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ToiletMaster

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Posts posted by ToiletMaster

  1. x1, y1, x2, y2 are 2 coordinate points.

    In your images (that has 9 dots, on it), your X1+Y1 is the "Upper Left" point, and your X2+Y2 is your "Lower Right" point.

    So it goes like this: 1,1,9,9

     

    i did try that, but it seems that all the porings did not spawn there. it flew around the map mostly ._.

     

    if let's say i take your example there,

     

    that means on the upper left where i stood should be

     

    X1 = 1

    Y1 = 1

     

    then

     

    X2 = 9

    Y2 = 9

     

    am i right? if yes then it doesnt work T_T i tried on a small rectangle yet it doesn't spawn there

  2. well this is as far as my knowledge of troubleshooting knows >_>

     

    I have no other ideas what might be causing the problem right now.

     

    Sorry if i couldn't solve your problem.

  3. Hi guys this time i'm having small issues with permanent monster spawning.

     

    I have no problems spawning, but the area that i'd like them to spawn seems to be an issue for me.

     

    following the wiki from http://rathena.org/wiki/Permanent_Monster_Spawn

     

    It should be mapname, X1, Y1, X2, Y2<Tab>Monster<Tab>Other stuffs.

     

     

    This is how i wanted it to be. a rectangle shape actually

    Adding+Rectangle+Shape+to+Slide-001.png?

     

    so i believe it should look like this right? 

     

    1    
    2     Y1              Y2
    3
    4
    5
    6     X1               X2
    7
    8
    9
        1 2 3 4 5 6 7 8 9
    

     

    yet i cant seem to let them spawn inside that area.

  4. What client version are you using? Do you have the right packets and did you diff your client with the skip obscure something?

    Using my mobile right now so I can't give you the links.

    And make sure your mmo.h is set to your client date you're using as well

  5. Hmmm, okay then, i'll give you my configurations and perhaps it could help.

     

    My knowledge is still very low here compared to others lol

     

    // a machine with multiple interfaces.
    login_ip: 192.168.0.100 <------ must be Local IP address
     
    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Login Server Port
    login_port: 6900 <---- make sure port has been forwarded from your router.
    
    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    char_ip: 12.23.4.5 <---- place public ip address here
    

     

    map_athena.conf

    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    char_ip: 192.168.0.100 <--- Again local IP Address
    
    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    

     

    subnet.conf
    
    subnet: 255.255.255.0:public IP:public IP
    

     

    The 1.23.4.5 is just an example of public ip address

  6. okay why not try this, make sure all your configurations on your map_athena login_athena the ip are set to local IP.

     

    then make sure your subnet does have your local ip as well and then clientxml to your local ip and try entering then.

  7. Thanks syouji for the assistance, i appreciate it. I do believe i need to take up on your offer on this.

     

    i've tried placing it on a bigger map so cover the entire map out but it doesn't work.

     

    Sorry to take your time! I've sent you the file through PM /thx



    Edit:

     

    An amazingly great job by Syouji !

     

    He has taken the extra effort to personally helped me out on this issue and thus the sweat, tears, and hardwork did not go to waste!

     

    Thank you SO MUCH! 

  8. hmm, first off it's actually the wrong section lol, but what's your IP currently like in your clientinfo.xml?

     

    make sure that's local for you and public for everyone else. Because you can't connect back to your own public address while other people can.

  9. looks like it's not reading your data folder.

     

    What's your data.ini like?

     

    it should be

     

    0= YourRO.grf

    1=data.grf

    2=rdata.grf

     

    and make sure your grf is in a folder called data

     

    nothing else, that's the mistake i made last time which caused this problem xD.

     

    lemme know if it helps !

  10. Sorry for not being specific, and yes, it's Sanity Error Tile out of bounds.

     

    Is there any way to solve this problem? cause copy and paste crashes my browedit once this happens /sob

     

    Here's a picture to show the exact problem. However, i do know where i copied that made this though. Would deleting that part of the map help?

     

    (i've not tried it due to the error is too persistent and cause random crashes)

     

    Untitled-12_zpsf77d9929.jpg

     

    Untitled2-1_zps2fd1c3f6.jpg

     

    Again i've spent really too much on this map to throw it away T_T if this can be solved i'd be really REALLY grateful! 

  11. is there a step by step Tutorial, how i change the morocc maps?

    open the old_moc map with browedit (a software to make RO maps).

     

    go to save as,

     

    save as the name you wanted in your game then redo the mapcache and it should be working fine.

  12. Hi guys, seems that i'm receiving this error on my map all of a sudden.

     

    I've read the solution from http://rathena.org/board/topic/59518-resolved-problem-with-browedit/?hl=sanity

     

    but my custom map is the size of yuno apparently ._.

     

    and if i copy and paste the new map. it automatically crashes. Any help on this on other methods i could solve it?

     

    I've spent countless hours & days on this map T_T i'd really hate to make a new one T_T

  13. Hi there, i'm not sure whether is this the right place to post.

     

    Well anyhow, currently i seem to be having a small issue with my map.

     

    as some of the monsters spawn on the non movable GATs and people who use wing of fly could get stuck on the non movable gats.

     

    Is there any guide/wiki i'm missing? cant seem to find anything that relates back to this ._.

  14. Well it won't work with simple quest where the player can initialize the quest again and again, I forgot this possibility

     

    but I answered your request, so it's okay :rolleyes: (lol)

    sorry but i din't get this part lol,

     

    do you mind explaining it? xD

  15. Thanks capuche!

     

    Sorry but i did not mention the additional details in my mind (was a bit sleepy >_>) 

     

    i actually wanted to mean that he can only take 3 quest at the same time but once they're done then they can repeat that quest back.

     

    errr.... how do i put this lol..

     

    imagine i have 20 quest

     

    A B C D E F G ( all the way to 20 quest)

     

    Then he can take only A B C  or mix around as long as it's 3. 

     

    But let's say he's done with A then he can choose to either take A again or choose the other quests that he did not take as long as it doesn't exceed 3. 

  16. make a loop for running checkquest on quest list.

     

    or maybe record a variable to count how many quest you took.

    hmmm, but you're talking about if set example hunting == 2 right?

     

    but i'm talking about i have 20 quest available and they can take at max 3 only. or am i understanding it wrongly lol.

     

    please feel free to correct me

  17. Hi there guys,

     

    currently i'd like to ask how to place a limit on a quest if it reaches 3 and above?

     

    Lets say i have 20 quest available.

     

    If they take up 3 quest and above it'll state that you cant take anymore quest.

     

    Is it possible?

     

    so far this is what i've got so far. After putting the setquest

     

    would be like


     

    .@quest$ + 1
    

     

    and then start off with

     

    if (.@quest$ >= 3) {
    mes "you cant take anymore quest";
    close;
    }
    
  18. Hi guys,

     

    This is a funny request as... currently if let's say you're 5 cells away from the NPC.


    It'll state "you're not close enough"

     

    but once you're 5 cells within the npc,

    it'll state something else.

     

    Is it possible to make this up? Thanks!

     

     

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