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Everything posted by rakuzas
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Quests, Games: Yuchinin Item Hunting
rakuzas replied to yuchinin's topic in Game, Event, Quest Script Releases
Hmm.. How did you working? I just tried again.. And same error.. Weird.. Haha.. Even try put common library in the item_hunting script.. also same.. Hmm.. -
(SOLVED) DEBUG shown on map-server console everytime player drop item or get item
rakuzas replied to rakuzas's question in General Support
I recheck in the interserver all fine.. Then recheck my database also fine.. Then.. Recheck at log_athena.conf.. And this line was //log_pick_db: picklog So uncomment and its works.. Thank you.. -
Hello, I already use latest rathena and recompile.. Also already import new SQL from import folder.. But every time player drop or get item.. will shows this DB Error.. In my core.h : /// uncomment to enable query_sql script command and mysql logs to function on it's own thread /// be aware this feature is under tests and you should use at your own risk, we however /// welcome any feedback you may have regarding this feature, please send us all bug reports. //#define BETA_THREAD_TEST In my log.c : #ifdef BETA_THREAD_TEST char entry[512]; int e_length = 0; e_length = sprintf(entry, LOG_QUERY " INTO `%s` (`time`, `char_id`, `type`, `nameid`, `amount`, `refine`, `card0`, `card1`, `card2`, `card3`, `map`, `unique_id`, `bound`) VALUES (NOW(), '%d', '%c', '%hu', '%d', '%d', '%hu', '%hu', '%hu', '%hu', '%s', '%"PRIu64"', '%d')", log_config.log_pick, id, log_picktype2char(type), itm->nameid, amount, itm->refine, itm->card[0], itm->card[1], itm->card[2], itm->card[3], map[m].name?map[m].name:"", itm->unique_id, itm->bound); queryThread_log(entry,e_length); #else if( SQL_ERROR == Sql_Query(logmysql_handle, LOG_QUERY " INTO `%s` (`time`, `char_id`, `type`, `nameid`, `amount`, `refine`, `card0`, `card1`, `card2`, `card3`, `map`, `unique_id`, `bound`) VALUES (NOW(), '%d', '%c', '%hu', '%d', '%d', '%hu', '%hu', '%hu', '%hu', '%s', '%"PRIu64"', '%d')", log_config.log_pick, id, log_picktype2char(type), itm->nameid, amount, itm->refine, itm->card[0], itm->card[1], itm->card[2], itm->card[3], map[m].name?map[m].name:"", itm->unique_id, itm->bound) ) { Sql_ShowDebug(logmysql_handle); return; } #endif line 229 in log.c : Sql_ShowDebug(logmysql_handle); So.. Any idea how to fix this? Thanks..
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Yes.. And dress room working fine for 2015 client.. Then I upgrade into 2017 client and dress room not properly working.. Char with Gene or Sura will crashed the client when talking to dress room npc.. IDK why.. So right now I make custom npc which just change the bodystyle without opening dress room..
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have any idea why dressroom crashed on certain job when using 2017 client? The char which crashed is Sura, Gene..
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Quests, Games: Yuchinin Item Hunting
rakuzas replied to yuchinin's topic in Game, Event, Quest Script Releases
Ehhh? I already include it.. Maybe Im missing something and will recheck again.. Thanks for information.. -
(SOLVED) all scripts using sleep2 shown debug in console.. How to fix this?
