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ToiletMaster

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Posts posted by ToiletMaster

  1. but it doesn't give me anymore errors xD for now that is hahahahaha

    Well this update cleaned the guild's buff of your guild test. You can clean it with the npc now.

    But if it works now forget it xD

     

     

    The important part was

    ALTER TABLE `guild` CHANGE `buff` `buff` varchar(255) NOT NULL default ''
    

    Alright thanks! hahaha honestly thanks alot for your help xD dint really had the time to test it out during the weekends but i've managed hahaha.

     

    so far it works great and fits the exact description of what i required! Thanks again capuche!

  2. i know i'm going to sound very stupid in this but i've searched quite some time yet i can't find it ._.

     

     

    UPDATE `guild` set `buff` = '';
    

    requires me to disable safe mode but i cant ._. i cant find that anywhere lol i've checked administration and everywhere i could think of!

     

     

    but it doesn't give me anymore errors xD for now that is hahahahaha

     

    thanks alot capuche!

  3. Edit :

     

    Just tested it out! This works AMAZING GREAT! i can't believe it lol thanks alot capuche! You're the best! hahaha thanks!

     

    It works amazingly great! I tried breakguild and form guild and it resets normally thanks!!!!

     

    This is exactly 100000% what i wanted!

     

    There is one problem though

     

    i keep getting this error once my agi is maxed level and upgrading the bless / kylie. it stays at lvl 5 also though while eating up the zeny.

     

    : DB error - Data truncated for column 'buff' at row 1
    [Debug]: at ..\src\map\script.c:14528 - update guild set buff = '1|1' where guild_id = 5
  4. 0 2 22:23:00 alter table guild add column buff varchar(255) NOT NULL default '' after emblem_data, add index (buff) Error Code: 1060. Duplicate column name 'buff'

    0.000 sec

     

     

    I'm getting an error on mysql upon testing this. (i'm not really familiar with MySQL so it'd be great if you could guide me along the way) >_<

     

    but seeing it's a duplicate name, i believe it should be done already? O_O

  5. Guild A can only possess 1 property. No worries on that part.

     

    Currently i just need the healers to be seperated on this part based on the upgrading. If possible adding a reset would be good too xD in case let's say that guild becomes inactive or somewhat where we can dispose and cleanse everything xD

     

    Hope it's not too much of a request that i'm asking

  6. yeah that's correct xD,but just to confirm this works with multiple npcs right? o_O if i make a new one it wont be affected and they have to reupgrade it am i right? or... (sorry if i cant test cause nowadays i'm spending my time outside instead of home T_T) but i'll definitely test once i get back home

  7. Edit :

     

    Hi there Capuche,

     

    i've tested it out and let me tell you that it works AMAZINGLY great! it's definitely what i wanted haha, but there's one small issue though, if you don't mind, would it be possible to make the upgrades individual?

     

    let's say he pays 10k to upgrade bless only. then agi and others are seperate basis.

     

    is it possible? if not then i'm fine with this. It's has been great so far xD

  8. That means others guild couldn't warp on the map ?

     

    Yup! I'll set an npc that warps the specific guilds to their specific places. Cause it's more or less kinda like a gathering point or their own "mini-castle" for them.

     

    I have done something but it's a little weird, feel free to hate it xD

    and it's global : all guild have access to the npc, but only the guildmaster can up the healer.

    bwt if you want to test it

    That's all i require hahah as long as only the guild master is able to upgrade the healer then that's all.  I'll be able to change it based on my part here XDDD.

    Aside from that... I dont think it's weird hahaha XD the code is pretty easy to understand for me XD (although i can't write like this, at least not in another 2-3 years).

     

     

    Thanks Capuche!

     

    Currently i'm not with my computer at the moment so i can't really test it out but by the looks of it,

     

    i dont think it'll be a problem xD.

     

    i managed to understand most of the configurations except the SQL part. (Mainly cause i've yet to venture into SQL. but soon!)

     

    Once i get home i'll test it out and let you know immediately! xD

     

    Thanks again!

  9. errr, let me put it this way lol no worries on the harrassing part haha the fact that you're helping me is already too kind xD.

     

    Example :

     

    Currently buff level = 1

     

    Agi level 1

    Bless level 1

     

    When anyone in that particular guild presses it, they'll receive this buff.

     

    However, once the guild master and only the guild master upgrades it.

     

    Let's say,

    Buff level = 2

     

    Agi level 2

    Bless level 3

     

    Then everyone inside that guild will get that buff.

     

    This is meant solely to that guild only. Other guilds will not be able to access nor talk to the NPC. (I'll seperate them in a map so it wont conflict out in anyway)

     

    if you require more information just let me know xD, sometimes my explaination might be a bit fuzzy and hard to understand lol

  10. it's support here haha !

     

    woops haha i meant support question :P cause honestly i couldn't find any commands that relates back to only the guild master can use it lol. i couldn't find this in the wiki. Maybe the script_commands would have more info xD.

     

    You mean the guildmaster make the exchange and he can get a superbuff or he allows his guildmember to get a superbuff too ?

     

    Meaning the guildmaster can only upgrade the buff and not anyone else. but everyone is allowed to use the buff.

     

    *explode(<dest_array>,<string>,<delimiter>)

    Breaks a string up into substrings based on the specified delimiter. Substrings

    will be stored within the specified string array. Only the 1st char of the

    delimiter parameter will be used. If an empty string is passed as a delimiter,

    the string will be placed in the array in it's original form.

     

    i have no clue at all for this lol, i'm guessing this is high level scripting >_>

    i'm still at junior level i guess xD.

