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Loren

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  1. Alright, is there a way to: Make critical % based? So say if you have 1 crit, that means you only have a 1% chance to hit crit. Make it so LUK no longer increases critical rate. Add a cap to crit. And make a base crit say everyone starts with 10% crit. Thanks.
  2. Wow, I guess I completely missed that lol. I was looking all over for that reference. Thank you.
  3. Is there a way to make it so stat points will only require 1 point per stat? IE STR will always require 1 point to increase its value.
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