rakuzas replied to rakuzas's question in Scripting Support
Ahhh.. It does fix it.. Why I not test it before.. Now it all works.. Thanks a lot.. -
Hello, I just notice this and all scripts using sleep2 got error.. And mining script I use also not working properly and got too many debug message.. How can I fix this? In script_commands.txt *sleep {<milliseconds>}; *sleep2 {<milliseconds>}; *awake "<NPC name>"; These commands are used to control the pause of a NPC. sleep and sleep2 will pause the script for the given amount of milliseconds. Awake is used to cancel a sleep. When awake is called on a NPC it will run as if the sleep timer ran out, and thus making the script continue. Sleep and sleep2 basically do the same, but the main difference is that sleep will not keep the rid, while sleep2 does. Also sleep2 will stop the script if there is no unit attached. Examples: sleep 10000; //pause the script for 10 seconds and ditch the RID (so no player is attached anymore) sleep2 5000; //pause the script for 5 seconds, and continue with the RID attached. awake "NPC"; //Cancels any running sleep timers on the NPC 'NPC'. EDIT : SOLVED!
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Quests, Games: Yuchinin Item Hunting
rakuzas replied to yuchinin's topic in Game, Event, Quest Script Releases
Hi, I got few error and already included your library.. Did I do wrong? Or need to setup something else? -
mine works.. but sometime it hang or black screen when open 3 or more client at once when keep ALT+TAB.. Sometime the mouse not properly align after we open other window like browser or other aplication.. To fix this I need to properly click the client from taskbar to fix this.. Have any idea to fix this?
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Job Sprite: Third Job Costumes & New Classes: Corrected
rakuzas replied to Haziel's topic in Sprites & Pallette Downloads
Is it only me.. Or 2017 client have issue with Dress Room and make player crash? Especially Gene? Weird.. Im using this files.. But 2015 client working fine.. -
Hmmm.. is this fixed player crashed when change map or teleport or force-kick from map (timed out)?
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Not support I guess.. As I already disabled the hairstyle and use default only..
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Hello, Recently rAthena updated the refine_db.txt into refine_db.yml.. And after update.. Somehow my player not get the def usually they got after refine.. There is also no def added even after refine +20.. Im not sure what is wrong.. So I posted here with my refine_db.yml too.. Do I need to edit other things too? # This file is a part of rAthena++. # Copyright(C) 2017 rAthena Development Team # https://rathena.org - https://github.com/rathena # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # ########################################################################### # Renewal Refine Database ########################################################################### Armor: StatsPerLevel: 0 RandomBonusStartLevel: 0 RandomBonusValue: 0 Costs: - Type: REFINE_COST_NORMAL Price: 2000 Material: 985 - Type: REFINE_COST_OVER10 Price: 100000 Material: 6223 - Type: REFINE_COST_HD Price: 20000 Material: 6241 - Type: