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Posts posted by Forshaken
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On 3/28/2020 at 3:26 AM, iubantot said:
Get an up-to-date KRO folder
Everytime i change job into Star Emperor and Soul Reaper it shows novice sprite xD
On 4/3/2020 at 1:17 AM, kodkodkub said:try using this https://github.com/llchrisll/ROenglishRE
which file do i need to copy?
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4 hours ago, X-EcutiOnner said:
You can do this with ResHacker, See Manifest and find string "requireAdministrator" replaced with "asInvoker"... All done!!!
Sorry but im not familiar with ResHacker is it for PC or client?
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Someone who knows how to remove admin privileges when running the client?
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On 3/16/2020 at 7:11 PM, Emistry said:
with the updated rA emulator, you could actually achieve the same feature using this method
- script Sample -1,{ OnPCStatCalcEvent: if (EXTRA_BONUS == 0) end; else if (EXTRA_BONUS == 1) { bonus bStr, 10; } else if (EXTRA_BONUS == 2) { bonus bStr, 20; } else if (EXTRA_BONUS == 3) { bonus bStr, 30; } end; }
Thank you
On 3/17/2020 at 6:18 AM, Kinkykids said:1 problem with the OnPCStatCalcEvent: is that npcs and/or items that use the sc_start script will conflict and clear out the passive bonuses given.
issue: sc_start does not call for OnPCStatCalcEvent even tho sc_start actually recalculates a character's stats.
it works on me and no prob with npc with sc bonuses
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14 hours ago, Takuyakii said:
How? can you comment here how ? and can you paste the code herE?
Do you got my previous error?
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1 hour ago, Takuyakii said:
can i have the link of the patch?
can someone update this ? thanks !
Fixed
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Please let me share my 3 new versions of SC_ITEMSCRIPT. SC_ITEMSCRIPT source code is already embedded on the latest emulator so i will just share my source codes for the version 2 - 4 of SC_ITEMSCRIPT. This function is very usefull in different ways but for me i used it to get an effect from an item without having the actuall item on my storage,inventory or equipment and use it as a additional buff.
SC_ITEMSCRIPT: Additional bonus effect/buff can be dispell by dispell skill and on death.
SC_ITEMSCRIPT2: Additional bonus effect/buff can be dispell by dispell skill but not on death.
SC_ITEMSCRIPT3: Additional bonus effect/buff can be dispell on dearth but not by dispell skill.
SC_ITEMSCRIPT4: Additional bonus effect/buff cannot by dispell by dispell skill nor on death.
I know it is an easy script but the idea is useful.
- script samplebuff -1,{
OnPCLoginEvent:
//sc_start sc_itemscript,<duration(- value for unlimited duration and + for limited duration)>,<itemid>;
//use SC_ITEMSCRIPT for buff dispellable by death and dispell skill
//use SC_ITEMSCRIPT2 for buff not dispellable by death but dispellable by dispell skill
//use SC_ITEMSCRIPT3 for buff not dispellable by dispell skill but dispellable by death
//use SC_ITEMSCRIPT4 for buff not dispellable by dispell skill and dispell skill
//This script use gives 10% Fire resistance from Ring of Flame lord effect permanently (it cannot be dispell by dispell skill nor on death)
SC_START SC_ITEMSCRIPT4,-1,2678;//additional effect(1000=1sec)
end;
}- 1
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On 11/26/2019 at 10:20 AM, coomode said:
is it working on you?
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19 hours ago, Zack- said:
I think you want to make charm system use this link for references https://rathena.org/board/topic/97172-charms-items-effect-to-work-while-in-inventory/
I got this error on that thread
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On 12/30/2019 at 12:06 AM, Zeiyan said:
try replacing that with this: sc_start(src,bl,sc_atk,100,skill_lv,skill_get_time(skill_id, skill_lv)));
My client crash everytime i used strip skills
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On 12/19/2019 at 9:19 PM, Zeiyan said:
Yes. I am.
Can you post here your source codes?
