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Spre

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Everything posted by Spre

  1. looks like it is in status.c if( sd && sd->ud.skilltimer != INVALID_TIMER && (pc_checkskill(sd,SA_FREECAST) > 0 || sd->ud.skillid == LG_EXEEDBREAK) ) { if( sd->ud.skillid == LG_EXEEDBREAK ) speed_rate = 100 + 60 - (sd->ud.skilllv * 10); else speed_rate = 175 - 5 * pc_checkskill(sd,SA_FREECAST); }
  2. I havent relearned all new client stuff yet, but if i remember your client info and packetdb needs to be set at 29 or30 and make sure your mapserver loaded properly and is accepting connections.
  3. oh poop, those are like that in the svn i just forgot to edit the txt ones someone boobooed when they did that edit. bam fixedededed 13691,Freyja_Overcoat_Box,Freya's Clothes Box,18,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ rentitem 2369,604800; },{},{} 13692,Freyja_Boots_Box,Freya's Boots Box,18,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ rentitem 2428,604800; },{},{} 13693,Freyja_Cape_Box,Freya's Manteau Box,18,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ rentitem 2533,604800; },{},{}
  4. I would say have a invisible npc and have gms with level high enough use it, do it through a small sql query( we can do this right?) i can rough draft you one on my lunch break since i remembered to start gotomypc before i left for work.
  5. what revision? I was just testing something on *808 and it displayed fine. and do you have any custom source edits.
  6. Ok unless anything else is spotted this is the final diff, the one I believe is ready to comitt(unless I missed something small) FinalItemChanges.diff
  7. green peach but i think it is down at the moment if it ever comes back up, it has alot of sprites for mobs, gear etc.
  8. Spre

    FluxCP Warning

    read it.. is not allowed to connect to this MySQL server that is your problem. make sure your sql information is correct INCLUDING ip which should normally always be 127.0.0.1
  9. Finally some feedback! I have to believe they are official, as all i run right now is official kRO grfs and those have all the sprites and images and descriptions and what not and whooooa thanks joseph I just noticed that, I will get that fixed, that is no minor error that'll error sql in a heartbeat.
  10. Try to change your langtype into 0 or 1 uhh langtype 29 fixed that for me. and make sure you have your right packetver in packet_db.txt Judas, the april client seems to have an issue with lua files, what dated lua files should we be using for it., My main concern is one that hasn;t been answered but posted a few pages back with cmdonofflist value null(the client still runs) But the settings all revert to default 300x400 mouse exclusive no full screen, even with opensetup at the settings you choose yourself.
  11. inventory database. UPDATE `yourDBNAME`.`inventory` SET `refine` = '11' WHERE `inventory`.`id` =ID; each and every ID. that is the sql squery for that or you can load phpmyadmin go to inventory and use SELECT * FROM `inventory` LIMIT 0 , 5000 for example, The select every item you see with a refine of 12+ and set ALL to 11 using phpmyadmin, you can do that with it.
  12. I like providing them, it gives me something to do when I am bored. I was almost done with a linux one when my hosting took a doodoo and it is still not back up, boo.
  13. Spre

