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mrfizi

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Everything posted by mrfizi

  1. mrfizi

    Coming Back

    Welcome back! ?
  2. Then inside trunk/db/item_delay.txt remove or comment // or change the duration for: 607,5000 // Yggdrasil_Berry 5000 is the duration time/delay for Yggdrasil Berry.
  3. If you're using latest rAthena, edit the duration in your db/pre-re/item_db_usable.yml - Id: 607 AegisName: Yggdrasilberry Name: Yggdrasil Berry Type: Healing Buy: 5000 Weight: 300 Flags: BuyingStore: true Delay: Duration: 5000 Status: Reuse_Limit_F Script: | percentheal 100,100;
  4. It working 100% on my server. Try @reloadatcommand or restart you server.
  5. Use /* and */ if you want to leave it as a comment or you don't want to delete it.. don't use //
  6. group.conf groups: ( { id: 0 /* group 0 is the default group for every new account */ name: "Player" level: 0 inherit: ( /*empty list*/ ) commands: { changedress: true resurrect: true alootid: true } permissions: { /* without this basic permissions regular players could not trade or party */ can_trade: true can_party: true attendance: true } }, delete -Removed by eAmod
  7. Check this post: Hope this can help you.
  8. Are you using eAmod? alootid: true - Removed by eAmod
  9. You need to use OnPCLoginEvent to change it back to normal. The idea is; if char skill point equal to 127 then reset char skill and delete the additional skill point. Make the skill point default again.
  10. Basically normal player group ID is 0 and Group ID 5 is for VIP. Default setting: https://github.com/rathena/rathena/blob/master/conf/groups.conf
  11. mrfizi

    ASk refund

    You can request support here: https://rathena.org/board/support/ or can direct ask on rAthena Discord: https://rathena.org/discord/
  12. You need to change all sell price item in item_db* or you can make some custom/change on source.
  13. Use default custom jobmaster by rathena: https://github.com/rathena/rathena/blob/master/npc/custom/jobmaster.txt You can setting enable or disable it here: // Settings .ThirdClass = true; // Enable third classes? .RebirthClass = true; // Enable rebirth classes? .SecondExpanded = true; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? .BabyNovice = true; // Enable Baby novice classes? Disable it if you like player must have parent to get job baby. .BabyClass = true; // Enable Baby classes? .BabyThird = true; // Enable Baby third classes? .BabyExpanded = true; // Enable Baby Expanded classes: Ex. Baby Ninja, Baby Taekwon, etc. .BabySummoner = true; // Enable Baby Summoner? .LastJob = true; // Enforce linear class changes? .SkillPointCheck = true; // Force player to use up all skill points? .Platinum = true; // Get platinum skills automatically? .GetJobEquip = false; // Get job equipment (mostly weapons) on job change?
  14. Please refer this guide for adding custom maps: Hope this will help you and fix your error.
  15. You can change the script like what @Akkarin post in here:
  16. Is this what you mean? https://github.com/rathena/rathena/blob/master/npc/custom/etc/floating_rates.txt Just change the OnHour labels to something else.
  17. Thank you. Nice Cap! Cool! I'll use this on my server. +1
  18. Add the permission for player on groups.conf channel: true On your channels.conf , check this on #main leave: false change false to true leave: true @reloadatcommand in game or restart your server.
  19. Look here: OnInit: .s_idle = 0; // ban hourly rewards from idle players ? 0 no / 1 yes {if player didn't move for x time he wont get hourly reward} , DEFAULT = 0 .s_idle_time = 1800; // this the time for idle in secend , DEFAULT = 1800 (30 min) .s_vip = 0; // 1 = only for VIP / 0 = for everyone , DEFAULT = 0 .s_time = 3600000; // 1000 = 1 secend | 60000 = 1 min | 3600000 = 1 houre , DEFAULT = 3600000 (1 hr) .s_hourly_level = 50; // Minimam level to get the Houerly rewards / 0 = no minimem level , DEFAULT 0 .s_GePard_ip = 0; // 0 = no Gepard / 1 = Gepard / 2 = IP , DEFAULT 0 .s_vinding = 7; // DEFAULT 7 / 0 = will give the reward even if vending / 1 = no normal vending / 2 = no @autotrade / 4 = no buyingstore | Example: if you want to ban normal vend and buying store you add the numbers 1+4=5 query_logsql("CREATE TABLE IF NOT EXISTS `sader_variables_log` (`unique_id` INT( 11 ) UNSIGNED NOT NULL DEFAULT '0',`ip` VARCHAR(100) NOT NULL,`variable` VARCHAR(32) NOT NULL, `index` INT NOT NULL, `value` INT NOT NULL,`account_id` INT NOT NULL,`char_id` INT NOT NULL,`char_name` VARCHAR(30) NOT NULL) ENGINE=MyISAM"); bindatcmd("UnHourlyBan",strnpcinfo(3)+"::OnUnHourlyBan",99,99); bindatcmd("HourlyBan",strnpcinfo(3)+"::OnHourlyBan",0,99); end;
  20. Did you mean Vendor/Vending Control System? If yes, use this script: Then read my replied on this topic for how to setup your vending places:
  21. Here is document to read: https://github.com/rathena/rathena/blob/master/doc/mapflags.txt Check restricted zone too. --------------------------------------- *restricted <zone> Disables certain items and skills on a map through a specified zone number. The zone databases are located in 'db/(pre-)re/item_noequip.txt' and 'db/(pre-)re/skill_nocast_db.txt', both of which contain explanations and examples of how this mapflag is used. Restricted Zones: 1 - Aldebaran Turbo Track 2 - Jail 3 - Izlude Battle Arena 4 - WoE:SE Maps 5 - Sealed Shrine 6 - Instances: Endless Tower, Orc's Memory, Nidhoggr's Instance 7 - Towns 8 - WOE:TE Dungeons ---------------------------------------
  22. Please use CODE BOX next time. You can change it here: OnInit: //waitingroom "Item Trader",0; set .Level,0; // Minimum monster level to trade corresponding Items. set .Points$,"#Item_Points"; // Variable to store points. setarray .Shop[0], // Item Shop items: <ID>,<point cost> 512,10; setarray .Points[0],1,1,1,1; // Points per <normal Item>,<Item> set .ITEM$, // List of Items. "2504,2311"+ "2403,2103";
  23. // Player is Job_Novice, Job_Novice_High or Job_Baby if (.@first_eac == EAJ_NOVICE && .@second_eac != EAJ_SUPER_NOVICE) { // MAPID_NOVICE, MAPID_SUPER_NOVICE, MAPID_NOVICE_HIGH, MAPID_BABY Require_Level(.Req_First[0], .Req_First[1]); switch(Class) { case Job_Novice: // First job change Job_Options(.@job_opt,Job_Swordman, Job_Mage, Job_Archer, Job_Acolyte, Job_Merchant, Job_Thief, Job_Super_Novice, Job_Taekwon, Job_Gunslinger, Job_Ninja); if( .BabyNovice ) Job_Options(.@job_opt, Job_Baby); break;
  24. /conf/battle/player.conf // How much should rental mounts increase a player's movement speed? // Default is 25. 100 = 100% Increase. rental_mount_speed_boost: 25
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