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iraciz

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Everything posted by iraciz

  1. Well I am having issues with the skill BS_WEAPONRESEARCH, In the newest rathena versions the attack is missing the targets with high flee eremes, shecil, wanderer and pvp the cart termination skill misses current version is rathena SVN 17516 I take by reference the Skill Weapon Research, in one of the lines it say that: The damage should be applied even on a missed attack! I AM ALSO MISSING NORMAL ATACKS THAT SHOULD DEAL AT LEAST 10 DMG Cart Termination can miss based on the player's hit and the target's flee. However, when the skill "misses", a small damaged hit is still guaranteed from Weaponry Research. This means the player will always have a chance to stun their opponent whether their attack "misses" or deals full damage. I dont consider fair to change my current version in order to get this back, this shouldn't be and is kinda dissapointing
  2. I will try everything my friend! you sure if I put langtype 0 I will still be able to read books and cataloges? I understand also that Langtype 0 mess up the palletes
  3. Hello guys I have an issue with those items, are not displaying the propper font or text color as they should any idea of whats happening? I am using rAthena revision 17516 exe 2012 04 10 those are the items 12304,Picture_Diary,Diary Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ setfont 4; },{},{} 12305,Mini_Heart,Mini Heart Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ setfont 5; },{},{} 12306,Newcomer,Freshman Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ setfont 6; },{},{} 12307,Kid,Kid Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ setfont 7; },{},{} 12308,Magic_Castle,Magic Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ setfont 8; },{},{} 12309,Bulging_Head,JJangu Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ setfont 9; },{},{} the item have to change the color of my font, and also the text, but for any reason is not happening I wonder if that could be the clientinfo langtype or diff (not sure if diff, because I tried everyhting and it do'nt change) bump I Realized that I was missing some files called Font inside my data folder I placed those inside but still not changing, I also have those inside the system folder, i also made a new grf with those files inside, but I dont see any change so far, any idea?
  4. I am using ShinsDiffpatcher with all plugins,, and not plain, am using weedifftools
  5. you can't! if you are planning to use it in combination with the ring of flame lord you better remove the skill from the item script. In orther to remove the delay you have to modify the skill_cast_db but tha measure will affect every sonic blow skill, not only the autocast
  6. this is awesome thank you so much! I will re edit this for my server, you know! more text in the main dialogue. Sir I have another question! Browsing the data folder, in questid2display.txt I found sort of an IMG adress for ech quest, do you have any Idea how those work? 4999#Extermination Crisis#SG_FEEL#QUE_NOIMAGE# is that a background image for the quest log? I want to place a custom one for a quest, any size requirements? format? specific directory?
  7. Help please! odes someone have the script for the frog hat quest? heres a picture
  8. Rathena svn 17516 I Set 3 woes in the Script generator, But When viewing all woe times,the npc only display 2 also the GM menu is not displaying, I use the npc with a lvl 99 gm account and it dont display the other options it should, liken start woe, end sesion etc etc
  9. Hello I need a Npc that can craft multiple items! Bulk Crafter It have to display a menu like this: - Create Poison Bottle - Create Elemental Converter <---- (when you choose this one open a new menu to select element choice) next; mes "please select the element to craft"; -fire -water -earth -wind -Create Acid Bottle -Create Bottle Grenade -Create Glistening Coat The required item to craft, have to be the original, and I want the Npc to take everything in my inventory and give me the bulk, if I have for example 30 scorpion tails, and 10 blank scrolls, the npc remove everything and give me back 10 fire elemental converter, and the same with the other items in the menu, if I have that many I dont want to craft item per item, just make the npc take everything and give me back all that Ican!
  10. Hello Do anyone have the cash vending system for SVN 17181 functional some steps in the other guide are missing, and dont display the same text to replace thanks in advance
  11. Awesome, me too Because sharp shoting and ninja shadw slash, has a chance to crit and both skills works with the paper card, or any other it would be greate t display the criticl for those
  12. Thank you! now it works, It show the critical animation But the skill dont show its original SKILL EFFECT and sound, Skill now just look like a normal attack. Sometimes it hit the single target before ending the casting, sometimes it dont display the attack animation of the char (just attack but stay steady) AND it dont display skill message on the char when freecast I think I´ll going to skip this one!
  13. is that part of the //Display damage line?
  14. Now it dont display errors, but also Dont show the crit animation BEFORE AFTER I think we are using different versions, maybe the line have to be other one in my version
  15. yes sir Im using SVN r17181 I place the mod in the line 3645 under case SN_SHARPSHOOTING: (here) case MA_SHARPSHOOTING: case NJ_KAMAITACHI: let me try yor line, to see what happens, my bad
  16. a lot of errors 1> skill.c 1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3646): error C2065: 'dmg' : identificador no declarado 1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3646): error C2224: el operando izquierdo de '.type' debe tener el tipo struct/union 1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2065: 'dmg' : identificador no declarado 1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2224: el operando izquierdo de '.dmotion' debe tener el tipo struct/union 1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2065: 'dmg' : identificador no declarado 1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2224: el operando izquierdo de '.amotion' debe tener el tipo struct/union 1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2065: 'dmg' : identificador no declarado 1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2224: el operando izquierdo de '.dmotion' debe tener el tipo struct/union 1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2065: 'damage' : identificador no declarado 1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2065: 'dmg' : identificador no declarado 1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2224: el operando izquierdo de '.div_' debe tener el tipo struct/union 1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2065: 'dmg' : identificador no declarado 1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2224: el operando izquierdo de '.type' debe tener el tipo struct/union 1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2065: 'dmg' : identificador no declarado 1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2224: el operando izquierdo de '.damage2' debe tener el tipo struct/union 1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2198: 'clif_damage' : no hay suficientes argumentos para la llamada
  17. Ok, any armor can be enchanted? we need a valid range to read current equiped armor, but I dont know it , realy need this too if(getequipid(16)==armor id){ // <--- a number o code to read current equiped armor .@id = getequipid(16); .@ref = getequiprefinerycnt(16); .@card1 = getequipcardid( 16, 0 ); .@card2 = getequipcardid( 16, 1 ); .@card3 = getequipcardid( 16, 2 ); .@card4 = getequipcardid( 16, 3 ); progressbar "ffff00",4; delitem2 .@id, 1, 1, .@ref, 0, .@card1, .@card2, .@card3, .@card4; getitem2 .@id, 1, 1, .@ref, 0, .@card1, .@card2, .@card3, 4739; // <---- +10 agi equip .@id; specialeffect2 618; close;
  18. Hello I need to find out a way to display critical attack effect, when sharpshoot attack becomes critical just like this picture I used to play servers that showed the critical hit animation after the sharpshooting attack, and it look gorgeous if anyone know how to do it please I will be more than glad thanks
  19. 2013-08-07 I changed my client! work like a charm! thanks
  20. Hi! is there any way to change a normal char name color into yellow? Like a GM but without the gm cloth sprite just the yellow name!
  21. IDVIEW RANGE IS TO HIGH! TRY A LOWER NUMBER! OR REMEMBER WHEN YOU DIFF YOUR CLIENT WHAT WAS THE MAX GEAR VIEW YOU DEFINED? .
  22. Not sure how you obtain this information? go to the php, login table and check the user id there
  23. HEy thanks Im done with it! Check it out! I works perfectly
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