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HOW TO ADD CUSTOM SKILL ICONS


Kuneho

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HOW TO ADD CUSTOM SKILL ICONS

is any other Guide to do that  Costumization skill.? 

example Parry skill i want to put it on  my Custom icon

example LU_PAR name of the custom Icon  id is 411 skill for star glad
i want to put  skill on my custom icons  
like on darkRO .  Or Like this one no luck on db files 
https://rathena.org/board/topic/97954-guide-adding-custom-icons-to-skills/

4047,411,10,3,10,6,5,60,3,0,0,0,0 //LU_PAR#Parrying#
4047,444,1,0,0,0,0,0,0,0,0,0,0 //LU_FRENZY#Frenzy#
my custom skill 

411,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0,	LU_PAR,Parrying

356,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0,	LK_PARRYING,Parrying

356,0,0,50,0,0,0,3,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_PARRYING

im using it for my custom job 

i edit the Star Glad Job  and i want to put a skill on it ..  using my custom icon skill

Plss Help More Power and god bless thank you

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you should duplicate LK_PARRYING source codes on src folder

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you should duplicate LK_PARRYING source codes on src folder

How? sir can you show me?

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up

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you should duplicate all codes related to LK_PARRYING but you should change its name

 

example in skill.c


i want to duplicate sonic blow

original code of sonic blow

case AS_SONICBLOW:   sc_start(src,bl,SC_STUN,(2*skill_lv+10),skill_lv,skill_get_time2(skill_id,skill_lv));   break;



 
My own duplicated skill same as sonic blow but different name
case
CUSTOM_SKILL1:   sc_start(src,bl,SC_STUN,(2*skill_lv+10),skill_lv,skill_get_time2(skill_id,skill_lv));   break;



Note that duplicating skills you should duplicate all codes and stuffs and it is easy to change its name via lua/lub

Edited by Yonko
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you should duplicate all codes related to LK_PARRYING but you should change its name

 

example in skill.c

i want to duplicate sonic blow

original code of sonic blow

case AS_SONICBLOW:   sc_start(src,bl,SC_STUN,(2*skill_lv+10),skill_lv,skill_get_time2(skill_id,skill_lv));   break;

 

My own duplicated skill same as sonic blow but different name

case CUSTOM_SKILL1:   sc_start(src,bl,SC_STUN,(2*skill_lv+10),skill_lv,skill_get_time2(skill_id,skill_lv));   break;

Note that duplicating skills you should duplicate all codes and stuffs and it is easy to change its name via lua/lub

Thanks man ^_^ SIMPLE EXAMPLE ^_^  YOUR GREAT

One more thing sir im using  Star Glad Class !! is that ok to use? and put custom icon and skill on star glad class but that job have own skill and name !! its ok if i remove all skill on src files and  db files?

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you should duplicate all codes related to LK_PARRYING but you should change its name

example in skill.c

i want to duplicate sonic blow

original code of sonic blow

case AS_SONICBLOW: sc_start(src,bl,SC_STUN,(2*skill_lv+10),skill_lv,skill_get_time2(skill_id,skill_lv)); break;

My own duplicated skill same as sonic blow but different name

case CUSTOM_SKILL1: sc_start(src,bl,SC_STUN,(2*skill_lv+10),skill_lv,skill_get_time2(skill_id,skill_lv)); break;

Note that duplicating skills you should duplicate all codes and stuffs and it is easy to change its name via lua/lub

Thanks man ^_^ SIMPLE EXAMPLE ^_^ YOUR GREAT

One more thing sir im using Star Glad Class !! is that ok to use? and put custom icon and skill on star glad class but that job have own skill and name !! its ok if i remove all skill on src files and db files?

Why not just write a custom class outright? Instead of replacing

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you should duplicate all codes related to LK_PARRYING but you should change its name

example in skill.c

i want to duplicate sonic blow

original code of sonic blow

case AS_SONICBLOW: sc_start(src,bl,SC_STUN,(2*skill_lv+10),skill_lv,skill_get_time2(skill_id,skill_lv)); break;

My own duplicated skill same as sonic blow but different name

case CUSTOM_SKILL1: sc_start(src,bl,SC_STUN,(2*skill_lv+10),skill_lv,skill_get_time2(skill_id,skill_lv)); break;

Note that duplicating skills you should duplicate all codes and stuffs and it is easy to change its name via lua/lub

Thanks man ^_^ SIMPLE EXAMPLE ^_^ YOUR GREAT

One more thing sir im using Star Glad Class !! is that ok to use? and put custom icon and skill on star glad class but that job have own skill and name !! its ok if i remove all skill on src files and db files?

Why not just write a custom class outright? Instead of replacing

 

Well i try It  your suggested !! thanks

 

 

you should duplicate all codes related to LK_PARRYING but you should change its name

example in skill.c

i want to duplicate sonic blow

original code of sonic blow

case AS_SONICBLOW: sc_start(src,bl,SC_STUN,(2*skill_lv+10),skill_lv,skill_get_time2(skill_id,skill_lv)); break;

My own duplicated skill same as sonic blow but different name

case CUSTOM_SKILL1: sc_start(src,bl,SC_STUN,(2*skill_lv+10),skill_lv,skill_get_time2(skill_id,skill_lv)); break;

Note that duplicating skills you should duplicate all codes and stuffs and it is easy to change its name via lua/lub

Thanks man ^_^ SIMPLE EXAMPLE ^_^ YOUR GREAT

One more thing sir im using Star Glad Class !! is that ok to use? and put custom icon and skill on star glad class but that job have own skill and name !! its ok if i remove all skill on src files and db files?

Why not just write a custom class outright? Instead of replacing

 

do you have a Guide ? for that?

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Neo (guy who makes nemo) has one on Hercules forums, its basically the same for rAthena

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