Adjust values of column #3 (110, HPFactor) and #4 (700, HPMultiplicator).
Base MaxHP (before VIT, Baby, Upper, skills and items adjustments) is calculated as follows:
MaxHPn = 35 + n * HPMultiplicator / 100 + Fn
where
Fn = Fn-1 + (HPFactor * n + 50) / 100
F1 = 0
n is current Base Level.
You must not use variable for mapname in permanent monster spawns.
$mapname,150,150 .... wrong
prontera,150,150 .... OK
And you must not put permanent monster spawns inside another script.
map,x,y,d script ... {
map,x,y monster ... //wrong
}