding effect. May i know how did you managed it? Through hexing or source? Quote Link to comment Share on other sites More sharing options...
0 Meister Posted July 18, 2016 Group: Members Topic Count: 280 Topics Per Day: 0.06 Content Count: 841 Reputation: 17 Joined: 04/16/12 Last Seen: March 4, 2024 Author Share Posted July 18, 2016 this is the new behavior of this skill using 2011-11-22 clients above. Oh thanks, I made it work in 2013-08-07. removed the sliding effect. May i know how did you managed it? Through hexing or source? sorry for the late reply. It was based on source code. Quote Link to comment Share on other sites More sharing options...
0 REKT Posted July 19, 2016 Group: Members Topic Count: 24 Topics Per Day: 0.00 Content Count: 206 Reputation: 11 Joined: 12/06/11 Last Seen: September 13, 2024 Share Posted July 19, 2016 this is the new behavior of this skill using 2011-11-22 clients above. Oh thanks, I made it work in 2013-08-07. removed the sliding effect. May i know how did you managed it? Through hexing or source? sorry for the late reply. It was based on source code. Mind share? Quote Link to comment Share on other sites More sharing options...
0 imat1 Posted September 15, 2016 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 100 Reputation: 20 Joined: 05/01/12 Last Seen: Wednesday at 08:49 PM Share Posted September 15, 2016 (edited) Edit: this one is better go to src/map/skill.c find: // Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground)) && unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) { clif_blown(src); clif_spiritball(src); replace with: //Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground))) { // only NJ_ISSEN don't have slide effect in GVG if (!(unit_walktoxy(src, mbl->x+x, mbl->y+y, 2))) { // The cell is not reachable (wall, object, ...), move next to the target if (x > 0) x = -1; else if (x < 0) x = 1; if (y > 0) y = -1; else if (y < 0) y = 1; unit_walktoxy(src, bl->x+x, bl->y+y, 2); } clif_slide(src, src->x, src->y); clif_spiritball(src); save and recompile. Edited September 17, 2016 by imat1 1 Quote Link to comment Share on other sites More sharing options...
0 Azeroth Posted September 15, 2016 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 383 Reputation: 121 Joined: 03/31/12 Last Seen: January 29, 2023 Share Posted September 15, 2016 go to src/map/skill.c find: // Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map[src->m].flag.battleground)) && unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) { replace: unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1) with: unit_walktoxy(src, mbl->x + x, mbl->y + y, 2) save and recompile. It only work in GvG Maps? Quote Link to comment Share on other sites More sharing options...
Question
Meister
Have you ever encountered that after using Asura Strike skill and if you walk, you're walking like an alien? Like client glitch?
I call it Sliding Walk after asura strike.
BTW, using 2013-08-07. Is there a fix for it? After using asura strike, it should work normally after the animation.
Regards,
Edited by MeisterLink to comment
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