Tales Posted July 2, 2015 Posted July 2, 2015 Anyone know about it? Can we produce a Ally Bot to help our players in our own server? I...i mean about ...i dont know... make a mob with a Human-player characteristics? Quote
GmHeathcliff Posted July 2, 2015 Posted July 2, 2015 Buffbots existing ! just Google for it you can let him patrol over maps using config Switches ! much Luck 1 Quote
Elsa Mist Posted July 2, 2015 Posted July 2, 2015 Anyone know about it? Can we produce a Ally Bot to help our players in our own server? I...i mean about ...i dont know... make a mob with a Human-player characteristics? There is several scripts i guess. One of it is Supporter Player - Let u hired SinX or Priest. But this script was to old, cant use anymore with current git. This scripts available at old eA forum. Made by Annieruru Option 2 - Use Mercenary System 1 Quote
Stolao Posted July 3, 2015 Posted July 3, 2015 Another option Elsa didn't point out would be create a summoning scroll or script that summons a monster to fight for the player (can even make player lookalike mobs) 1 Quote
Moriarty Posted July 3, 2015 Posted July 3, 2015 Uuuh... don't you guys ever heard of assistants? 1 Quote
FXFreitas Posted July 3, 2015 Posted July 3, 2015 You cas use the Mercenary/Assistant System, You can make your own mercenary to help other players. http://irowiki.org/wiki/Mercenary_System 1 Quote
Tales Posted July 5, 2015 Author Posted July 5, 2015 I glad for your help, but i'm talking about "Ally Bot's" walking away in maps like prontera, pay_filds pay_duns, etc... But not only walking...play with real peoples. Quote
Moriarty Posted July 5, 2015 Posted July 5, 2015 So you want a assistant that don't follow a player, but walks randomly in a certain map? 1 Quote
Tales Posted July 5, 2015 Author Posted July 5, 2015 (edited) Yes!!! Like a normal player...its possible? So you want a assistant that don't follow a player, but walks randomly in a certain map? @I FOUND A WAY How can i make a Monster to attack another monster without attack players? Edited July 5, 2015 by Tales Quote
Moriarty Posted July 6, 2015 Posted July 6, 2015 (edited) Read about @summon, see how it works, make it independent of a player and lasting forever. Edited July 6, 2015 by Moriarty 1 Quote
Tales Posted July 6, 2015 Author Posted July 6, 2015 Read about @summon, see how it works, make it independent of a player and lasting forever. Summon will not invoke a "Bot Player..." Summon will only invoke a monsters... =/ Quote
Moriarty Posted July 6, 2015 Posted July 6, 2015 Yes, but you can make a monster look like a player, read mob_avail.txt in db folder. // Mob Availability and Alias Database // // Structure of Database: // MobID,SpriteID{,Equipment} // // 01. MobID Mob ID to change. // 02. SpriteID Mob ID which will be sent to the client instead of MobID. // If 0, the mob becomes unavailable for use. // 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems). // // To disguise a mob as a player: // MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color // // SpriteID is a job class value. // Weapon and Shield uses Item ID, while Head uses View ID. 1 Quote
Tales Posted July 6, 2015 Author Posted July 6, 2015 (edited) REALLY NICE, MAN!!!I saw that i can make a monster attack other monster, but nothing about do not attack Real players, do you know something about it? Let me show you how to do Monster VS Monster... But this code makes the monster attack a normal player too... - script test -1,{ OnWhisperGlobal: getmapxy(.@map$,.@x,.@y,0); monster .@map$,.@x,.@y,"AI 0",1647,1,"",0,0; monster .@map$,.@x,.@y,"AI 1",1785,1,"",0,1; end; } Yes, but you can make a monster look like a player, read mob_avail.txt in db folder. // Mob Availability and Alias Database // // Structure of Database: // MobID,SpriteID{,Equipment} // // 01. MobID Mob ID to change. // 02. SpriteID Mob ID which will be sent to the client instead of MobID. // If 0, the mob becomes unavailable for use. // 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems). // // To disguise a mob as a player: // MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color // // SpriteID is a job class value. // Weapon and Shield uses Item ID, while Head uses View ID. Edited July 6, 2015 by Tales Quote
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Tales
Anyone know about it? Can we produce a Ally Bot to help our players in our own server?
I...i mean about ...i dont know... make a mob with a Human-player characteristics?
12 answers to this question
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