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PokemonRO

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Everything posted by PokemonRO

  1. battle.c case AS_SONICBLOW: if (sc && sc->data[sC_SPIRIT] && sc->data[sC_SPIRIT]->val2 == SL_ASSASIN) ATK_ADDRATE(map_flag_gvg(src->m)?25:50); //+25% dmg on woe/+100% dmg on nonwoe
  2. Surprised nobody answered this one! 1. Put that file auto-restarter.sh in your rathena folder. 2. make sure you chmod so you don't get any permission errors when running it 3. make sure your server is off with ./athena-start stop and then use ./auto-restarter.sh to run your server. If the login/char/map server every fail and go offline, it will automatically boot that server back up for you. The main thing here is when you start the server, don't use ./athena-start start, but use ./auto-restarter.sh
  3. Oh, also remember to chmod configure as well incase you do any recompiling in the future!
  4. Sorry this method didn't work! My pet didn't attack the same mob id. Thank you so much clyde for the source fix, it worked like a charm
  5. Got a weird problem here, is there a code in the source that is not allowing pets to attack the mob? Example: If I made doppelganger into a pet and it supports me and helps by attacking mobs, it will attack all other mobs EXCEPT another doppelganger. So essentially, pet mobs won't attack other mobs that are the same mob id
  6. My server uses a custom clientinfo.xml, basically the client reads off a different name of the xml file, so yes. I can actually see her logging in, it says "login ok" and then she gets a failed to connect on the char selection screen. I also told her to forward her ports for 6900 on both windows firewall and her router, still same error. I can see her logging in on the server, but she can't get to the char select server, immediately failed to connect like something is blocking her connection. This is only her too, everyone else is okay which is strange
  7. Reviving this topic because it is happening to one of my players. Everyone is able to connect except her. In the login log, it says the user "login ok" and she succesfully logs in, however; right after server select screen and logging with her info, she gets "Failed to connect" This only happens to her though, everyone else can connect fine. There are no IP bans, no IP denys from host, no account bans.
  8. The atcommand logs you out and forces you to relog on your char and yeah it strips your items
  9. what about in your map_index.txt and your maps_athena.conf? If you can find the map in there, you can rename the actual mapfile that you have, the 3 files, and recache it with mapcache.exe
  10. PokemonRO

    voting...

    Got a screenshot of it?
  11. I say just get a fresh version of mob_db from rathena svn =)
  12. @Euphy Wasn't aware you could do that right on the item script. Very cool stuff you can use a callfunc script on item, which I would have done originally. callfunc changesex; and then have an npc script function that uses changesex
  13. Correct me if I am wrong, but I think it has to do with the client. You need to diff the client
  14. For flux CP, in the account/view, I am trying to change the font color for the echo character name. All I found was in the account/view.php directory was the function that called the characters name. <?php echo $this->linkToCharacter($char->char_id, $char->name, $serverName) ?> I've tried numerous stuff like Span Class and font color but it didn't work. All I am trying to do is change the color of the font in that echo function. Hopefully someone can help, thanks!
  15. I use the race of the day script, really really good, so +1 on that one.
  16. I have never made a script like this before, but I think I know how you can do it. 1. You have the floating script and it works right? 2. You could make an NPC that is like onhour or onclock that it checks sql on how many players are online, so like you said if it was 50+ it would use enablenpc on floating rates or disable it if its less than 35. This is an interesting script, hope my advice helps.
  17. I had this problem in the past too, if your revision is older it doesn't recognize it. I had to update my revision
  18. Oh sorry on a certain part okay, i thought it was just a map, You can maybe use this mapname,x,y,0 script ontouch -1,3,3,{ OnTouch: warp "mapname",x,y; close; } the -1,3,3 specifics the cell range, so if you can specifiy the x and y cell range of that part of the map and put an npc there, you can make them warp back to town
  19. yah, you are missing the image files from collection and item in the texture folder. The directories cyber used are in unicode language, there is ascii language as well if your grf uses that instead.
  20. There was an auraset source code that I think would be great for this. Try searching for that source mod
  21. An easy way is to make the commands turned on and off using an npc with a delay on the npc or else someone will need to give you source code for it
  22. I was having this error as well. I have source coded it so that all items are already identified upon drop, I'll keep this post updated if theres any errors still
  23. you may need to change exp_homun.txt too
  24. source code. Try looking at skill.c
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