REFINE_COST_ENRICHED Price: 2000 Material: 7619 - Type: REFINE_COST_OVER10_HD Price: 100000 Material: 6225 Rates: - Level: 1 Bonus: 100 - Level: 2 Bonus: 100 - Level: 3 Bonus: 100 - Level: 4 Bonus: 100 - Level: 5 NormalChance: 100 EnrichedChance: 100 EventNormalChance: 100 EventEnrichedChance: 100 Bonus: 200 - Level: 6 NormalChance: 60 EnrichedChance: 70 EventNormalChance: 70 EventEnrichedChance: 80 Bonus: 200 - Level: 7 NormalChance: 60 EnrichedChance: 70 EventNormalChance: 70 EventEnrichedChance: 80 Bonus: 200 - Level: 8 NormalChance: 50 EnrichedChance: 60 EventNormalChance: 60 EventEnrichedChance: 70 Bonus: 200 - Level: 9 NormalChance: 50 EnrichedChance: 60 EventNormalChance: 60 EventEnrichedChance: 70 Bonus: 300 - Level: 10 NormalChance: 40 EnrichedChance: 50 EventNormalChance: 50 EventEnrichedChance: 60 Bonus: 300 - Level: 11 NormalChance: 30 EnrichedChance: 40 EventNormalChance: 40 EventEnrichedChance: 50 Bonus: 300 - Level: 12 NormalChance: 20 EnrichedChance: 30 EventNormalChance: 30 EventEnrichedChance: 40 Bonus: 300 - Level: 13 NormalChance: 15 EnrichedChance: 20 EventNormalChance: 20 EventEnrichedChance: 25 Bonus: 400 - Level: 14 NormalChance: 15 EnrichedChance: 20 EventNormalChance: 20 EventEnrichedChance: 25 Bonus: 400 - Level: 15 NormalChance: 15 EnrichedChance: 20 EventNormalChance: 20 EventEnrichedChance: 25 Bonus: 400 - Level: 16 NormalChance: 10 EnrichedChance: 15 EventNormalChance: 15 EventEnrichedChance: 20 Bonus: 400 - Level: 17 NormalChance: 10 EnrichedChance: 15 EventNormalChance: 15 EventEnrichedChance: 20 Bonus: 500 - Level: 18 NormalChance: 5 EnrichedChance: 10 EventNormalChance: 10 EventEnrichedChance: 15 Bonus: 500 - Level: 19 NormalChance: 5 EnrichedChance: 5 EventNormalChance: 5 EventEnrichedChance: 5 Bonus: 500 - Level: 20 NormalChance: 5 EnrichedChance: 5 EventNormalChance: 5 EventEnrichedChance: 5 Bonus: 500 WeaponLv1: StatsPerLevel: 200 RandomBonusStartLevel: 8 RandomBonusValue: 300 Costs: - Type: REFINE_COST_NORMAL Price: 50 Material: 1010 - Type: REFINE_COST_OVER10 Price: 100000 Material: 6224 - Type: REFINE_COST_HD Price: 20000 Material: 6240 - Type: REFINE_COST_ENRICHED Price: 2000 Material: 7620 - Type: REFINE_COST_OVER10_HD Price: 100000 Material: 6226 Rates: - Level: 8 NormalChance: 100 EnrichedChance: 100 EventNormalChance: 100 EventEnrichedChance: 100 - Level: 9 NormalChance: 100 EnrichedChance: 100 EventNormalChance: 100 EventEnrichedChance: 100 - Level: 10 NormalChance: 100 EnrichedChance: 100 EventNormalChance: 100 EventEnrichedChance: 100 - Level: 11 NormalChance: 50 EnrichedChance: 60 EventNormalChance: 60 EventEnrichedChance: 70 - Level: 12 NormalChance: 50 EnrichedChance: 60 EventNormalChance: 60 EventEnrichedChance: 70 - Level: 13 NormalChance: 50 EnrichedChance: 60 EventNormalChance: 60 EventEnrichedChance: 70 - Level: 14 NormalChance: 45 EnrichedChance: 50 EventNormalChance: 50 EventEnrichedChance: 55 - Level: 15 NormalChance: 45 EnrichedChance: 50 EventNormalChance: 50 EventEnrichedChance: 55 - Level: 16 NormalChance: 35 EnrichedChance: 40 EventNormalChance: 40 EventEnrichedChance: 45 Bonus: 300 - Level: 17 NormalChance: 30 EnrichedChance: 35 EventNormalChance: 35 EventEnrichedChance: 40 Bonus: 300 - Level: 18 NormalChance: 25 EnrichedChance: 30 EventNormalChance: 30 