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Everything posted by darking123
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is this the link? http://jiidesignstudio.com/roclient-shied-protect-your-server-from-cheater.html what is the features of these
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i am planning to add anti wpe to my server what is the minimum packet that player sends like the common one so i can modify anti wpe what is the recommended max of packets that should be sent to the server and when it excess to the max packet the player will be kicked
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imma try it out thank you
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there will be an after cast delay when not using kiel
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i want to see the effect what do you suggest
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anyone? guys? bump!
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already tried it..i do not feel the after cast delay
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i tried it but i think nothing changed
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what will i edit here so that when i use 2 kiel my skill will be no skill delay.... // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 100 // Delay time after casting (Note 2) delay_rate: 100 // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: yes delay_dependon_agi: no // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 // This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. default_walk_delay: 300 //Completely disable skill delay of the following types (Note 3) //NOTE: By default mobs don't have the skill delay as specified in the skill // database, but follow their own 'reuse' skill delay which is specified on // the mob skill db. When set, the delay for all skills become // min_skill_delay_limit. no_skill_delay: 2
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Mr. Banker is not showing up i am using eathena svn - script LMS -1,{ OnInit: disablenpc "Mr. Banker"; disablenpc "All Job Manager"; setarray .Message$[0], "The Last Man Standing event will be starting shortly.", "Those who want to play, please proceed to prontera and Register.", "After 1 Minute the Registration will close.", "Please go to prontera and Register now if you want to join."; end; OnClock0200: OnClock0600: OnClock1000: OnClock1400: OnClock1800: OnClock2400: if( .Status ) end; for( set .i,0; .i < getarraysize( .Message$ ); set .i,.i + 1 ){ announce "Mr. Manager: "+.Message$[.i],0; sleep 10000; } pvpoff "poring_c01"; set .Status,1; enablenpc "All Job Manager"; sleep 30000; announce "Mr. Manager: Last 30 seconds.",0; sleep 15000; announce "Mr. Manager: If you want to join please Register in prontera.",0; sleep 5000; for( set .i,10; .i > 0; set .i,.i - 1 ){ announce "Mr. Manager: Last "+.i+" seconds.",0; sleep 1000; } disablenpc "All Job Manager"; donpcevent "Mr. Banker::OnEnable"; end; OnPCDieEvent: if( strcharinfo(3) =="poring_c01" ){ dispbottom "You are killed."; warp "prontera",156,191; } end; } //---------All Job Registration--------------- prontera,156,175,3 script All Job Manager 106,{ mes "[Mr. Manager]"; mes "Hello What can I do for you?"; next; menu "Register",-,"What is LMS?",what,"Leave",leave; next; mes "[Mr. Manager]"; mes "Thankyou for registering Mr. " + strcharinfo(0) + ", Have fun!"; warp "poring_c01",103,99; end; what: mes "[Mr. Manager]"; mes "LMS is also known as Last Man Standing Event"; next; mes "[Mr. Manager]"; mes "LMS is also like a PvP."; mes "The only difference is at LMS you will get 10 TCG if you are the Last Man Standing at the arena."; next; mes "[Mr. Manager]"; mes "That's all"; close; leave: mes "[Mr. Manager]"; mes "I hope you will register next time"; close; } //------------------------ poring_c01,101,108,3 script Checker 780,{ mes "[Checker]"; mes "Hi " + strcharinfo(0) + ", Want to check how many are you here?"; next; mes "There are currently ["+getmapusers("poring_c01")+"]players on map"; close; OnInit: waitingroom "Map Checker",0; end; } //-------------------------- //-------------------------- poring_c01,106,108,3 script Mr. Banker 56,{ mes "[banker]"; mes "Congrats. You've won."; close2; announce "Mr. Manager: We have a winner! well done "+.