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icabit

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Everything posted by icabit

  1. I was just wondering if someone could do something like this and if ever you will sell it how much would it cost me? basically what i need is a source mod that will give me stats that i want per refine for example the mod will read a certain txt file for example refine_bonus_effect.txt //legend of the things below //weapon lvl very understandable //stat= attribute it gives, could be str,agi,vit,dex,luk,int,attack,mattack,hp,sp or basically any item effect that you could add //quantity is the bonus of that specific stat. could be + or - //refinement lvls should not stack. example if your item is +10 it will only grant the stats of a +10 it will not carry over stats from +1 to 9 //refine lvl +1 <weaponlvl1>,<stat>:<quantity>,<stat>:<quantity>,until ";" <weaponlvl2>,<stat>:<quantity>,<stat>:<quantity>,until ";" <weaponlvl3>,<stat>:<quantity>,<stat>:<quantity>,until ";" <weaponlvl4>,<stat>:<quantity>,<stat>:<quantity>,until ";" <armor>,<stat>:<quantity>,<stat>:<quantity>,until ";" //refine lvl +2 <weaponlvl1>,<stat>:<quantity>,<stat>:<quantity>,until ";" <weaponlvl2>,<stat>:<quantity>,<stat>:<quantity>,until ";" <weaponlvl3>,<stat>:<quantity>,<stat>:<quantity>,until ";" <weaponlvl4>,<stat>:<quantity>,<stat>:<quantity>,until ";" <armor>,<stat>:<quantity>,<stat>:<quantity>,until ";" until reaches +20 or max_refine
  2. at last reply from experts now i can learn something new by comparing mine @emistry sorry i am still somehow confused how to used variables accordingly thx for the advice ill take note of that
  3. arrays can hold up to 128 items thats why there are 128 "none" in every global variable that i used so basically you can only use this with 128 gm's online at max (i think you could never ever have 128 gm's online at the same time >.<) unless we convert this npc to sql type of npc but for now i did it with txt version oh ya one last thing im still an amateur as a scripter
  4. im a bit sleepy at the moment. ill try to do it later >.> try modifying the script its easy
  5. ok this is a modification of http://rathena.org/b...gm-online-list/ credits to sir emistry http://pastebin.com/S8PhG53t so basically after you vend go pm npc:atmod type anything and press enter a message window will appear click yes then it will automatically update you status to afk/vending
  6. ok i finally did this and edited the stuffs when i replaced some frames in actor2 it became inverted vertically how to fix? if i make my image inverted(flip canvas vertical in ps cs 6) before i replace the frame in actor 2 it will show the right position BUT its all black thx for the information guys i really appreciated it without those clues you gave me i wont get to do anything xD case solved >.> i finally get it sorry for my noobness mod kindly lock the topic
  7. WOW this is kewl
  8. i dunno how to edit tga i tried using photoshop when i put it back to an actor2 i just dunno how to do it >_< god i suck i hope someone can make a guide for it >.< a vid even doing recoloring once is enough to learn thx dude
  9. Updated to 1.1 check download link for changelog thank you and have a nice day
  10. xD sorry i think flags will work on guild members of that castle if im not mistaken >.< v1.1: Added option to auto-kick players from inactive castles, warp option for active castles only, and support for multiple rewards. i shouldn't have asked my lame question at the 1st place i should read this instead xD
  11. +1 to this itemid1 to itemd2(with the glow) is a good idea but the problem with this is you need to duplicate every item in the server not unless you only choose some gears that you want to get a glow with another problem is you need a good spriter
  12. hopefully it will be tested i haven't got any feed backs yet dunno if this is really working properly
  13. how to save the frames >.> im very new to this actor2 im really sorry for my stupidity
  14. i hope euphy can add that in the next woe_setter update im not sure if its added right now since im still modifying my own emulator
  15. how do you do it? runes of power has a sprite file but it contains no frames/bmp files when i opened its act file it contains the sprite and animation but i dont know how i can recolor them is there anyone who can guide me through with this im noob at using actor and actor2 been trying to search google for some guides but yet i failed that's why it came down to this request heres the download link of the sprite http://spritereposit...runes-of-power/
  16. im sure noone will help you with this request. making that script will consume much time. if i were you, just study how to create scripts, so you can have your own. no offense i agree with nicoscene +1
  17. is it possible to add walls in all entrances of castles? on agit start walls of active castles will be removed on agit end walls will be restored in all castles guild members of that castle can still enter their castle using the flag so they can still get their treasure boxes just a question though
  18. agree with this
  19. icabit

    looking for

    ok i found it already! now i might need to find these items
  20. purgatory aura can someone share?
  21. purgatory aura ok i found it already! now i might need to find these items
  22. http://supportmii.com/ro1/Clients/ credits to Judas
  23. go to conf then script_athena.conf open it then look for this // Specifies whether or not each built-in function's arguments are checked for // correct type. When a function is given an argument different from what it // expects, a warning is thrown before the function is ran anyway. // Default: yes warn_func_mismatch_argtypes: yes change it to no then restart your server warning and debugs aren't bad unless you see there is ERROR this is my opinion Correct me if im wrong
  24. maybe someone who are experts witch modification can do this maybe someone in paid section(since this might take time) not sure
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