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Zwei

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Everything posted by Zwei

  1. Very interesting info. Thank you for share it (:
  2. Mmm that makes things more difficult :S What I can do to evade the double login in Battlegrounds If the brothers has the same IP and the same MAC Address? Any suggestions? Regards, Zwei
  3. Hi! I have an issue with Battlegrounds double login, I currently use an eAmod fix that checks IP and evade the player to enter to Battlegrounds with two different accounts, but when a two players are brothers and play in the same house with different computers and the same network (same IP), they can't play together, so It would be great If I can check the players computer MAC Address and evade double login, checking this. I'm not sure If this is possible, so I made a request. Thank you very much for reading and answer. Regards, Zwei
  4. Zwei

    Lub -> Lua

    Hola Ziu, Te recomiendo bastante este video para descompilar y organizar archivos lub. Saludos, Zwei
  5. Sorry for late response. It's the original setup executable, it's already said in opening post. Thank you
  6. Did you use a background of World of Warcraft or other game different than Ragnarok Online :S I don't like it, and doesn't like the Ragnarok 2 illust... and too many colors for sections. 5/10
  7. Thanks for make a new design, but I have some suggestions: http://imm.io/dU0R Something like this: http://imm.io/dU51 Happy New Year 2012!! Regards, Zwei
  8. Forgot to mention, that you need to restart your server to let the script begins (It uses OnInit: ). The event works every three hours, when It starts a warp appear in Prontera, the users use it to go to the event map and when two minutes has passed, the warp dissappear and the event starts. Try it again. Really It works fine for me. For the map you mentioned, Borf Maze, I can't find it, can you upload it? Maybe we can test it, and make an NPC for it. Regards, Zwei
  9. Oh my God! That is very different than I thought. The script I uploaded, doesn't shows a NPC in Prontera, works as follows: For these map you show... I don't know that map. What map is? Edit: This is your map?
  10. God no, IEEE gave us MAC Address. @OnTopic: Cool idea, but I don't have a static IP, so doesn't work for me :C
  11. 3 hours and 17 minutes left... :/
  12. There are already some Pservers using a queue system for the battlegrounds. However it's custom, but works pretty much the same, just without interface. You can join the queue per npc or command. But I like the kRO system, It's like World Of Warcraft xD I want it *-*
  13. 1 day left in my country... but... Happy New Year 2012!!!
  14. I have a old script maze related, but is in spanish language, I don't know If you can use it :/ Edit: I found the original script, hope It works for you // Maze Game // First Public Release // Written by Euph // Game Runs Every 3 Hours Automatically // If you want to change this look for the "OnClock" events. prontera,155,181,0 script mazeevent 45,2,2,{ if ( $mazeinit == 0 ) { disablenpc "mazeevent"; end; } // Check for equipment that would give an advantage. if ( countitem(1363) || countitem(1372) || countitem(1373) || countitem(2410) || countitem(2515) || countitem(4131) || countitem(4210) || countitem(5150) || countitem(5203) || countitem(5273) || countitem(5274) || countitem(5275) ) { mes "[^FF0000Maze^000000]"; mes "Please store any equipment that increases your movement speed."; close; end; } // Check for any consumable items that would give an advantage. if ( countitem(662) || countitem(12016) || countitem(12028) || countitem(12262) ) { mes "[^FF0000Maze^000000]"; mes "Please store any consumables that increases your movement speed."; close; end; } // Remove Peco / Cart atcommand strcharinfo(0)+":@option 0 0 0"; // Remove Any Speed Buffs sc_end SC_SPEEDUP0; sc_end SC_SPEEDUP1; sc_end SC_INCREASEAGI; sc_end SC_WINDWALK; sc_end SC_CARTBOOST; sc_end SC_CLOAKING; sc_end SC_BERSERK; sc_end SC_RUN; sc_end SC_AVOID; // Grant 5 Minute Walking Speed Increase sc_start SC_INCREASEAGI,300000,1; // Warp to Event warp "force_1-3", 19, 189; } - script Maze#announcer -1,{ OnInit: // Unload NPCs except this one at server start. disablenpc "mazeevent"; disablenpc "mz_portal#1"; disablenpc "mz_portal#2"; disablenpc "mz_portal#3"; disablenpc "mz_portal#4"; disablenpc "mz_portal#5"; disablenpc "mz_portal#6"; disablenpc "mz_portal#7"; disablenpc "mz_portal#8"; disablenpc "mz_portal#9"; disablenpc "mz_portal#10"; disablenpc "mz_portal#11"; disablenpc "mz_portal#12"; disablenpc "mz_portal#13"; disablenpc "mz_portal#14"; disablenpc "mz_portal#15"; disablenpc "mz_portal#16"; disablenpc "mz_portal#17"; disablenpc "mz_portal#18"; disablenpc "mz_portal#19"; disablenpc "mz_portal#20"; disablenpc "mz_portal#21"; disablenpc "mz_portal#22"; disablenpc "mz_portal#23"; disablenpc "mz_portal#24"; disablenpc "Maze#asdf"; end; OnClock0135: OnClock0435: OnClock0735: OnClock1035: OnClock1335: OnClock1635: OnClock1935: OnClock2235: announce "Maze: A maze event will begin in 2 minutes in Prontera.",0,0x99FFCC; sleep2 90000; announce "Maze: Enter the Warp in Prontera to join the Maze event.",0,0x99FFCC; // Clear up the map. areawarp "force_1-3",104,18,189,10,"prontera",155,175; // Load NPCs + hide the Maze guy set $mazeinit, 1; enablenpc "mazeevent"; enablenpc "Maze#asdf"; hideonnpc "Maze#asdf"; initnpctimer; end; OnTimer30000: mapannounce "prontera","Maze: Last 30 seconds.",0,0x99FFCC; sleep2 5000; mapannounce "prontera","Maze: If you want to join please enter the Warp Portal.",0,0x99FFCC; end; OnTimer50000: mapannounce "prontera","Maze: Last 10 seconds.",0,0x99FFCC; end; OnTimer60000: mapannounce "prontera","Maze: Time's up.",0,0x99FFCC; end; OnTimer61000: disablenpc "mazeevent"; donpcevent "Maze#asdf::OnEnable"; stopnpctimer; end; } force_1-3,100,187,4 script Maze#asdf 702,{ mes "[Maze]"; mes "Here is your prize!"; set $@prize, rand(1,100); if ( $@prize <= 3 ) { getitem 616, 1; // Old Card Album (3% chance) goto L_EndIt; } set $@prize, rand(1,100); if ( $@prize <= 6 ) { getitem 12103, 1; // Bloody Branch (6% chance) goto L_EndIt; } set $@prize, rand(1,100); if ( $@prize <= 12 ) { // Field Manual (12% chance) getitem 14533, 1; goto L_EndIt; } set $@prize, rand(1,100); if ( $@prize <= 24 ) { // Old Violet Box (24% chance) getitem 617, 1; goto L_EndIt; } set $@prize, rand(1,100); if ( $@prize <= 48 ) { // Old Blue Box (48% chance) getitem 603, 1; goto L_EndIt; } getitem 665, 1; // Gift Box if didn't win any of the above. L_EndIt: warp "prontera",155,175; // Hide the NPC disablenpc "Maze#asdf"; end; OnEnable: if(getmapusers("force_1-3") == 1) goto L_NotEnough; mapannounce "force_1-3","Maze: We are about to start the maze... here's how to play.",0,0x99FFCC; sleep2 7000; mapannounce "force_1-3","Maze: Everybody must keep running through portals.",0,0x99FFCC; sleep2 7000; mapannounce "force_1-3","Maze: Each portal will warp you to a random room.",0,0x99FFCC; sleep2 7000; mapannounce "force_1-3","Maze: With some luck, somebody will find the finish!",0,0x99FFCC; sleep2 7000; mapannounce "force_1-3","Maze: And then, they will win the event.",0,0x99FFCC; sleep2 7000; mapannounce "force_1-3","Maze: Is everybody ready?! We're going to start!",0,0x99FFCC; sleep2 7000; mapannounce "force_1-3","Maze: 3....",0,0x99FFCC; sleep2 3000; mapannounce "force_1-3","Maze: 2...",0,0x99FFCC; sleep2 3000; mapannounce "force_1-3","Maze: 1..",0,0x99FFCC; sleep2 3000; mapannounce "force_1-3","Maze: GO!",0,0x99FFCC; enablenpc "mz_portal#1"; enablenpc "mz_portal#2"; enablenpc "mz_portal#3"; enablenpc "mz_portal#4"; enablenpc "mz_portal#5"; enablenpc "mz_portal#6"; enablenpc "mz_portal#7"; enablenpc "mz_portal#8"; enablenpc "mz_portal#9"; enablenpc "mz_portal#10"; enablenpc "mz_portal#11"; enablenpc "mz_portal#12"; enablenpc "mz_portal#13"; enablenpc "mz_portal#14"; enablenpc "mz_portal#15"; enablenpc "mz_portal#16"; enablenpc "mz_portal#17"; enablenpc "mz_portal#18"; enablenpc "mz_portal#19"; enablenpc "mz_portal#20"; enablenpc "mz_portal#21"; enablenpc "mz_portal#22"; enablenpc "mz_portal#23"; enablenpc "mz_portal#24"; end; L_NotEnough: mapannounce "force_1-3","Maze: Not enough players. Cancelling this round.",0,0x99FFCC; areawarp "force_1-3",10,189,189,10,"prontera",155,175; end; } - script mz_portal::maze_portal -1,{ OnTouch: set .@win_chance, (getmapusers("force_1-3")*23); if ( rand(1,.@win_chance) == .@win_chance ) { warp "force_1-3",100,184; announce "Maze: "+strcharinfo(0)+" has solved the maze event! Next round is in 3 hours.",0,0x99FFCC; disablenpc "mz_portal#1"; disablenpc "mz_portal#2"; disablenpc "mz_portal#3"; disablenpc "mz_portal#4"; disablenpc "mz_portal#5"; disablenpc "mz_portal#6"; disablenpc "mz_portal#7"; disablenpc "mz_portal#8"; disablenpc "mz_portal#9"; disablenpc "mz_portal#10"; disablenpc "mz_portal#11"; disablenpc "mz_portal#12"; disablenpc "mz_portal#13"; disablenpc "mz_portal#14"; disablenpc "mz_portal#15"; disablenpc "mz_portal#16"; disablenpc "mz_portal#17"; disablenpc "mz_portal#18"; disablenpc "mz_portal#19"; disablenpc "mz_portal#20"; disablenpc "mz_portal#21"; disablenpc "mz_portal#22"; disablenpc "mz_portal#23"; disablenpc "mz_portal#24"; sleep 5000; areawarp "force_1-3",10,189,29,170,"prontera",155,175; areawarp "force_1-3",170,189,189,170,"prontera",155,175; areawarp "force_1-3",10,147,189,11,"prontera",155,175; mapannounce "force_1-3","Maze: Congratulations! Talk to me for a prize.",0,0x99FFCC; hideoffnpc "Maze#asdf"; end; } set .@this_entry, rand(1,15); switch (.