EventEnrichedChance: 35 Bonus: 300 - Level: 19 NormalChance: 20 EnrichedChance: 20 EventNormalChance: 20 EventEnrichedChance: 20 Bonus: 300 - Level: 20 NormalChance: 15 EnrichedChance: 15 EventNormalChance: 15 EventEnrichedChance: 15 Bonus: 300 WeaponLv2: StatsPerLevel: 300 RandomBonusStartLevel: 7 RandomBonusValue: 500 Costs: - Type: REFINE_COST_NORMAL Price: 200 Material: 1011 - Type: REFINE_COST_OVER10 Price: 100000 Material: 6224 - Type: REFINE_COST_HD Price: 20000 Material: 6240 - Type: REFINE_COST_ENRICHED Price: 2000 Material: 7620 - Type: REFINE_COST_OVER10_HD Price: 100000 Material: 6226 Rates: - Level: 7 NormalChance: 100 EnrichedChance: 100 EventNormalChance: 100 EventEnrichedChance: 100 - Level: 8 NormalChance: 75 EnrichedChance: 80 EventNormalChance: 80 EventEnrichedChance: 85 - Level: 9 NormalChance: 70 EnrichedChance: 75 EventNormalChance: 75 EventEnrichedChance: 80 - Level: 10 NormalChance: 65 EnrichedChance: 70 EventNormalChance: 70 EventEnrichedChance: 75 - Level: 11 NormalChance: 60 EnrichedChance: 65 EventNormalChance: 65 EventEnrichedChance: 70 - Level: 12 NormalChance: 55 EnrichedChance: 60 EventNormalChance: 60 EventEnrichedChance: 65 - Level: 13 NormalChance: 50 EnrichedChance: 55 EventNormalChance: 55 EventEnrichedChance: 60 - Level: 14 NormalChance: 45 EnrichedChance: 50 EventNormalChance: 50 EventEnrichedChance: 55 - Level: 15 NormalChance: 40 EnrichedChance: 45 EventNormalChance: 45 EventEnrichedChance: 50 - Level: 16 NormalChance: 35 EnrichedChance: 40 EventNormalChance: 40 EventEnrichedChance: 45 Bonus: 600 - Level: 17 NormalChance: 30 EnrichedChance: 35 EventNormalChance: 35 EventEnrichedChance: 40 Bonus: 600 - Level: 18 NormalChance: 25 EnrichedChance: 30 EventNormalChance: 30 EventEnrichedChance: 35 Bonus: 600 - Level: 19 NormalChance: 20 EnrichedChance: 20 EventNormalChance: 20 EventEnrichedChance: 20 Bonus: 600 - Level: 20 NormalChance: 15 EnrichedChance: 15 EventNormalChance: 15 EventEnrichedChance: 25 Bonus: 600 WeaponLv3: StatsPerLevel: 500 RandomBonusStartLevel: 6 RandomBonusValue: 800 Costs: - Type: REFINE_COST_NORMAL Price: 5000 Material: 984 - Type: REFINE_COST_OVER10 Price: 100000 Material: 6224 - Type: REFINE_COST_HD Price: 20000 Material: 6240 - Type: REFINE_COST_ENRICHED Price: 2000 Material: 7620 - Type: REFINE_COST_OVER10_HD Price: 100000 Material: 6226 Rates: - Level: 6 NormalChance: 85 EnrichedChance: 90 EventNormalChance: 90 EventEnrichedChance: 95 - Level: 7 NormalChance: 80 EnrichedChance: 85 EventNormalChance: 85 EventEnrichedChance: 90 - Level: 8 NormalChance: 75 EnrichedChance: 80 EventNormalChance: 80 EventEnrichedChance: 85 - Level: 9 NormalChance: 70 EnrichedChance: 75 EventNormalChance: 75 EventEnrichedChance: 80 - Level: 10 NormalChance: 65 EnrichedChance: 70 EventNormalChance: 70 EventEnrichedChance: 75 - Level: 11 NormalChance: 60 EnrichedChance: 65 EventNormalChance: 65 EventEnrichedChance: 70 - Level: 12 NormalChance: 55 EnrichedChance: 60 EventNormalChance: 60 EventEnrichedChance: 65 - Level: 13 NormalChance: 50 EnrichedChance: 55 EventNormalChance: 55 EventEnrichedChance: 60 - Level: 14 NormalChance: 45 EnrichedChance: 50 EventNormalChance: 50 EventEnrichedChance: 55 - Level: 15 NormalChance: 40 EnrichedChance: 45 EventNormalChance: 45 EventEnrichedChance: 