@name$+".",0; getitem 7227, 10; // Change This item id to what ever you want . 674,10 warp "prontera",156,191; disablenpc "Mr. Banker"; set getvariableofnpc( .Status,"LMS" ),0; end; OnEnable: mapannounce "poring_c01","Mr. Manager:The Last Man Standing Event will start shortly",0; sleep2 10000; mapannounce "poring_c01","Mr. Manager:But before we start this is just a few reminders..",0; sleep2 10000; mapannounce "poring_c01","Mr. Manager:Using Cloaking , Hiding is strictly not allowed..",0; sleep2 10000; mapannounce "poring_c01","Mr. Manager: Only the Last Man Standing will win this event!!",0; sleep2 10000; mapannounce "poring_c01","Mr. Manager: What are we waiting for?..Let's Get Ready to Rumble!!...",0; sleep2 10000; goto L_Start; end; L_Start: if(getmapusers("poring_c01") == 1) goto L_Champ; if(getmapusers("poring_c01") == 0) goto L_None; if(getmapusers("poring_c01") > 1) { mapannounce "poring_c01","Mr. Manager: Get ready at the count of 5 we will start!....",0; sleep2 3000; for( set .i,5; .i > 0; set .i,.i - 1 ){ mapannounce "poring_c01","Mr. Manager: Last "+.i+" seconds.",0; sleep 1000; } pvpon "poring_c01"; initnpctimer; } end; OnTimer1100: if(getmapusers("poring_c01") == 1) goto L_Champ; if(getmapusers("poring_c01") > 2) initnpctimer; if(getmapusers("poring_c01") == 2) goto champ; stopnpctimer; end; champ: announce "Mr. Manager: Last 2 Brave warriors are still alive!",0; sleep2 10000; if(getmapusers("poring_c01") == 1) goto L_Champ; if(getmapusers("poring_c01") > 1) initnpctimer; end; L_Champ: mapannounce "poring_c01","Mr. Banker: Please talk to me to get your prize..",0; hideoffnpc "Mr. Banker"; enablenpc "Mr. Banker"; pvpoff "poring_c01"; end; L_None: set getvariableofnpc( .Status,"LMS" ),0; disablenpc "Mr. Banker"; pvpoff "poring_c01"; end; } // == Mapflags poring_c01 mapflag nowarp poring_c01 mapflag nowarpto poring_c01 mapflag noteleport poring_c01 mapflag nosave poring_c01 mapflag nomemo poring_c01 mapflag nobranch bump!
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do you know how that works? is this % that will be triggered? or set to number of mobs before it will be triggered?or every X Minutes? bump* bump!
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what again sir do you want to have?my modules?
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while installing this voteforpoints from http://rathena.org/b...ote-for-points/ i got the error how to fix it
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while installing this voteforpoints from http://rathena.org/b...ote-for-points/ i got the error how to fix it i am using eathena svn http://??????/?module=voteforpoints [b] Critical Error[/b] [color=#000000] An error was encountered during the lifetime of the application.[/color][color=#000000] This could be due to a variety of problems, such as a bug in the application.[/color][color=#000000] [b]However, normally it is caused by [i]misconfiguration[/i].[/b][/color] [b] Exception Details[/b] [color=#000000] Error: [b]Flux_Error[/b][/color][color=#000000] Message: [i]MySQL error (SQLSTATE: 42000, ERROR: 1064): You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '' at line 1[/i][/color][color=#000000] File: /home/reviser/public_html/cp/lib/Flux/Connection/Statement.php:27[/color] File Line Function/Method /home/reviser/public_html/cp/modules/voteforpoints/index.php 18 Flux_Connection_Statement::execute() /home/reviser/public_html/cp/lib/Flux/Template.php 337 include() /home/reviser/public_html/cp/lib/Flux/Dispatcher.php 168 Flux_Template::render() /home/reviser/public_html/cp/index.php 174 Flux_Dispatcher::dispatch() [b] Exception Trace As String[/b] #0 /home/reviser/public_html/cp/modules/voteforpoints/index.php(18): Flux_Connection_Statement->execute() #1 /home/reviser/public_html/cp/lib/Flux/Template.php(337): include('/home/reviser/p...') #2 /home/reviser/public_html/cp/lib/Flux/Dispatcher.php(168): Flux_Template->render() #3 /home/reviser/public_html/cp/index.php(174): Flux_Dispatcher->dispatch(Array) [color=#000000][font=Monaco,]#4 {main}[/font][/color]
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sir what if i want it that script to be activate to 3 maps??how will i modify it also how does this work??is this % that will be triggered? or set to number of mobs before it will be triggered?or every X Minutes?
