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maynard

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Everything posted by maynard

  1. How can I prevent players from using ahura mazda, angra manyu, I mean Only GM can equip or use it. So that the other GM won't give it to other players.
  2. Thanks, sorry I didn't get what he said. I tried it and it works ok.
  3. I will input the name of the GM and if his/her name is not on the list he/she will be kick.. 1. 2. 3. 4. 5. The GM lvl is anything from 1-99, All names in the list is legitimate. If he create another charcter as a GM and not in the list he will be automatically be kick.This way I can limit him making a new GM character.Can someone make it?thank you
  4. The message doesn't show, the portal appear but there is none broadcast of message. The only message that show are the countdown. for( set .@i,0; .@i < getarraysize( .Mesage$ ); set .@i,.@i + 1 ){ <<<<<<<<<<typo error Its working now Sir add also time limit of 1 minute inside the map then after 1 minute it will clean the map and all people inside will be warp back in prontera.
  5. Can someone make me a script. the npc wil be hidden and only appear on a specific time and last for 1 minute only. Lets say 4pm. if you click you will go to a small room .After 1 minute it will be close and all people that inside will be warp back to prontera. Maybe a Portal will do. It will re-spawn in the middle of prontera and there's a Broadcast that the portal have appear and it will give some info that it will only last for 1 minute only.If possible can it give warning like 30 seconds remaining and then last 10 seconds then countdown.987654321. Thank you!
  6. maynard

    DoTA Runes

    Yes its working, even in my own server it works for many hours but then it just dont show up suddenly, maybe the problem is in my server side.I used both script to test it out one at a time and same problem occur to me. I use wakoko321 fixed to remove the stopnpctimer in his version and currently being tested.I think I'm the only one who have these problem because the thread starter is not replying so I think it works perfectly to him.Anyway Thanks for the script.If ever I have encounter problems I hope you don't mind giving me a hand.
  7. maynard

    DoTA Runes

    @emistry @wakoko both of you make the script so I tried them both and see if there's a bug.Thanks for the nice script. Same problem I encounter, it doesn't show up after a while, If I step in the respawn point of the npc it gets BUG. All I did is step on it and follow the respawn point and at some time it got bug.NPC is still hiding. SVN revision 14993.
  8. maynard

    DoTA Runes

    after some time, the runes will not appear? there's no error in mapserv here's the script - script Runes -1,{ set .@dif, strnpcinfo(2); if ( .remind[.@dif] == 0 ) { set .remind[.@dif], 1; initnpctimer; } dispbottom "Walkthrough to get Runes."; end; OnTouch: switch( .Runes ){ Case 1: // Double Damage sc_start SC_INCATKRATE,( .Duration * 1000 ),100; sc_start SC_INCMATKRATE,( .Duration * 1000 ),100; break; Case 2: // Invisibilty initnpctimer "Runes",1; skill "AS_CLOAKING",10,1; sc_start SC_CLOAKING,( .Duration * 1000 ),10; stopnpctimer "Runes",1; break; Case 3: // Ressurection sc_start SC_KAIZEL,( .Duration * 1000 ),7; break; Case 4: // Illusion getmapxy( .@Map$,.@X,.@Y,0,strcharinfo(0) ); clone .@Map$,.@X,.@Y,"",getcharid(0),getcharid(0),"",1,.Duration; clone .@Map$,.@X,.@Y,"",getcharid(0),getcharid(0),"",1,.Duration; break; Case 5: // Haste sc_start SC_SpeedUp1,( .Duration * 1000 ),0; break; Case 6: // Increase Flee sc_start SC_INCFLEE,( .Duration * 1000 ),300; break; Case 7: // Double HP sc_start SC_INCMHPRATE,( .Duration * 1000 ),100; break; //Add New Runes Here... } announce "[ "+strcharinfo(0)+" ] has gained "+.Names$[.Runes]+".",bc_map,0x00FF00; dispbottom "You have gained "+.Names$[.Runes]+" for 1 minute!"; disablenpc strnpcinfo(0); set .Runes,0; initnpctimer; set .timeout, 2; // Set this for the cooldown of Runes in minutes... if ( .timeout == 0 ) set .timeout, 2; // Set this for the cooldown of Runes... set .@dif, strnpcinfo(2); set .remind[.@dif], 0; set .starttime[.@dif], gettimetick(2); do { set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2); set .@hour[.@dif], .remainTime[.@dif] / 3600 ; set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ; set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ; delwaitingroom strnpcinfo(0); waitingroom "Cooldown "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0; set .Runes,rand(1,( getarraysize( .Names$ ) - 1 )); sleep 1000; } while ( .remaintime[.@dif] > 1 ); set .remaintime[.@dif], 0; delwaitingroom strnpcinfo(0); end; OnInit: OnTimer120000: //Change this if you changed the cooldown for Runes... setarray .Names$[1], "Double Damage", "Invisibility", "Ressurection", "Illusion", "Haste", "Increase Flee", "Double HP"; //Add the Name of the Rune Here.. // Random Coordinate where NPC will Shown Again setarray .CoordinateX[0],150,161; setarray .CoordinateY[0],171,171; // Status to be ended.... sc_end SC_CLOAKING; set .Random,rand( getarraysize( .CoordinateX ) ); movenpc strnpcinfo(0),.CoordinateX[ .Random ],.CoordinateY[ .Random ]; // NPC will show again... enablenpc strnpcinfo(0); // Settings set .Duration,60; //Change the Duration of Runes here... set .Runes,rand( 1,( getarraysize( .Names$ ) - 1 )); stopnpctimer; } //Duplicates here.... prontera,83,158,4, duplicate(Runes) Runes#1 802,2,2 Here is the screen shot, there's no countdown timer, the other respawn point is beside the sinx. I tryied the Post #24 and I didn't change anything, it works first but same as my problem.It did not re-spawn again. All I did is get the runes and stay beside it until it cools down then it stops working.bug.
  9. maynard

