As topic above, how can i disable it?
I'm using class changer suits script.
prontera,147,171,5 script Class Suits 485,{
// Settings
set .mode, 1; // Set it as following: 0 - Transcendent 2nd to 3rd class suits ; 1 - Transcendent 2nd to normal and baby 3rd class, also 3rd to baby 3rd; 2 - Transcendent 2nd to 3rd class suits and xmas, summer suits; 3 - 2nd to normal and baby 3rd class, also normal 3rd to baby 3rd plus xmas,summer.
if (.mode == 0) goto normal;
if (.mode == 1) goto misc;
normal:
mes "[suit Provider]";
mes "So, wanna change your appearance?";
menu "Change to 3rd class suit",thirdclass,"Reset appearance",reset;
misc:
mes "[suit Provider]";
mes "So, wanna change your appearance?";
menu "Change to class suit",thirdclass,"Extra suits",miscsuits,"Reset appearance",reset;
menu "Change to class suit",thirdclass,"Extra suits",miscsuits,"Reset appearance",reset;
thirdclass:
if(class == Job_Lord_Knight) { changebase 4060; close; end; }
if(class == Job_Assassin_Cross) { changebase 4065; close; end; }
if(class == Job_Paladin) { changebase 4073; close; end; }
if(class == Job_Whitesmith) { changebase 4064; close; end; }
if(class == Job_Creator) { changebase 4078; close; end; }
if(class == Job_Stalker) { changebase 4079; close; end; }
if(class == Job_Professor) { changebase 4074; close; end; }
if(class == Job_Gypsy) { changebase 4076; close; end; }
if(class == Job_Champion) { changebase 4077; close; end; }
if(class == Job_Sniper) { changebase 4062; close; end; }
if(class == Job_Clown) { changebase 4075; close; end; }
if(class == Job_High_Wizard) { changebase 4061; close; end; }
if(class == Job_High_Priest) { changebase 4063; close; end; }
else { next; mes "[suit Provider]"; mes "I'm sorry, but your class is not supported."; close; end; }
reset:
changebase Class;
close;
end;
miscsuits:
next;
mes "[suit Provider]";
mes "Which of the suits would you like to use?";
menu "Xmas suit",xmas,"Summer suit",summer;
xmas:
changebase 26;
close;
end;
summer:
changebase 27;
close;
end;
}