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darking123

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Everything posted by darking123

  1. ok sir.. btw do you have a compatible file for 3ceam for this file http://rathena.org/board/topic/78307-auto-use-potions-autopots/#entry181975 Out of topic. sir why u are still using 3ecam ? why u not move to rathena ? before this, i use 3ecam too, then i moved on rathena because 3ecam had no more developer and slow outgoing, so i prefer rathena since rathena will move forward like official RO. hehe so my suggestion is u move to rathena, so u can use many other. its like a fashion, hahaha. u must use a trend fashion instead of old fashion, btw its your choise, since old fashion also good, and maybe because of that you are still staying with 3ecam ;p , ajajaja i am not familiar with rAthena svn is.. i dont know whats in it and changes...also how can i convert my 3ceam to rathena..without deleting any database
  2. ok sir.. btw do you have a compatible file for 3ceam for this file http://rathena.org/board/topic/78307-auto-use-potions-autopots/#entry181975
  3. gonna try this out ty
  4. itried it..but the problem is...when i put the wing in the costume tab...the original wing doesnt change
  5. i have tried it..and it didnt work i forgot to reply here i am using 3ceam svn does anyone help me thank you
  6. i am using 3ceam svn..do you have the full guide for that
  7. i am using 3ceam svn.. how can i add like this in costume tab to hide the real equip from general tab bump bymp
  8. does it work in 3ceam svn? bump
  9. does it work in 3ceam svn? why don't you just try and report the result? tried,...doesnt work..any one who has working version for this in 3ceam svn?
  10. noskill mapflag will disable all skill from a certain map right?? but i want only to disable one skill
  11. how to disable a skill in prt_gld map i want to disable 395 skill id to prt_gld i am using 3ceam svn
  12. does it work in 3ceam svn?
  13. does this work on eathena
  14. requesting for item script effect for 2 max deadly combo for cards also enable warm wind level 4 and enchant weapon property with undead property eathena svn here
  15. Wrong post? nope its not
  16. Badly don't have for 707.ready to use on 3CeAM r720, I think there's no change there. manage_skill_damage_v2_3CeAMr720.patch thank you Badly don't have for 707.ready to use on 3CeAM r720, I think there's no change there. manage_skill_damage_v2_3CeAMr720.patch thank you how to edit this source..so that they will be informed that the item that are being vend is being sold for 1x TCG or Mithril,etc..because i noticed its 1x only you cant vend an item that will worth 1+ TCG or mithril etc
  17. I mean, what's 3CeAM version for Manage Skill Damage? Revision 707
  18. what's 3CeAM version do you want? latest? what i mean..does the manage skill damage modification works to my 3ceam??if yes what version of manage skill damage
  19. what version works in 3ceam svn?
  20. its not from eathena =\ in this just add: ... case MG_FIREBOLT: skillratio -= (how many decrease); if ( sc ) { ... What Lilith is trying to say is that there's no damage formula in battle.c in eAthena's SVN... in other words, you gotta add it yourself. So, please head to battle.c and find: switch(skill_num){ case MG_NAPALMBEAT: case MG_FIREBALL: skillratio += skill_lv*10-30; break; case MG_SOULSTRIKE: if (battle_check_undead(tstatus->race,tstatus->def_ele)) skillratio += 5*skill_lv; break; case MG_FIREWALL: skillratio -= 50; break; Under MG_FIREWALL, please add: case MG_FIREBOLT: skillratio -= 50; break; So that it'll look like so: switch(skill_num){ case MG_NAPALMBEAT: case MG_FIREBALL: skillratio += skill_lv*10-30; break; case MG_SOULSTRIKE: if (battle_check_undead(tstatus->race,tstatus->def_ele)) skillratio += 5*skill_lv; break; case MG_FIREWALL: skillratio -= 50; break; case MG_FIREBOLT: skillratio -= 50; break; then change the 50 to whatever you want. Higher it is, more damage firebolt will do. The less it is, the less damage it would do. this is what my mg_firebolt contains where to edit this case MG_FIREBOLT: if ( sc ) { if ( sc->data[sC_SPELLFIST] && (!sd || !sd->state.autocast)) { skillratio = sc->data[sC_SPELLFIST]->val2 * 50 + sc->data[sC_SPELLFIST]->val4 * 100; ad.div_ = 1; ad.flag = BF_WEAPON|BF_SHORT; ad.type = 0; } if( sc->data[sC_PYROTECHNIC_OPTION] ) skillratio += skillratio * sc->data[sC_PYROTECHNIC_OPTION]->val3 / 100; } break;
  21. how about they will enter 5 random numbers that are appeared..
  22. requesting for anti bot script every time a player logins thank you
  23. upup
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