50 - Level: 16 NormalChance: 35 EnrichedChance: 40 EventNormalChance: 45 EventEnrichedChance: 50 Bonus: 900 - Level: 17 NormalChance: 30 EnrichedChance: 35 EventNormalChance: 35 EventEnrichedChance: 40 Bonus: 900 - Level: 18 NormalChance: 25 EnrichedChance: 30 EventNormalChance: 30 EventEnrichedChance: 35 Bonus: 900 - Level: 19 NormalChance: 20 EnrichedChance: 20 EventNormalChance: 20 EventEnrichedChance: 20 Bonus: 900 - Level: 20 NormalChance: 15 EnrichedChance: 15 EventNormalChance: 15 EventEnrichedChance: 15 Bonus: 900 WeaponLv4: StatsPerLevel: 700 RandomBonusStartLevel: 5 RandomBonusValue: 1400 Costs: - Type: REFINE_COST_NORMAL Price: 20000 Material: 984 - Type: REFINE_COST_OVER10 Price: 100000 Material: 6224 - Type: REFINE_COST_HD Price: 20000 Material: 6240 - Type: REFINE_COST_ENRICHED Price: 2000 Material: 7620 - Type: REFINE_COST_OVER10_HD Price: 100000 Material: 6226 Rates: - Level: 5 NormalChance: 80 EnrichedChance: 85 EventNormalChance: 85 EventEnrichedChance: 90 - Level: 6 NormalChance: 75 EnrichedChance: 80 EventNormalChance: 80 EventEnrichedChance: 85 - Level: 7 NormalChance: 70 EnrichedChance: 75 EventNormalChance: 75 EventEnrichedChance: 80 - Level: 8 NormalChance: 65 EnrichedChance: 70 EventNormalChance: 70 EventEnrichedChance: 75 - Level: 9 NormalChance: 60 EnrichedChance: 65 EventNormalChance: 65 EventEnrichedChance: 70 - Level: 10 NormalChance: 55 EnrichedChance: 60 EventNormalChance: 65 EventEnrichedChance: 70 - Level: 11 NormalChance: 50 EnrichedChance: 55 EventNormalChance: 55 EventEnrichedChance: 60 - Level: 12 NormalChance: 45 EnrichedChance: 50 EventNormalChance: 50 EventEnrichedChance: 55 - Level: 13 NormalChance: 40 EnrichedChance: 45 EventNormalChance: 45 EventEnrichedChance: 50 - Level: 14 NormalChance: 35 EnrichedChance: 40 EventNormalChance: 40 EventEnrichedChance: 45 - Level: 15 NormalChance: 30 EnrichedChance: 35 EventNormalChance: 35 EventEnrichedChance: 40 - Level: 16 NormalChance: 25 EnrichedChance: 30 EventNormalChance: 30 EventEnrichedChance: 35 Bonus: 1200 - Level: 17 NormalChance: 20 EnrichedChance: 25 EventNormalChance: 25 EventEnrichedChance: 30 Bonus: 1200 - Level: 18 NormalChance: 15 EnrichedChance: 20 EventNormalChance: 20 EventEnrichedChance: 25 Bonus: 1200 - Level: 19 NormalChance: 10 EnrichedChance: 10 EventNormalChance: 10 EventEnrichedChance: 10 Bonus: 1200 - Level: 20 NormalChance: 5 EnrichedChance: 5 EventNormalChance: 5 EventEnrichedChance: 5 Bonus: 1200 Shadow: StatsPerLevel: 0 RandomBonusStartLevel: 0 RandomBonusValue: 0 Costs: - Type: REFINE_COST_NORMAL Price: 20000 Material: 985 - Type: REFINE_COST_HD Price: 20000 Material: 6241 - Type: REFINE_COST_ENRICHED Price: 20000 Material: 7619 Rates: - Level: 5 NormalChance: 60 EnrichedChance: 90 EventNormalChance: 60 EventEnrichedChance: 95 - Level: 6 NormalChance: 40 EnrichedChance: 70 EventNormalChance: 40 EventEnrichedChance: 80 - Level: 7 NormalChance: 40 EnrichedChance: 70 EventNormalChance: 40 EventEnrichedChance: 80 - Level: 8 NormalChance: 20 EnrichedChance: 40 EventNormalChance: 20 EventEnrichedChance: 50 - Level: 9 NormalChance: 20 EnrichedChance: 40 EventNormalChance: 20 EventEnrichedChance: 50 - Level: 10 NormalChance: 9 EnrichedChance: 20 EventNormalChance: 9 EventEnrichedChance: 35 Thanks in advance..