@this_entry) { case 1: warp "force_1-3",19,189; end; case 2: warp "force_1-3",170,179; end; case 3: warp "force_1-3",19,147; end; case 4: warp "force_1-3",59,128; end; case 5: warp "force_1-3",90,138; end; case 6: warp "force_1-3",179,128; end; case 7: warp "force_1-3",109,100; end; case 8: warp "force_1-3",140,50; end; case 9: warp "force_1-3",170,99; end; case 10: warp "force_1-3",19,50; end; case 11: warp "force_1-3",100,10; end; case 12: warp "force_1-3",170,60; end; case 13: warp "force_1-3",20,29; end; case 14: warp "force_1-3",60,29; end; case 15: warp "force_1-3",130,20; end; } } force_1-3,29,179,0 duplicate(maze_portal) mz_portal#1 45,2,2 force_1-3,180,170,0 duplicate(maze_portal) mz_portal#2 45,2,2 force_1-3,29,99,0 duplicate(maze_portal) mz_portal#3 45,2,2 force_1-3,69,138,0 duplicate(maze_portal) mz_portal#4 45,2,2 force_1-3,109,137,0 duplicate(maze_portal) mz_portal#5 45,2,2 force_1-3,140,147,0 duplicate(maze_portal) mz_portal#6 45,2,2 force_1-3,60,90,0 duplicate(maze_portal) mz_portal#7 45,2,2 force_1-3,130,100,0 duplicate(maze_portal) mz_portal#8 45,2,2 force_1-3,180,90,0 duplicate(maze_portal) mz_portal#9 45,2,2 force_1-3,69,59,0 duplicate(maze_portal) mz_portal#10 45,2,2 force_1-3,90,59,0 duplicate(maze_portal) mz_portal#11 45,2,2 force_1-3,179,50,0 duplicate(maze_portal) mz_portal#12 45,2,2 force_1-3,20,10,0 duplicate(maze_portal) mz_portal#13 45,2,2 force_1-3,69,19,0 duplicate(maze_portal) mz_portal#14 45,2,2 force_1-3,179,29,0 duplicate(maze_portal) mz_portal#15 45,2,2 force_1-3,139,109,0 duplicate(maze_portal) mz_portal#16 45,2,2 force_1-3,10,99,0 duplicate(maze_portal) mz_portal#17 45,2,2 force_1-3,130,137,0 duplicate(maze_portal) mz_portal#18 45,2,2 force_1-3,59,69,0 duplicate(maze_portal) mz_portal#19 45,2,2 force_1-3,109,59,0 duplicate(maze_portal) mz_portal#20 45,2,2 force_1-3,60,109,0 duplicate(maze_portal) mz_portal#21 45,2,2 force_1-3,100,147,0 duplicate(maze_portal) mz_portal#22 45,2,2 force_1-3,100,128,0 duplicate(maze_portal) mz_portal#23 45,2,2 force_1-3,180,109,0 duplicate(maze_portal) mz_portal#24 45,2,2 force_1-3 mapflag nobranch force_1-3 mapflag nomemo force_1-3 mapflag nopenalty force_1-3 mapflag nosave SavePoint force_1-3 mapflag noskill force_1-3 mapflag noteleport force_1-3 mapflag nowarpto force_1-3 mapflag restricted 3[/codeBOX] Regards, Zwei
  15. Zwei

    CeresCP

    It is being updated again What kind of modifications you mean?
  16. Where is the Ceres CP credits? :/ I don't like the DIABLO font... is ugly... The blue wings doesn't go with the theme... : You can improve right buttons. I give you 6/10 Regards, Zwei
  17. Maybe your grf file was corrupt, try to create and repack a new one. Regards, Zwei
  18. will try these, hopefully I can do it right lol. will update you soon Excuse me, they worked? Regards, Zwei what I just did was to replace my job sprite with yours, I don't know if that's right. But yea, it worked for me, with the same error on warlock though. It's strange... i tested that skill with a palette and the result is: http://prntscr.com/4yf9h Maybe is for the hairstyle, custom hairstyles have these problems :/ Regards, Zwei
  19. Are you alive? xD

    1. Chilly

      Chilly

      was busy for the holidays~

      dont worry, i'm still alive =3

    2. Zwei

      Zwei

      Haha :)

      Happy New Year!! ;)

  20. Kraiser X Astral have you tried to use it with the old setup? I mean this: Regards, Zwei
  21. Emistry you ignored my post... I wrote 254 in binary... -__- Whatever... 257
  22. will try these, hopefully I can do it right lol. will update you soon Excuse me, they worked? Regards, Zwei
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