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EveeX

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Everything posted by EveeX

  1. prontera,150,114,4 script God Connection 811,{ mes "You can bring to life a old friend if you have a God item gift."; next; if (countitem(6293) < 1) end; input .@input$; set @success, atcommand ("@unjail "+.@input$); if(!@success) // Name no exist { mes "Something's wrong, maybe the player doesn't exist."; } else{ // Name Exists and delete item 6293. mes "Done!"; delitem 6293,1; close; } } Try this.
  2. prontera,150,114,4 script God Connection 811,{ mes "You can bring to life a old friend if you have a God item gift."; next; if (countitem(6293) < 1) end; input .@input$; set @success, atcommand ("@unjail "+.@input$); if(!@success) { mes "Something's wrong, maybe the player doesn't exist."; } else{ mes "Done!"; delitem 6293,1; close; } } The items delete because you put delitem after the input, so is obviusly what the item delete if the name is fails or is correctly. Try this.
  3. I know about mobevent but this is command custom, i don't know another form
  4. We need to see what the encoding is, to try to help you!
  5. To fix the error about the random drop items is: // Mapflag 'mobitemadder' (Zephyr) if( map[m].mobitemadder_droplist[0].mob_id == md->mob_id ) { // for( i = 1; i < sizeof( map[m].mobitemadder_droplist ); i = i + 1 ) <----- Change this for( i = 1; i < sizeof( map[m].mobitemadder_droplist[0].item_id ); i = i + 1 ) <----- Add this
  6. Amazing work, but needs a fix, i can work in that, someday i comment the solution in this post. +1 if you need
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