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Hi guys, is it only me or did 2017 client crash when change char after we already login? I need confirmation.. Already using latest kRO files also using 2017 translated data files.. Also.. I notice that 2017 client not fully support many custom hairstyle.. IDK is it only me or it is normal.. Currently I just use default hairstyle.. IDK if it this client problem or some hair not support certain costume (like jRO costume or new iRO costume).. But it does works for 2015 client.. That make me wondering what is the source of client crash.. Also, 2017 client maybe not very stable right now.. As the 1st post said, server owner better hold-on for using this client and wait until rathena fully support this client.. Thanks for the hard work..
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openstorage2 cannot open and got invalid storage_id error (SOLVED)
rakuzas posted a question in General Support
EDIT : SOLVED! Thanks.. Hello, I setting this in the conf/inter_server.yml Storages: - ID: 0 Name: "Storage" Table: "storage" - ID: 1 Name: "Premium" Table: "storage_1" - ID: 2 Name: "VIP" Table: "storage_2" Is this wrong? I also already added new table inside my SQL.. But each time I openstorage2, will not open the storage and got error in console said invalid storage_id. Example Script used : prontera,146,162,5 script Premium Kafra#prt 4_F_KAFRA4,{ mes "[ Kafra ]"; mes "Which storage do you want to open?"; next; switch(select("Normal Storage","Premium Storage","VIP Storage")) { case 1: mes "[ Kafra ]"; mes "Storage will be opened. Thank you"; close2; openstorage; break; case 2: mes "[ Kafra ]"; mes "Premium storage will be opened"; close2; openstorage2(1,STOR_MODE_GET|STOR_MODE_PUT); break; case 3: mes "[ Kafra ]"; if (vip_status(1)) { .@mode = STOR_MODE_GET|STOR_MODE_PUT; mes "VIP will be opened. Thank you"; } else { .@mode = STOR_MODE_GET; mes "Seems you're no longer VIP anymore. You only can take the items."; } close2; openstorage2(2,.@mode); break; } end; } I follow this guide too just in case my setting is wrong.. But then notice rathena no longer use this script as in : https://github.com/rathena/rathena/pull/2322/files.. Tried edit so many times but not working.. So I posted here for confirmation.. Thank you. -
Hello, I just recompile with updated src with last few days.. And I already disabled picklog since I got error with picklog at map-server.exe console.. Then everytime player drop item or get item, this debug error will shows up in console.. How do I fix this? I already drop logs table and import fresh log_sql but the error still shows up.. Also.. What is the warning in the arrow I point? Thank you in advance.. EDIT : I just notice that my client always kick or logging out everytime I @reloadscripts.. Before I update rathena it works fine.. Weird.. Is it only me or it does having issue right now? thanks again..