    DoTA Runes

    @wakoko321 can you add the random re-spawn to your script?
  10. maynard

    DoTA Runes

    @emistry OnInit: // Runes Duration in Seconds set .Duration,5; <<<< I change it to 120 so this will be 2 minutes, right? Anyway I also try your script but after a while they don't re-spawn, I was AFk for two hours then when I play again the runes doesn't re-spawn. I don't know what happen and there's no error.
  11. thank you sir, it's working.
  12. maynard

    DoTA Runes

    Sir can you change the rune? I want it to be useful to my server, Double Damage, Haste, def +90, mdef +90, perfect dodge 100,Flee +300, HP +200%. sorry if off topic.
  13. how to reduce the damage of storm gust of wizard?
  14. maynard

    Show equip

    Can I request a npc that can do this.thank you. gold coin will be needed to use the npc and will only input the name of online player. Bump!! hate bumping but really need it.
  15. maynard

    DoTA Runes

    ahh ok, waiting, so how about the timer if im not mistaken you can get runes every 2 minutes.What I mean to say is the runes will only get every 2 minutes or change it to 5 minutes but the DD haste clone effect will only last 1 minute.
  16. maynard

    DoTA Runes

    Its working, no bug as of now..thanks how to set it in 2 minutes to re-spawn but the effect will still remain 1 minute?
  17. maynard

    This or That?

    Ninja Pentium Poor(4) or Dual Coal(Core)?
  18. maynard

    DoTA Runes

    how to use this? I mean what map the rune's will respawn? can I used it in my pvp map?
  19. maynard

    Show equip

    is this possible? a NPC that can show you the equipment of the player that he wear. I will type the name of the player and it will show me the equip he is wearing.For the price of 1 gold coin I can see his equipment.much better if it will show his stats build also.
  20. maynard

    save point

    its working now, I edit some of chris work and use brian and now it works perfectly as I wanted.Thank you very much to all who help me. DONE
  21. maynard

    save point

    I got error... error in line 12 unexpected newline at string
  22. maynard

    save point

    sorry my bad, im poor in english, didnt explain it properly. What I mean to say is a NPC like a kafra that save the player respawn point or save point.When a player click the NPC it will ask if he wants to save.That NPC Its like the ordinary kafra that ask if save, storage and more but all i want is save. Then it has 5 save point. when the player died in battle or killed by a monster hi will respawn to the save point and that is prontera.If possible when he returns to his save point, he will respawn randomly in that 5 save point (the player).thank you.
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