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Pallas A

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Everything posted by Pallas A

  1. great design, excellent work congratulations on this new platform, I'm dying to start working with Borf 2.0 but I have this error:
  2. File Name: Coca-Cola PvP File Submitter: Pallas A File Submitted: 24 Apr 2014 File Category: Maps & 3D Resources Content Author: jRO and Coca-Cola Guild_vs3 com o tema de Coca-Cola (jRO), segue o mesmo estilo de prontera pvp e malaya pvp,viva o lado bom da vida! Enjoy! Click here to download this file
  3. então só remapear as texturas com uv
  4. Version 1.0

    1061 downloads

    Guild_vs3 com o tema de Coca-Cola (jRO), segue o mesmo estilo de prontera pvp e malaya pvp,viva o lado bom da vida! Enjoy!
    Free
  5. open a topic to help your problem
  6. hello, the issue of water level is connected to the black tiles that appears within the game, I think it has no connection to custom models, use water usually remains -20 or -100 ps: google trans.
  7. hello, I believe that your model does not have animation to fbx format you use, try to work in .3ds and convert rsm convert within the brow edit, by the way, you'll have to split your model that appears to be quite large, likely that the game causes crash map, also remember to check if the textures are bmp24 or tga 32, excuse my horrible English, I used google translator
  8. File Name: [Models] 3 Color lamp Wow File Submitter: Pallas A File Submitted: 19 Apr 2014 File Category: Models Content Author: Blizzard Contact https://www.facebook.com/pages/Pallas-Athena/202566129954646?ref=hl imported from world of warcraft models for ragnarok online good use and create your new map and share with the community Click here to download this file
  9. Version 1.0

    163 downloads

    Contact https://www.facebook.com/pages/Pallas-Athena/202566129954646?ref=hl imported from world of warcraft models for ragnarok online good use and create your new map and share with the community
    Free
  10. complicado mesmo cara, o que desanima em dar informações e guias é as pessoas se apropriar dos arquivos dos outros sem autorização, agora, sobre o tópico, tente usar texturas de 24 bits.
  11. olrox, link off http://www.xarple.com/ROMAPCONV1.9.zip re-up?
  12. effect 703 (rev 586) white light cone whit fireflies
  13. Good afternoon rathena community, finished one more related wow (mmo) work * Ideia do mapa Evening edition of a city of refuge, initially a guild point for large guilds, with several houses, fire pit for leisure, training point, Coliseum branches to break and train a pvp between the galley with cool sound effects, it was from this image developed and imagined the rest have preserved some elements and colors. * Video Youtube * ScreenShots Warriors Of The Night, Assemble!
  14. obrigado galera, não sei faler inglês corretamente, creio que seja elogios, <3 *-*
  15. Sorry the error is in English now (babylon translator). ^^
  16. Map inspired in asgard, I will show a little bit of input, the map is ready and functional. the time that I have spent hours working on it was 32 hours + / -, between searches of manipulating files and edits correct, color saturation among others, I particularly liked everything, especially the transparent trees falling water. ( Pt-br) - 35 models of wow. - 15 Textures of wow. - 4 Textures warcraft. - 2 Models of starcraft.
  17. That was it, thanks for the help, it was of great importance for my 3d development.
  18. Hello, I'm are in trouble with some custom models in game. I've imported wow models using 3d autodesk and 3ds max 7, after insert the materials into models using bmp 24 and targa 36 the RSM editor doesn't show any point without material. But Ingame some models are without parts... Someone can have a solution for fix this? ______________________________________________ in-game models Sorry for my bad English, google translator: S.
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