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i am requesting an anti bot for a specific map only the anti bot on that map only thank you i am using eathena svn
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im using eathena svn i will try this
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sir i have an error all privileges are checked Warning: Access denied for user 'revise_forum'@'74.63.245.245' (using password: YES) solved config_global.php From $INFO['sql_host'] = 'localhost'; To $INFO['sql_host'] = 'localhost:/tmp/mysql5.sock';
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how to make the prize to be set in the script not ingame because every server restart i should set the prize and i dont like it splendide,185,200,4 script Find the Mushroom 1084,{ mes "[ Find The Mushroom ]"; if(getgmlevel() < 90) { if(.Event==0) mes "There is no Find the Mushroom event."; else { mes "There is a Find the Mushroom event on now!"; mes "Location: "+ .Map$; mes "Prize: " + getitemname(.ItemID); mes "Number of Mushrooms: " + .Mushrooms; } close; } mes "Hello "+strcharinfo(0)+"! Please customize this event:"; Main: next; mes "[ Find The Mushroom ]"; switch(select("Item [" + getitemname(.ItemID) + "]:Start Event:End Event")) { case 1: mes "Which item would you like the Mushroom to drop?"; mes "Please input the item ID:"; input .ItemID; goto Main; case 2: mes "Starting the event now..."; set .Event,1; close2; goto OnStart; case 3: mes "Ending the event now..."; if(.Event) announce ""+strcharinfo(0)+" ended Find the Mushroom Event!",bc_all; killmonster .Map$,"All"; set .Event,0; close; } OnClock0400: OnClock0800: OnClock1200: OnClock1600: OnClock2300: OnStart: announce "Find the Mushroom : It's time to play Find the Mushroom!",0; sleep2 1000; set $@ran, rand(1,14); if ($@ran == 14) set .Map$,"alberta"; if ($@ran == 13) set .Map$,"umbala"; if ($@ran == 12) set .Map$,"niflheim"; if ($@ran == 11) set .Map$,"ayothaya"; if ($@ran == 10) set .Map$,"hugel"; if ($@ran == 9) set .Map$,"yuno"; if ($@ran == 8) set .Map$,"comodo"; if ($@ran == 7) set .Map$,"xmas"; if ($@ran == 6) set .Map$,"aldebaran"; if ($@ran == 5) set .Map$,"izlude"; if ($@ran == 4) set .Map$,"payon"; if ($@ran == 3) set .Map$,"geffen"; if ($@ran == 2) set .Map$,"morocc"; if ($@ran == 1) set .Map$,"prontera"; sleep2 1000; set $@ran2, rand(1,5); if ($@ran2 == 5) set .Mushrooms,"5"; if ($@ran2 == 4) set .Mushrooms,"4"; if ($@ran2 == 3) set .Mushrooms,"3"; if ($@ran2 == 2) set .Mushrooms,"2"; if ($@ran2 == 1) set .Mushrooms,"1"; announce "Find the Mushroom : The Mushroom has spawned in "+ .Map$ +"!",0; sleep2 10000; announce "Find the Mushroom : " + .Mushrooms + " Mushrooms have spawned in "+ .Map$ +"!",0; sleep2 10000; monster .Map$,0,0,"Don't kill me please!",1084,.Mushrooms,"Find the Mushroom::OnMobKilled"; end; OnMobKilled: mapannounce .Map$,"We've got a winner: " + strcharinfo(0) + " Congrats!",0; getitem .ItemID,2; set .Event,0; end; }
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its all correct sir
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how to install invision power board to may cpaneL?
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thank you bump!
