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Stolao

Developer
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Everything posted by Stolao

  1. Ty helly that's the SQL one I was thinking about.
  2. https://github.com/rathena/rathena/blob/master/conf/import-tmpl/battle_conf.txt
  3. Welcome to the rAthena community, I'm glad your off to a somewhat good start and that you are able to figure most stuff out on your own. As for instance if your able to write the plot/text part of it I would be glad to help you as are most the staff here. Also another good source of help is the rAthena discord channel https://discord.gg/0XP9qqhUV9CgUALO
  4. i suppose you could use the swear filter built in, however i would not recommend it. other then that i cannot think of any way to filter chats.
  5. I have this buts it's a paid script. I think there was a free SQL query based one somewhere.
  6. 1) yes but alot of work 2) don't understand question. 3) easy yes 4) yes and no, its technical possible but it requires alot of src and client side hex edits
  7. Stolao

    Skull drop

    What git version are you using?
  8. Just got Odin Sphere remastered great game. As for upper portion have yoy tried putting a path from stairs to the throne, then maybe putting something small in the middle or maybe bringing water up closer a bit making area slightly smaller and less empty feeling.
  9. Looking at this it will work, however IG_ items have a weighted chance not all items have the same rate.Id use this and replace getitem with getitembound https://github.com/Stolao/Npc_Release/blob/master/Custom_Functions/F_ItemWeight.txt
  10. Stolao

    Item Group

    rAthena no longer uses const to define item groups but uses /src/map/script_constant.c If you don't want to do src you can use this https://github.com/Stolao/Npc_Release/blob/master/Custom_Functions/F_ItemWeight.txt
  11. Try the homunculus_db.txt
  12. OnPCLoadMapEvent: This special label triggers when a player steps in a map marked with the 'loadevent' mapflag and attaches its RID. The fact that this label requires a mapflag for it to work is because, otherwise, it'd be server-wide and trigger every time a player would change maps. Imagine the server load with 1,000 players (oh the pain...)
  13. I recommend sending it via mail use sql
  14. We don't have a set episode anymore.
  15. Replace sleep2 with a countdown.
  16. Thanks for responding so fast, will priest/high priest have it level 10 if I edit acolyte + monk?Hope to hear back from you again. Yes however they will have to add some of there own skill points into it
  17. Already working on an update which does have this feature should be out by next week. Just needs testing.
  18. Lower skill cap for monks in skill_tree_db.txt Make sure you do acolytes as well since they learn 10 when you job change level will not go down.
  19. i saw this and didn't get any thing from it .. is my server that i had downloaded through svn is 100% completed & updated as if i downloaded it through git ? No git is more up to date.
  20. I do not support for Hercules , I believe to make it work for them all you need to do in implement onpccalcevent but I may be mistaken.
  21. Id advice just search for "ninja" in the src and clone anything you find as your new class. As for the at command issue, its no longer stored there.
  22. One you should update, like really we don't even use svn anymore. And two let me see if I can find it or replicate error. And have yoy done any mods?
  23. Same got one
  24. works fine for me, are you letting activating pccalcevent (change map, add stats, add skill point, buff/debuff) after raising your weapon level?
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