item_db.txt
13111 { bonus2 bAddRace,7,5+2*getrefine(); bonus2 bSubRace,7,5+2*getrefine();}
13450 { bonus2 bSkillAtk,"KN_BOWLINGBASH",2*getrefine(); }
13451 { if(BaseClass==Job_Thief) { bonus2 bSkillAtk,"ASC_BREAKER",30; } }
1640 { bonus bMatkRate,20+2*getrefine(); bonus bInt,10; }
1740 { bonus3 bAutoSpell,"AC_DOUBLE",10,200; bonus bMdefRate,3*getrefine(); if(BaseJob==Job_Rogue) bonus2 bAddRace,7,20;}
ANGELIC HELM ID { bonus2 bAddRace,7,10; bonus2 bSubRace,7,10; bonus bAllStats,5; }
ANGELIC SHIELD ID { bonus bAllStats,2; bonus bShortWeaponDamageReturn,5; bonus2 bResEff,Eff_Curse,10000; }
ANGELIC ROBE ID { bonus bAllStats,2; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Thief||BaseClass==Job_Gunslinger||BaseJob==Job_Taekwon) bonus bFlee2,6+4*getrefine(); if(BaseJob==Job_Swordman||BaseJob==Job_Merchant||BaseJob==Job_Acolyte||BaseJob==Job_Ninja) bonus bShortWeaponDamageReturn,6+4*getrefine();}
ANGELIC BOOTS ID { bonus bAllStats,2; bonus2 bResEff,Eff_Sleep,10000; bonus bSpeedRate,25; bonus bMaxHPrate,20; bonus bMaxSPrate,20; }
ANGELIC ARMOR ID { bonus bAllStats,2; bonus2 bResEff,Eff_Freeze,10000; bonus bMaxHPrate,getrefine(); } item_combo_db.txt13451:13451,{ bonus bAtk,-999; bonus2 bResEff,Eff_Freeze,10000; }
<ANGELIC ARMOR ID>:<ANGELIC ROBE ID>:<ANGELIC SHIELD ID>:<ANGELIC BOOTS ID>,{ bonus bAllStats,5; bonus2 bSubEle,1,15; bonus2 bSubEle,2,15; bonus2 bSubEle,3,15; bonus2 bSubEle,4,15; bonus2 bSubEle,5,15; bonus2 bSubEle,6,15; bonus2 bSubEle,7,15; bonus2 bSubEle,8,15; bonus2 bSubEle,9,15; }