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Aleos

Development Manager
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Everything posted by Aleos

  1. Open the document with Microsoft Word or some other text editing application that supports multiple languages. You may have to select that you want it to be set to Korean rather than Windows (default).
  2. The only SQL commands you should have to run are these two: UPDATE `global_reg_value` SET `str` = 'jobchange_level_3rd' WHERE `str` = 'jobchange_level2'; DROP TABLE `skillcooldown`; The rest of the stuff can be found in sql-files/updates. After that going straight from 3CeAM to rAthena works just fine.
  3. You can find it all in src/map/party.c in the function party_renewal_exp_mod(). Remember any changes you make you will need to recompile.
  4. Ah, it actually bolds the font and hides the party/guild name? I've tried /showname using 2012-04-10 and it just stays as the thin font. It doesn't seem to work at all.
  5. The diff that sets /showname by default would be a nice one to get back as well!
  6. I just used your tool, really great! Although my items are in GIF and many retained the pink transparency. I used Irfanview to convert the transparency quickly. I'm not sure how you handle your conversion but Irfanview was picking up 0, 254, and 255 as the palette colors for the pink. Maybe that will be helpful to you? Would be nice to have it resolved! I usually update every 3 months or so and using Irfanview manually is just time consuming and boring. ;-; Great program though!
  7. It'd be nice to have a monster sprite -> GIF creator.
  8. A dirty quick way, add this: map[i].noteleport = 1; // disallow teleport map[i].noreturn = 1; // disallow returns Add that in map_flags_init() in src/map/map.c after the jexp mapflag. This will disallow teleporting and returns on every single map on server load. Remember to recompile!
  9. Why hex it? Just change the image to a 1x1 pixel of the pink transparent color (Make sure it's the same file name of course). But the image should not show up as long as the `rename` field in the char table for that specific character is 0.
  10. It was meant to be an addon to Eden's script. But the original topic starter wants an actual command rather than a script.
  11. @kickall @mapexit That is the chain you need to follow. The kick all will forcefully make the server save all characters who are online. Then you can map exit safely.
  12. Aleos

    2012 Client

    Right clicking it and running it as an administrator is one step. It could also possibly be a mixture of diffs that you used. Which ones did you use?
  13. Aleos

    2012 Client

    It could be a multitude of things. Making sure you have the correct lua/data files, making sure your Setup.exe is ran correctly, etc. If you're having issues I would suggest you download the Basic rAthena Client from the Client Release section to help you test out and get you started.
  14. Aleos

    2012 Client

    Download Shin's Diff Patcher, download the client EXE you want. From the Diff Patcher select the EXE. Most of the new clients (2010 and beyond) don't really need a DIFF file anymore. You can use Shin's Diff Patcher Plugin which contains all the DIFFs for you. You can do that by selecting the drop down menu (Select patch engine) and pick the second option. I can't remember what the option is called since I don't have the patcher on this computer.
  15. Aleos

    2012 Client

    Possibly try this one. What's the point of using such a recent client? The emulator doesn't really support it. I would stick to 2011-03-15 (If you want mounts and costume system and fairly stable of 2011 clients) or 2010-07-30 (the most stable of them all).
  16. I have some questions about WoE:TE. How do you get to the Prontera and Aldebaran maps? Are they linked through from the cities or NPC? What do the treasure chests drop? What monsters are spawned in the dungeons? Are the Guardians the same as WoE:FE? Are the mechanics completely the same as WoE:FE? (Besides disabled classes/items/buffs) Are 3rd class disabled from getting to the castle maps or the realms (The map that links you to all the castles)? When the character enters and is rejected, are they sent back to their save point or outside of the warp? Or does it completely not let them go through the warp portal? Just some questions I had. If anyone knows anything more I would appreciate it!
  17. Aleos

    WoE:TE

    I don't have a kRO account so I can't really gather too much information on WoE:TE (Training Edition). I've tried Googling but it pulls up just the patch notes and little banters about it. Just some questions I have: How do you get to the Prontera and Aldebaran maps? Are they linked through from the cities or NPC? What do the treasure chests drop? Are the Guardians the same as WoE? Are the mechanics completely the same as WoE? (Besides disabled classes/items/buffs) Are 3rd class disabled from getting to the castle maps or the realms (The map that links you to all the castles)? When the character enteres and is rejected, are they sent back to their save point or outside of the warp? Or does it completely not let them go through the warp portal? Just some questions I had. If anyone knows anything more I would appreciate it!
  18. I don't use the eathena-start script because I like screen. It's easier to have script create the screen sessions for you automatically. Follow the Screen wiki to help you out. Pretty much all you have to do is install screen, make the Starting and Stopping files (from the wiki), run the chmod command I posted above, then run it. It gives you a pretty screen so you can easily run screen -r mapserver to see the console for the map server. Use CTRL + A + D to get out of screen because if you close the terminal with screen active it will kill the process.
  19. Run this command from your RO directory: chmod 700 *.sh *_sql Should be ample permissions to run the server.
  20. To my knowledge no. Do you get errors when you compile with REMODE set to 0?
  21. Personally I haven't compiled a clean version of rA. If you change REMODE to 0, "make clean", and "make sql", I don't see why it would cause issues from that.
  22. I suggest you check out the Compiling Wiki page. Compiling rA is the same as eA. Are you compiling on Windows or Linux?
  23. @Judas #if REMODE const char* item_db_name[] = { item_db_db, item_db_re_db, item_db2_db }; #else const char* item_db_name[] = { item_db_db, item_db2_db }; #endif @peopleperson49 If you go to src/map/config/Renewal.h you will find the REMODE setting which is default to 1. This means your server will be using the re folder by default. If you set REMODE to 0 then you will be using anything inside the pre-re folder. As for the @command settings, they have changed a bit. GMs are no longer given "levels" but rather "group IDs". In the config folder you will find the atcommand_athena.conf. In this file you can just set up aliases for @commands (ie: @baselevel -> @blvl). The new config you are looking for is called groups.conf. In there you can find what GM group gets what command. Just follow the structure to create your own groups.
  24. Thanks. Fixed it. There's an eA and rA version of patches.
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