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Hi, Im interested to buy this script.. But I need some confirmation.. 1. If we set limit by IP Restriction, can still give the reward even in same IP but different mac (or unique ID by gepard)? 2. If the player online during woe using same account but changed the char.. How do it count? Give the last char login or give both? 3. If player multiple client, do the reward sent to all of his char in each client? Or you have setting that limit sent only 1 per machine (Mac Address or unique ID?)? Hope to hear from you soon~
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Question Regarding official Roulette System using at 2017 client
rakuzas posted a question in General Support
Hello, I want to ask this few question : 1. Did rAthena Official Roulette System bugged? - I found this during googling around https://github.com/rathena/rathena/issues/820 and https://github.com/rathena/rathena/issues/820 2. Every 1 Bronze Point can go till top layer as long as player not claim the reward item.. Is this intended or bug? 3. As I know this Roulette system already abandoned during 2014 client on official server right? 4. Do this roulette system no longer support right now or in future? Like fixing the bug if this a bug? 5. Player can only play once per day (in my server) sometimes 2 per day.. As so far I tested. Is this bug or intended? Thank you for replying~ /no1 -
Are you trolling around? haha.. I think client 2017 implement it.. But I do remember update clean data folder for support 2017 client..
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Where this "PCcafe", "TPLUS" and Server EXP configuration files located?
rakuzas replied to rakuzas's question in General Support
Ahhhhh.. Its works like that.. Now I understand.. Sorry.. I look into rathena wiki and not found anything about this yet.. I thought PCCafe something like certain Computer Shop IP Address and when player online from that computer shop, will get certain EXP bonus like that.. Since Maple Story have function like that.. I think I understand for now.. Thanks for explanation.. -
Hello, Sorry I don't notice about this before and I just enable VIP System.. And I found out have few more EXP.. Where can I edit this EXP? Just found exp.conf and player.conf which contain the EXP.. What is PCcafe? IP Address of PC Cafe? Place player play outside? TPLUS? And Server? Really curious about this.. Thank you..
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How to properly added "extra" char slot for VIP? (SOLVED)
rakuzas replied to rakuzas's question in General Support
Finally I can get it right.. Thank you a lot @M4karov.. May god bless you.. -
How to properly added "extra" char slot for VIP? (SOLVED)
rakuzas posted a question in General Support
Hello, I'm using latest rAthena (fresh copy).. And 2017-05-17aRagexeRE client diffed with new Nemo.. I already edit in core.h /// Uncomment to enable VIP system. #define VIP_ENABLE /// Enable VIP script changes? (requires VIP_ENABLE) /// The primary effects of this are restrictions on non-VIP players, such as requiring /// a Reset Stone to change into third classes, paying more for equipment upgrades, and /// so forth. Note that the changes are based on euRO, not iRO. #define VIP_SCRIPT 0 #ifdef VIP_ENABLE #define MIN_STORAGE 600 // Default number of storage slots. #define MIN_CHARS 15 // Default number of characters per account. #define MAX_CHAR_VIP 12 // This must be less than MAX_CHARS #defi then, edit mmo.h /** Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well. * Max value tested was 265 */ #define MAX_CHARS 265 Also edited, login_athena.conf // Which group (ID) will be denoted as the VIP group? // Default: 5 vip_group: 5 // How many characters are allowed per account? // You cannot exceed the limit of MAX_CHARS slots, defined in mmo.h, or chars_per_account // will default to MAX_CHARS. // 0 will default to the value of MIN_CHARS. (default) chars_per_account: 0 // Max character limit increase for VIP accounts (0 to disable) // Increase the value of MAX_CHARS if you want to increase vip_char_increase. // Note: The amount of VIP characters = MAX_CHARS - chars_per_account. // Note 2: This setting must be set after chars_per_account. // -1 will default to MAX_CHAR_VIP (src/config/core.h) vip_char_increase: 3 But.. My problem is.. When I login, I cannot make new char with my 2017 client? It display unavailable like this picture below.. But I not get any debug or error from console.. How can I properly adding extra new slot for VIP? Tried few hours trial and error also googling around and check rathena thread got from google still no luck.. My current working is 9 slot for normal player.. So i want to give extra slot for VIP.. Thanks for replying.. -
I no longer use @autoattack since it make my player crash.. Tried to fix it but no luck.. Also it have issue when in autoattack but when kicked-out from map, the player client crash..