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Shogun

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Everything posted by Shogun

  1. Working! Script completed. Tq,Emistry.
  2. Whats the code to access? >.<
  3. Yup, only left renewal_edp. Thats why i've no idea. urgh!
  4. Im using PRE. I did check my skill cast db. i tried to remove delay and also use the original delay. but still my asura after body relocation took like 4 second delay. Original is only 2 second
  5. I did. i've no idea now why. this is my skill conf I also disable renewal cast. // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 100 // Delay time after casting (Note 2) delay_rate: 0 // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: no delay_dependon_agi: no // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 10 // This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. default_walk_delay: 300 //Completely disable skill delay of the following types (Note 3) //NOTE: By default mobs don't have the skill delay as specified in the skill // database, but follow their own 'reuse' skill delay which is specified on // the mob skill db. When set, the delay for all skills become // min_skill_delay_limit. no_skill_delay: 1 // At what dex does the cast time become zero (instacast)? castrate_dex_scale: 150 // What level of leniency should the skill system give for skills when // accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 100) // // NOTE: Setting this to 100% may cause some issues with valid skills not being cast. // The time difference between client and server varies so allowing 90% leniency // should be enough to forgive very small margins of error. skill_amotion_leniency: 0
  6. I got problem with my asura or my body relocation. after i do the snap then my asura skill cool down or after cast time delay too long. How can i fix this? The official delay is 2second but why my delay is 5sec? Anyone please help me.. This is annoying delay:(
  7. I add some custom monster into my server and drop custom item too. My problem is how can i set the custom monster item drop rate lower than my base server drop rates? And also works on @mi? I did add my mob in mob_item_ratio.txt but it didn't work. I disable #renewal_drops btw. Should i enable it? Anyone?
  8. You didnt answer this yet. btw i got debug msg after reloadscript - not important maybe cause i use @reloadscript [Debug]: script debug : 0 110043499 : Agit!
  9. Hai everyone, My problem is when i change my class suit to xmas or summer suit all my skills move to misc tab. All I want is to disable skill uses when using xmas/summer suit. I did disable 1st n 2nd job tab skill when using the suits but all my skills went to misc tab and able to use skill. I believe this is in client section. Could anyone help me?
  10. is it like this? // Settings set .mode, 1; // Set it as following: 0 - Transcendent 2nd to 3rd class suits ; 1 - Transcendent 2nd to normal and baby 3rd class, also 3rd to baby 3rd; 2 - Transcendent 2nd to 3rd class suits and xmas, summer suits; 3 - 2nd to normal and baby 3rd class, also normal 3rd to baby 3rd plus xmas,summer. if (.mode == 0) goto normal; if (.mode == 1) goto misc; if( Class == 27 ){ set 0x40000,1;}; //<-------------- Its working but only disable 1stjob and 2ndjob skill tree tab. Then all the skills go to misc tab. Is it because my client allowed to view Misc Tab on skill tree? I just need to know how to disable Misc Tab in skill tree. Someone help?
  11. This is because renewal have fixedcasfrate. Search it
  12. Hai sir, about your KoE script. The script allowed to make 4 events which is i can make it for 4 days of KoE. How can i add it to 7 Events which is i can set the KoE start everyday.
  13. Your KoE script suitable for castle mod? I did change the map to gefg_cas01 and i think its working but the problem is, I dont know how to make the mapflag show guild emblem. As I change the KoE map to gefg_cas01 is that mean the original castle name of gefg_cas01 also changed? Bump
  14. how can i make it vice versa?
  15. As topic above, how can i disable it? I'm using class changer suits script. prontera,147,171,5 script Class Suits 485,{ // Settings set .mode, 1; // Set it as following: 0 - Transcendent 2nd to 3rd class suits ; 1 - Transcendent 2nd to normal and baby 3rd class, also 3rd to baby 3rd; 2 - Transcendent 2nd to 3rd class suits and xmas, summer suits; 3 - 2nd to normal and baby 3rd class, also normal 3rd to baby 3rd plus xmas,summer. if (.mode == 0) goto normal; if (.mode == 1) goto misc; normal: mes "[suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to 3rd class suit",thirdclass,"Reset appearance",reset; misc: mes "[suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to class suit",thirdclass,"Extra suits",miscsuits,"Reset appearance",reset; menu "Change to class suit",thirdclass,"Extra suits",miscsuits,"Reset appearance",reset; thirdclass: if(class == Job_Lord_Knight) { changebase 4060; close; end; } if(class == Job_Assassin_Cross) { changebase 4065; close; end; } if(class == Job_Paladin) { changebase 4073; close; end; } if(class == Job_Whitesmith) { changebase 4064; close; end; } if(class == Job_Creator) { changebase 4078; close; end; } if(class == Job_Stalker) { changebase 4079; close; end; } if(class == Job_Professor) { changebase 4074; close; end; } if(class == Job_Gypsy) { changebase 4076; close; end; } if(class == Job_Champion) { changebase 4077; close; end; } if(class == Job_Sniper) { changebase 4062; close; end; } if(class == Job_Clown) { changebase 4075; close; end; } if(class == Job_High_Wizard) { changebase 4061; close; end; } if(class == Job_High_Priest) { changebase 4063; close; end; } else { next; mes "[suit Provider]"; mes "I'm sorry, but your class is not supported."; close; end; } reset: changebase Class; close; end; miscsuits: next; mes "[suit Provider]"; mes "Which of the suits would you like to use?"; menu "Xmas suit",xmas,"Summer suit",summer; xmas: changebase 26; close; end; summer: changebase 27; close; end; }
  16. When i edit this, the other code error. I've no idea how to fix the script. Can someone just share the working edited script?
  17. Hello Emistry, about your Refine Function v5, how can i make it to no item requirement to refine. I tried put the itemid <0>,amout<0> it didnt work.
  18. Found it! Thank you I got another problem, maybe i just post it here? The other problem is when I use Asura skill after that i eat ygg seed only my hp increase, my sp didnt increase. How to solve it?
  19. As tittle above, please help me.
  20. What is the password? Seem like i didnt get the detail MY BAD! I got it.
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