    Mora NPCs

    you can have this based on iROWiki That's all I got
  14. unless you inteded them to spawn like they do, I would use *monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>"}; the current way they spawn is bunched in a small area where users just wack wildly
  15. I don't see why not. I'd almost make sure a all the scripts are lua ready if i knew sketchy was more then 60% complete
  16. hey I can still post yay! So I am 3rd right? Sorry emistry couldn;t resist! But I +1 What emistry said
  17. this is what I see (Looking at your mapserver consol when loading script gives alot of detail. script error on npc/custom/poring1.txt line 62 parse_callfunc: not enough arguments, expected ',' 57 : announce "Time's Up! Start summoning now!",bc_blue; 58 : end; 59 : OnTimer51000: 60 : goto L_Start; 61 : end; * 62 : L_Start: areamonster "poring_w02",90,87,108,75,1798,100';' 63 : killmonsterall "poring_w02","All"; 64 : end; 65 : } This is the function areamonster "<map name>",<x1>,<y1>,<x2>,<y2>,"<name to show>",<mob id>,<amount>{,"<event label>"}; areamonster "poring_w02",90,87,108,75,"Some Name Here",1798,100; you also have the script saying it is in prontera, but mapname says poring_w02 Also Your killmonster all Portion takes effect immediately. Also Your timer just keeps looping . also your syntax for the header is wrong(this is the only thing I didnt fix for you) //- script Fountain -1,{ //OnWhisperGlobal: //if (getgmlevel() >= 65) goto admin; // mes "Use this wisely!"; //close; prontera.gat,154,210,4 script Breeze 111,{ if (getgmlevel() >= 65) goto admin; mes "You feel A slight breeze"; close; admin: mes "[Fountain]"; switch(select("Start Event:Not today")) { case 1: next; mes "[Fountain]"; mes "Ok then."; close2; goto L_announce; case 2: next; mes "[Fountain]"; mes "Bye..."; close; } L_announce: announce "[Fountain Event] is about to start in Poring Market!",bc_blue; initnpctimer; end; OnTimer10000: announce "Those who want to Join please proceed to the center of Poring Market! ",bc_blue; end; OnTimer20000: announce "I will summon 100 Treasure Chests that contains cool items inside!",bc_blue; end; OnTimer30000: announce "Last call to those who like to join!",bc_blue; end; OnTimer40000: announce "Last 10 seconds.",bc_blue; end; OnTimer45000: announce "Last 5 seconds.",bc_blue; end; OnTimer46000: announce "Last 4 seconds.",bc_blue; end; OnTimer47000: announce "Last 3 seconds.",bc_blue; end; OnTimer48000: announce "Last 2 seconds.",bc_blue; end; OnTimer49000: announce "Last 1 second.",bc_blue; end; OnTimer50000: announce "Time's Up! Start summoning now!",bc_blue; end; OnTimer51000: areamonster "poring_w02",90,87,108,75,"Some Name Here",1798,100; end; OnTimer76000: announce "Hurry 50 seconds left! ",bc_blue; end; OnTimer125000: killmonsterall "poring_w02","All"; stopnpctimer; end; } this version loads, summons at the right time, then gives users 75 seconds before killmonster is used, you need a timer before killmonster or they die immediately after spawning.
  18. Sketchy I love you Lots of serious gay in that ohyea LOTSOFGAY. Ok joking, But where did you end up on this. also NECRO POST!
  19. 1: Minor detail that will be fixed, they still loaded so, that'll get done before comitt 2: atleast one item has negative def at this time, unsigned can not go negative, and the only other difference is the range, and since there won;t be any item with def of 31k+ that doesn;t negatively effect it. *resurect egg shell* once it is in kRO if it does, has negative 7 def. 3 Oops haha good catch i didn't even see that on the ??? ones, for the second part, those items do not work and error the map-server, madoheal is not a defined function I just commented them out for now, but I should've place the script comments back in instead. The other databases not yet but I'll fly through those, I did re sql first because I use sql and I love sql and re is awesome. I am off to work right now though, I'll be back online at about quarter after 1am est Here is the new DIFF pre-re SQL re SQL and re TXT itemchanges.diff
  20. ok, Now Ring of flame lord and resonance, why are those erroring kRO renewal uhhhh 6/2010 client (i think 6-10-2010) Thos have been in kRO for the longest time, as a matter of fact in late 2009 I was using them? Also Korean Trinkit and jade ring cause a complete client crash, so those should be left blank. I am in final testing stages right now. Here we go. I don;t believe I forgot anything, I tested the following, Droping, getting, Viewing, Putting on. Error on none except what I didn't uncomment. Scripts that were commented out uncommented do not error the map server and seem to work. a few items still aren;t there, alot of those are non kRO items. on a side note: Lucky clip works fine, it does need its item script, AFTER it is confirmed. itemchanges.diff
  21. yea I know that last part, any way you can look at the aodai items? item # are 2361, 2362, 2363 see if they give you sprite errors? Myclient I don't think completely updated, and I have to head out to work soon, so I'll finish it up hopefully when I get out at 1am and post a patch.
  22. I ahve been going through the item DB the last few days, based on that bug report in the title, link here: bugreport:6714 upon Testing I only found a few of the commented out items/scripts were still undeveloped, Mainly madoheal on the repair items. A few items like the aodai have sprite errors(could just be my client though) But if noone has any issue with it, I am almost ready to submit the changes. alot of the commented out scripts it appears were from when the functions did not exist, and items from before there was sprite support in the client for them? anyway I needed thoughts on it, as this updates alot of items in the database makes them useable and or whole with their scripts, I think when i finished there were like 250+ items effected.
  23. What EXE date are you using, I have noticed Some exe's Suck really badly and you can;t create chars, and when you do, you have to relog to see them AND you can not ever log them in. Other then that, if you think it is a setup error, just dump your database, reimport the sql files and go from there.
  24. that wasn;t his question. How are you creating the accounts?
  25. Spre

    Updating SVN

    I recommend NOT running the server directory from your svn directory, then you do not have to worry about it, just update your svn, make all your custom edits, compile, copy over.
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