     

    On a side note, (Honestly i think this is becoming a request lol, perhaps it should be moved? apologize for the inconvenience lol)

  11. Sorry if i dint clarify, but yeah, it's actually permanent per upgrade.

     

    one more side request if you dont mind, the guild master can only make the change.

     

    I can't seem to find that script command anywhere >_>




    not sure what explodes means here xD

     

    if you dont mind can you explain about it?

     

    edit: quote not working :(

  12. HI guys,

     

    Having an issue with scripting at the moment.

     

    Currently i have an npc that provides agi  & bless lvl 5 upon click the NPC.

     

    However, if let's say i'd like to add a feature that allows them to use zeny to upgrade the agi / bless and adding more buffs like kylie elison and the rest, how do i do that?

     

    The only method i could think of is putting 2 seperate npc and setting a variable each time they upgrade.

     

    like set upgrade,1;  then it'll be agi lvl 6 and bless lvl 5

     

    then set upgrade,2; will be agi lvl 6 and bless lvl 6.

     

    But if they mix around then it'll be hard to maintain this. Is there anything i'm missing currently?

     

    Thanks!

  13. Hi there guys,

     

    This questions is particularly for people who have slightly more experience in computer hardware as i'm currently facing one issue which is really really..... annoying me lol.

     

    Well first off, here's my specs for starters.

     

    Dell Vostro 3700

    Processor : i5 450m 2.4ghz up to 2.6ghz

    RAM : 3GB

    GPU : GT 330m | Intel HD Graphics

     

    So here's the problem, initially, my laptop is able to run crysis 2 smoothly and all, resident evil 5 DX 10 high settings without anti-aliasing was fine as well, no lag nor any spike at all.

     

    However as time goes by, i believe dust was the issue here and i was right, my laptop starting shutting down by itself once it reaches a certain temperature, (I've tried stress testing it and it was 100C to be exact before it shuts down).

     

    So, i was ignorant of this problem at first until it started happening more often till the point i couldn't play high end processing games. I needed a USB fan which was strong enough to blow at my ventilation to cool it down for me to play games. It worked for awhile but stopped in the future due to massive amounts of dust.

     

    So i sent it to a laptop specialist, they managed to resolve the issue including the price of breaking my wi-fi card,

     

    off topic:

    (When i told them it wasn't working, they said "You din't let us check your hardware before sending it for us to repair) i was like "omg" and i suck it up and got a USB wifi instead, normal speed but wasn't as good as my internal wi-fi card but it was a necessity i guess)

     

    Back To Topic:

     

    Once i got it back, My laptop looked like a real beauty this time! I went and played all games high again and it din't shut down. It was great till today. Just 2 days ago i was playing Tomb Raider and finished the game with decent settings. And now, not sure what happened, but it just continued to shut-down very quickly compared to before without reaching the heat.

     

    the problem has became so bad that, it wouldn't even allow to reach the main page before it shuts down! I've checked the Event Logs and it was "Unexpected Shutdown Occured".

     

    I managed to alt+tab on my game before it shut down to check the temperature and it was only 75, and then poof it shuts down. I dont think it's the dust problem this time since i serviced it for about 4 months only. Even browedit crashes my laptop!

     

    Again, this problem happened today. So i'm really at a loss here. Any advice from anyone? Should i do a reformat on my laptop or could it be a hardware issue?

     

    (I've switched to Intel Graphics HD to make sure i dont shut down so right it's fine as long as i dont switch my graphic card)


     

    ok, after really playing around i found out the cause lol,

     

    seems that my wiring for my charger is faulty. needs to adjust around then only can get the power ._.

     

    i feel kinda stupid after posting this lol. anyways, it's solved now lol

  14. Hi there guys,

     

    i seem to be facing an issue where when i'm editing my map and placing effects in,

     

    The loop time doesn't change. Therefore it's always 40 and it makes the map laggy.

     

    Therefore i've changed a few to 40000 which works great. but the rest can't be change.

     

    I did try closing and opening browedit but it doesn't work, now i've deleted all effects and this time it doesn't allow me to change a single value inside it.

     

    Any ideas? Thanks!

  15. not to mention the nulled boards have been modified, if you've gotten the wrong one and not sure how to use it,

     

    backdoor viruses might happen and your database might be endangered.

     

    Therefore, go legal! it's the best way!

    • Upvote 1
  16. Hi there guys, Here's a small problem with from the questid2display,

     

    as you can see the image here shows 10/-856 where it should be 10.

     

    Is there anything i'm doing wrong? This problem can be reproduced by relogging into the game. You'll see the 2nd value change.

    if you accept a new quest it'll state correctly 0/10.

     

    but if you relog, it becomes 0/-856.

    untitled_zps3f4e4252.jpg

     

    Any help? Thanks

  17. Here's how i do my quest scripts and an example xD

     

    quest_db

    // Quest Database
    //
    // Structure of Database:
    // Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,Quest Title
    81000,0,1002,10,0,0,0,0,"Hunting Porings";
    

     

    (This will give a small notification each time you kill a poring xD to know how many you've killed so far. (Not sure if it works for all client, i'm using 2012-04-10))

     

    NPC side

    -Usual header-
     
    if (checkquest (81000,HUNTING) == 2) {
    mes "[ToiletMaster]";
    mes "You've done it! Congratulations!";
    mes "Here's a great reward for you!";
    next;
    mes "[ToiletMaster]";
    mes "Just Kidding! :D";
    close; }
     
     
    mes "[ToiletMaster]";
    mes "I want you to kill 10 PORINGS!
    setquest 80010;
    close;
    
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