Tales Posted July 2, 2015 Group: Members Topic Count: 163 Topics Per Day: 0.03 Content Count: 319 Reputation: 8 Joined: 02/05/12 Last Seen: January 11, 2016 Share Posted July 2, 2015 Anyone know about it? Can we produce a Ally Bot to help our players in our own server? I...i mean about ...i dont know... make a mob with a Human-player characteristics? Quote Link to comment Share on other sites More sharing options...
GmHeathcliff Posted July 2, 2015 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 19 Reputation: 1 Joined: 12/24/14 Last Seen: July 30, 2015 Share Posted July 2, 2015 Buffbots existing ! just Google for it you can let him patrol over maps using config Switches ! much Luck 1 Quote Link to comment Share on other sites More sharing options...
Elsa Mist Posted July 2, 2015 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 387 Reputation: 60 Joined: 10/08/13 Last Seen: July 14, 2022 Share Posted July 2, 2015 Anyone know about it? Can we produce a Ally Bot to help our players in our own server? I...i mean about ...i dont know... make a mob with a Human-player characteristics? There is several scripts i guess. One of it is Supporter Player - Let u hired SinX or Priest. But this script was to old, cant use anymore with current git. This scripts available at old eA forum. Made by Annieruru Option 2 - Use Mercenary System 1 Quote Link to comment Share on other sites More sharing options...
Stolao Posted July 3, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: 18 hours ago Share Posted July 3, 2015 Another option Elsa didn't point out would be create a summoning scroll or script that summons a monster to fight for the player (can even make player lookalike mobs) 1 Quote Link to comment Share on other sites More sharing options...
Moriarty Posted July 3, 2015 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 135 Reputation: 13 Joined: 06/20/12 Last Seen: April 14, 2018 Share Posted July 3, 2015 Uuuh... don't you guys ever heard of assistants? 1 Quote Link to comment Share on other sites More sharing options...
FXFreitas Posted July 3, 2015 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 354 Reputation: 110 Joined: 01/30/13 Last Seen: June 7, 2024 Share Posted July 3, 2015 You cas use the Mercenary/Assistant System, You can make your own mercenary to help other players. http://irowiki.org/wiki/Mercenary_System 1 Quote Link to comment Share on other sites More sharing options...
Tales Posted July 5, 2015 Group: Members Topic Count: 163 Topics Per Day: 0.03 Content Count: 319 Reputation: 8 Joined: 02/05/12 Last Seen: January 11, 2016 Author Share Posted July 5, 2015 I glad for your help, but i'm talking about "Ally Bot's" walking away in maps like prontera, pay_filds pay_duns, etc... But not only walking...play with real peoples. Quote Link to comment Share on other sites More sharing options...
Moriarty Posted July 5, 2015 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 135 Reputation: 13 Joined: 06/20/12 Last Seen: April 14, 2018 Share Posted July 5, 2015 So you want a assistant that don't follow a player, but walks randomly in a certain map? 1 Quote Link to comment Share on other sites More sharing options...
Tales Posted July 5, 2015 Group: Members Topic Count: 163 Topics Per Day: 0.03 Content Count: 319 Reputation: 8 Joined: 02/05/12 Last Seen: January 11, 2016 Author Share Posted July 5, 2015 (edited) Yes!!! Like a normal player...its possible? So you want a assistant that don't follow a player, but walks randomly in a certain map? @I FOUND A WAY How can i make a Monster to attack another monster without attack players? Edited July 5, 2015 by Tales Quote Link to comment Share on other sites More sharing options...
Moriarty Posted July 6, 2015 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 135 Reputation: 13 Joined: 06/20/12 Last Seen: April 14, 2018 Share Posted July 6, 2015 (edited) Read about @summon, see how it works, make it independent of a player and lasting forever. Edited July 6, 2015 by Moriarty 1 Quote Link to comment Share on other sites More sharing options...
Tales Posted July 6, 2015 Group: Members Topic Count: 163 Topics Per Day: 0.03 Content Count: 319 Reputation: 8 Joined: 02/05/12 Last Seen: January 11, 2016 Author Share Posted July 6, 2015 Read about @summon, see how it works, make it independent of a player and lasting forever. Summon will not invoke a "Bot Player..." Summon will only invoke a monsters... =/ Quote Link to comment Share on other sites More sharing options...
Moriarty Posted July 6, 2015 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 135 Reputation: 13 Joined: 06/20/12 Last Seen: April 14, 2018 Share Posted July 6, 2015 Yes, but you can make a monster look like a player, read mob_avail.txt in db folder. // Mob Availability and Alias Database // // Structure of Database: // MobID,SpriteID{,Equipment} // // 01. MobID Mob ID to change. // 02. SpriteID Mob ID which will be sent to the client instead of MobID. // If 0, the mob becomes unavailable for use. // 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems). // // To disguise a mob as a player: // MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color // // SpriteID is a job class value. // Weapon and Shield uses Item ID, while Head uses View ID. 1 Quote Link to comment Share on other sites More sharing options...
Tales Posted July 6, 2015 Group: Members Topic Count: 163 Topics Per Day: 0.03 Content Count: 319 Reputation: 8 Joined: 02/05/12 Last Seen: January 11, 2016 Author Share Posted July 6, 2015 (edited) REALLY NICE, MAN!!!I saw that i can make a monster attack other monster, but nothing about do not attack Real players, do you know something about it? Let me show you how to do Monster VS Monster... But this code makes the monster attack a normal player too... - script test -1,{ OnWhisperGlobal: getmapxy(.@map$,.@x,.@y,0); monster .@map$,.@x,.@y,"AI 0",1647,1,"",0,0; monster .@map$,.@x,.@y,"AI 1",1785,1,"",0,1; end; } Yes, but you can make a monster look like a player, read mob_avail.txt in db folder. // Mob Availability and Alias Database // // Structure of Database: // MobID,SpriteID{,Equipment} // // 01. MobID Mob ID to change. // 02. SpriteID Mob ID which will be sent to the client instead of MobID. // If 0, the mob becomes unavailable for use. // 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems). // // To disguise a mob as a player: // MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color // // SpriteID is a job class value. // Weapon and Shield uses Item ID, while Head uses View ID. Edited July 6, 2015 by Tales Quote Link to comment Share on other sites More sharing options...
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Tales
Anyone know about it? Can we produce a Ally Bot to help our players in our own server?
I...i mean about ...i dont know... make a mob with a Human-player characteristics?
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