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Napster

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Everything posted by Napster

  1. this problem limit by client i think you request diff hexing by @Ai4rei break cart limit level
  2. @Ai4rei Thank you for this update I have test great working now
  3. @xazax found problem with some item in resnametable ex. idnum2itemresnametable.txt 1141#นซวฐห# Iteminfo.lua identifiedDisplayName = "Immaterial Sword", identifiedResourceName = "นซวฐห", identifiedDescriptionName = { some word Disappear '' in Iteminfo.lua when convert file. please fix this thank you sir
  4. @Ai4rai Request increase the buffer size ZC_SAY_DIALOG (mes) void __thiscall CGameMode::Zc_Say_Dialog(CGameMode *this, const char *buf) { int v2; // ebx@1 unsigned int length; // ebx@1 int v4; // eax@2 UIFrameWnd *v5; // eax@4 char dialogSay[2051]; // [sp+Ch] [bp-804h]@2[/size][/font][/color] [color=#282828][font=helvetica, arial, sans-serif][size=3] this->m_isOnQuest = 1; HIWORD(v2) = 0; this->m_lastNaid = *((_DWORD *)buf + 1); LOWORD(v2) = *((_WORD *)buf + 1); length = v2 - 8; if ( g_serviceType == 10 ) { v4 = GetCharsetFromLang(0x1Fu); sprintf(dialogSay, "|%02x", v4); memcpy(&dialogSay[3], buf + 8, length); dialogSay[length + 3] = 0; } else { memcpy(dialogSay, buf + 8, length); dialogSay[length] = 0; } ... } Referance Topic Thank you
  5. I think it means. When players are used skill clocking and riding by new mount system The animation speed can be increased. I'm not sure. offcial server will be able to ride mount system cloking state or not.
  6. When setting enable // Client MD5 hash check // Check client hash? client_hash_check: yes Char Server Can't connect to Login server Show Wrong password s1/p1
  7. @judas read this and please confirm http://rathena.org/board/tracker/issue-6529-function-to-change-chararcters-names/
  8. Hi @KaimiShi I found problem this http://rathena.org/board/tracker/issue-6508-pallete-problem-with-newmounts-option-invisible/ I dont no what happen please check again thankyou : )
  9. Open pc.h change to #define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW|EQP_COSTUME_ROBE) /// Equip positions that use a visible sprite #if PACKETVER < 20110111 #define EQP_VISIBLE EQP_HELM #else #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME) #endif
  10. This problem for New-RagexeRE convert new files collection and dropitem to BMP 24 bits bit-map - 72 to 300 DPI
  11. I have suggest function convert compare item_db.txt (ea and ra) and compare item_db default folder data english data kro data other thank you
  12. @Request Extended Buying Store System
  13. quick fix i think for( i = 0; i < MAX_PARTY && p->party.member[i].online; i++ ) if( (pl_sd = p->data[i].sd) ) if(map_id2bl(pl_sd->bl.id)){ if(pl_sd->status.base_level < min){ script_pushint(st, 0); return 0; }else if(pl_sd->status.base_level > max){ script_pushint(st, 0); return 0; } c++; }
  14. Hi sir Judas you have hexed Enable 128 Hairstyle for never clients 2012 ?
  15. I am so sorry i found problem I forgot remove old config in items.conf
  16. yes I tested as you said but in game select windows show all : ( item_vending.txt remove item_zeny config set item_zeny: 0
  17. I have test last update 1.8.1 if i want use (cash + item) only but in game select windows show all (zeny+cash+item) bug ?
  18. I have test last update 1.8 conf/battle/feature.conf have item_id and item_vending.txt but use skill vending can't show the Select Window Server can't read all item_id in feature.conf what happen?! I thank this problem sort item_id in clif_vend Plz Confirm again
  19. Yes your script use progressbar is begin I think work progressbar "ffffff",.@fcast; if (rand(1,20) == 2) { getitem 6096,1; //Big Fish specialeffect EF_BUBBLE; mapannounce "brasilis","" + strcharinfo(0) + " has caught a Blue Fish!!!",bc_map,"0xff77ff"; end; }
  20. For eAthena Open npc.c find int npc_scriptcont(struct map_session_data* sd, int id) { nullpo_retr(1, sd); if( id != sd->npc_id ){ TBL_NPC* nd_sd=(TBL_NPC*)map_id2bl(sd->npc_id); TBL_NPC* nd=(TBL_NPC*)map_id2bl(id); ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).n", nd_sd?(char*)nd_sd->name:"'Unknown NPC'", (int)sd->npc_id, nd?(char*)nd->name:"'Unknown NPC'", (int)id); return 1; } if(id != fake_nd->bl.id) { // Not item script if ((npc_checknear(sd,map_id2bl(id))) == NULL){ ShowWarning("npc_scriptcont: failed npc_checknear test.n"); return 1; } } run_script_main(sd->st); return 0; } Replace int npc_scriptcont(struct map_session_data* sd, int id) { nullpo_retr(1, sd); if( id != sd->npc_id ){ TBL_NPC* nd_sd=(TBL_NPC*)map_id2bl(sd->npc_id); TBL_NPC* nd=(TBL_NPC*)map_id2bl(id); ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).n", nd_sd?(char*)nd_sd->name:"'Unknown NPC'", (int)sd->npc_id, nd?(char*)nd->name:"'Unknown NPC'", (int)id); return 1; } if(id != fake_nd->bl.id) { // Not item script if ((npc_checknear(sd,map_id2bl(id))) == NULL){ ShowWarning("npc_scriptcont: failed npc_checknear test.n"); return 1; } } // WPE can get to this point with a progressbar; we deny it. if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,gettick()) > 0 ) return 1; run_script_main(sd->st); return 0; } And Recomplie your server
  21. Thank you for fixed I have tested pass and perfect your src I suggest msg_athena.conf and used "clif_broadcast" show infomation this line
  22. Found Bug If file item_vending.txt is empty currency will be Zeny by default - I can't build shop - extended_vending: 1 - or chose any one currency in files item_vending.txt eg. cash default
  23. Skill with ID 243 will work in prontera... i must add it else: Confirm this problem and some skill can work in mapflag eg. vending skill
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