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Posts posted by Forshaken
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Can i ask for Strip gear bypass and tarot bypass soruce code?.. The source codes on source releases is outdated. Thanks in Advance
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The script is not working on card effect.. Calculation is not accurate.
Just for additional Info. -
20 hours ago, sader1992 said:
the other post is in the wrong section
you can't do this with a script , you need a src edit if there is no config for that , and i think there isn't
but it is possible with source code editing right?
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Please disregard this post.. wrong section sorry
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Good Day!! Is it possible to base the pet catch rate on their remaining hp?
Condition: Low HP makes the Catch rate higher just like pokemon catch rate system. -
I dont get what was the meaning of those directories.. I was doing manual source update.. how to embed these source scripts?
On 6/15/2019 at 9:27 PM, DrKraken said:follow the instruction. but there's a error in the code
got it working now
On 6/16/2019 at 9:55 PM, DrKraken said:how? can you teach me?
just follow the instructions
On 6/17/2019 at 3:18 PM, DrKraken said:can you help me to solve the problem?
what error you got?
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Can anyone make a script for @lock command which locks the players ability to trade,dropitem,use skill,and open storage when you put your in game password and @unlock command for reverting everything using your password too. The password should be different with the pass of your account. Thanks in advance
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On 9/24/2015 at 5:33 AM, Emistry said:
How to make it Running forward text?
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7 minutes ago, Slammer said:
have you tried patch nemo with:
-Disable Packet encryption
setting server:
\src\config\packets.h#ifndef PACKET_OBFUSCATION
//#define PACKET_OBFUSCATION// Define these insidesrc/custom/defines_pre.hpp or src/custom/defines_post.hpp
//#define PACKET_OBFUSCATION_KEY1 <key1>
//#define PACKET_OBFUSCATION_KEY2 <key2>
//#define PACKET_OBFUSCATION_KEY3 <key3>/// Comment this to disable warnings for missing client side encryption
//#define PACKET_OBFUSCATION_WARNto:
#ifndef PACKET_OBFUSCATION
#define PACKET_OBFUSCATION// Define these insidesrc/custom/defines_pre.hpp or src/custom/defines_post.hpp
//#define PACKET_OBFUSCATION_KEY1 <key1>
//#define PACKET_OBFUSCATION_KEY2 <key2>
//#define PACKET_OBFUSCATION_KEY3 <key3>/// Comment this to disable warnings for missing client side encryption
#define PACKET_OBFUSCATION_WARNyes i disabled packet enryption on my exe and on packet.h
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On 8/5/2018 at 2:41 PM, crazyarashi said:
You need to copy it 1 by 1 though since the structure is different. just add the quest id's you need. well if you dont want the hassle better downgrade the client
Can you please teach us on how to fix this? Newbie here :D.
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On 4/19/2019 at 12:46 PM, Slammer said:
exe date?
if you use 20180621
edit: src\config\packets.h#ifndef PACKETVER
/// Do NOT edit this line! To set your client version, please do this instead:
/// In Windows: Add this line in your src\custom\defines_pre.hpp file: #define PACKETVER YYYYMMDD
/// In Linux: The same as above or run the following command: ./configure --enable-packetver=YYYYMMDD
#define PACKETVER 20180621
#endifAlready did but still it is to hard to get in. I can go inside the game but it is too hard to get in
Seems like something is blocking my connection from server to my client that causes the inconsistency of the connections.
20170614
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I log in multiple times before i get in. I dont know what is the problem. Most of the time it says.Rejected from the server(3),failed to connect to server,disconnected from server and server is closed (1). Help me to find out what might be the problem. Thanks in Advance
Utility: No double login in one map ip and gepard unique_id
in Utility Script Releases
Posted
what is this DB error?