On 12/19/2019 at 9:19 PM, Zeiyan said:Yes. I am.
i got an error on this line
sc_start(bl, sc_atk, 100, skill_lv, d); -
On 11/21/2019 at 6:18 PM, Zeiyan said:
works amazing for me. thank you
Are you using latest rathena files?
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Please help me on GTB script bonus bNoMagicDamage,n; the n value is not working. I tried to adjust it but the magic resistance is still on 100%. I also tried changing gtb_sc_immunity to 25 but stil it is not working
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On 9/2/2019 at 11:31 PM, sader1992 said:
in my opinion , "ragnarok hosting services" is a scam (OFC IT'S ONLY MY OPINION)
why don't you try to buy a normal vps with the system/ip/protection/specs you want and install rAthena in it using https://github.com/rathena/rathena/wiki ?
it would take some work , but again (in my opinion) if you can't setup a server from 0 , don't open one , or look for a partner that can do it
in the future you will find bugs/problems in the server , you can't fix it if you don't know the basic
just use google and search for a vps with low ping , low price ,1gig ram or more if you want , 10gig storage or more if you want , 1core or more if you want
i would suggest Debian 9 2gig ram 2core
Sadder can u please give me a legit VPS company because NFO server is blocked here on our hotel apartment.
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Anyone who can give me a legit hosting server and company?
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I made a script for this one. It enables us to use it as a command. It also allows us to fully customize our fake characters. It may not be a good and clean scripting but just to give a good start for the beginners.
Is there a way to kill the created fake character? I can only killed or clear fake characters when I reload scripts. Please reply :D.
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On 7/29/2019 at 8:18 PM, rapalooza said:
Put the file rapa_flag.gr2 in your data/model/3dmob/ folder...
Than you modify jobname.lua/lub wich is located inside \data\luafiles514\lua files\datainfo\
at this line [jobtbl.JT_GUILD_FLAG] = "rapa_flag.gr2", <- the gr2 file would have the orignal flag name which I forgot but you got the point...
Hope you get it ;]I already followed the steps that you gave to me but still the original flag sprite is showing , not the new one.
On 7/29/2019 at 8:18 PM, rapalooza said:Put the file rapa_flag.gr2 in your data/model/3dmob/ folder...
Than you modify jobname.lua/lub wich is located inside \data\luafiles514\lua files\datainfo\
at this line [jobtbl.JT_GUILD_FLAG] = "rapa_flag.gr2", <- the gr2 file would have the orignal flag name which I forgot but you got the point...
Hope you get it ;]and also i tried to change the rapa_flag.gr2 into guildflag90_1.gr2 but this happens.
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On 5/2/2019 at 8:38 PM, rapalooza said:
Custom Flag GR2
Hello once again... ;]
Here to bring you guys this GR2 edit of the old guild flag that i've made years ago.This release features a more high resolution mesh with a 2 sided flag, showing the emblem in both sides. It means that you can overlap 2 flags with 2 oposite directions to generate a cool effect. You can do what you want.
The instalation:
- at jobname.lua/lub:
-- [jobtbl.JT_GUILD_FLAG] = "rapa_flag.gr2",note that you cannot have the _1 at the end of de .gr2 filename since it brings the 3dmob_bones into action and we dont want that.
some cons:
- since it is a high res model it takes longer to load ( affects map loading time )
- the positioning of a 3D gr2 mob is always very glichy, for example the final position after movement is diferent from deafault 8 directional.. so you can come up with some ideas to position it right. For example, doing a OnInit: walknpc... to make it walk to the direction you want it to face...Video: ( Was recording other stuff but the model appear on screen, don't mind what i'm doing... )
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Submitter
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Submitted05/02/2019
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Category
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Video
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Content AuthorraPalooza
How to use this?
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13 minutes ago, gahliesolated said:
thanks...
Dont forget to include the directory file including its file name on script_custom file
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47 minutes ago, gahliesolated said:
where to put this mall.txt file? do i need to recompile my server with this?
Put that file on npc directory
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Costume any equipment
in Source Releases
Posted
@Seravy Please fix the bug on job restriction on costume side and when you want to put an effect on costume items, effects doesnt apply