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grf still doesnt work
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it was in eathena v4 but i cant download the file
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20185,New_Dark_Blue_Fairy_Wings,New_Dark_Blue_Fairy_Wings,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1185,{bonus bAllstats,+5;bonus bMaxHPrate,5; bonus bShortWeaponDamageReturn,10;bonus bMagicDamageReturn,10;},{},{} 20186,New_Dark_Cyan_Fairy_Wings,New_Dark_Cyan_Fairy_Wings,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1186,{bonus bAllstats,+5;bonus bMaxHPrate,5; bonus bShortWeaponDamageReturn,10;bonus bMagicDamageReturn,10;},{},{} 20187,New_Dark_Gold_Fairy_Wings,New_Dark_Gold_Fairy_Wings,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1187,{bonus bAllstats,+5;bonus bMaxHPrate,5; bonus bShortWeaponDamageReturn,10;bonus bMagicDamageReturn,10;},{},{} 20188,New_Dark_Green_Fairy_Wings,New_Dark_Green_Fairy_Wings,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1188,{bonus bAllstats,+5;bonus bMaxHPrate,5; bonus bShortWeaponDamageReturn,10;bonus bMagicDamageReturn,10;},{},{} 20189,New_Dark_Purple_Fairy_Wings,New_Dark_Purple_Fairy_Wings,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1189,{bonus bAllstats,+5;bonus bMaxHPrate,5; bonus bShortWeaponDamageReturn,10;bonus bMagicDamageReturn,10;},{},{} 20190,New_Dark_Red_Fairy_Wings,New_Dark_Red_Fairy_Wings,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1190,{bonus bAllstats,+5;bonus bMaxHPrate,5; bonus bShortWeaponDamageReturn,10;bonus bMagicDamageReturn,10;},{},{} 20191,Rastafari_Fairy_Wings,Rastafari_Fairy_Wings,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1191,{bonus bAllstats,+5;bonus bMaxHPrate,5; bonus bShortWeaponDamageReturn,10;bonus bMagicDamageReturn,10;},{},{} 20192,New_Black_Fairy_Wings,New_Black_Fairy_Wings,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1192,{bonus bAllstats,+5;bonus bMaxHPrate,5; bonus bShortWeaponDamageReturn,10;bonus bMagicDamageReturn,10;},{},{} 20193,New_Blue_Fairy_Wings,New_Blue_Fairy_Wings,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1193,{bonus bAllstats,+5;bonus bMaxHPrate,5; bonus bShortWeaponDamageReturn,10;bonus bMagicDamageReturn,10;},{},{} 20194,New_Cyan_Fairy_Wings,New_Cyan_Fairy_Wings,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1194,{bonus bAllstats,+5;bonus bMaxHPrate,5; bonus bShortWeaponDamageReturn,10;bonus bMagicDamageReturn,10;},{},{} 20195,New_Gold_Fairy_Wings,New_Gold_Fairy_Wings,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1195,{bonus bAllstats,+5;bonus bMaxHPrate,5; bonus bShortWeaponDamageReturn,10;bonus bMagicDamageReturn,10;},{},{} 20196,New_Green_Fairy_Wings,New_Green_Fairy_Wings,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1196,{bonus bAllstats,+5;bonus bMaxHPrate,5; bonus bShortWeaponDamageReturn,10;bonus bMagicDamageReturn,10;},{},{} 20197,New_Purple_Fairy_Wings,New_Purple_Fairy_Wings,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1197,{bonus bAllstats,+5;bonus bMaxHPrate,5; bonus bShortWeaponDamageReturn,10;bonus bMagicDamageReturn,10;},{},{} 20198,New_Red_Fairy_Wings,New_Red_Fairy_Wings,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1198,{bonus bAllstats,+5;bonus bMaxHPrate,5; bonus bShortWeaponDamageReturn,10;bonus bMagicDamageReturn,10;},{},{} 20199,New_White_Fairy_Wings,New_White_Fairy_Wings,5,100000,,10, ,10,,1,0xFFFFFFFF,7,2,1,,0,0,1199,{bonus bAllstats,+5;bonus bMaxHPrate,5; bonus bShortWeaponDamageReturn,10;bonus bMagicDamageReturn,10;},{},{}