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cder

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Everything posted by cder

  1. Hello guys I need a very simple answer, it would be like to assign "+1" in a variable called "newday", when the server arrives at 00:00 Example:
  2. Okay, the only .css I found with #logo was ie.css, I tried using this command: "margin-left: 500px! Important;", but it didn't work, any more suggestions? ies.css in spoiler
  3. Oops, thanks for your attention, but can you be more specific? Where can I find .css? I found flux.css, but I still can't find anything there with the name "Logo", and how and where would I try to put this code?
  4. I put a different image like the fluxcp logo in themes / pattern / img, but I still don't know how you can move that image to another place on the web, let's say that instead of putting it in the upper left corner, I would like to put in the upper right corner or even in the center of the upper corner, how does it work?
  5. The truth is that it was to solve a malfunction in the skill, because meteor rain and blizzard was malfunctioning in it, even within the protection of the terrain, the players were receiving damage I had already configured the unit_db, but I believe I found a solution and I will try now ...
  6. Can anyone tell me how I change the cells that protect the land will defend?
  7. Quero saber como resolver isso tambem
  8. Poblema resolvido pra quem estiver com o poblema das palavras ficar em koreano aprendam configurar a pasta luafiles/service_brazil no link abaixo
  9. Pra quem quiser aprender a configurar a pasta service_brazil pra o servidor, veja esse post
  10. Bom estava usando o hexed 2018 porem ele tem um problema que ao aperta crtl+v, faz a mesma coisa que o atalho alt+v, e achei ruim isso pra os jogadores e pra mim, Decidir ir pra os hexed mais antigos, usei o 2015/11/04 e o 2017/06/14. mas notei outra coisa no cliente, por mais que eu converta o Formato dos NPC para ANSI, as fala dos NPCs continua bugada, não sei mais onde mexer, já tentei na system,data e emulador, alguem teve o mesmo problema pra me ajudar ?
  11. There is no error, I just need to assign an "Integer / Variable", as it is in the "Spoiler" above, but I don't assign the variable with the OnClock command, only the use of the "Annouce" command worked, but I don't assign everything that I put in the "spoiler / onclock" script I will put the entire script of the event, in this case here he is sending the character to the city to arrest the character in the city until the next day when the OnClock Activate for the player to be free of the curse, if he stays more than 5 hours online in my game...
  12. Well, I’ve been coming up with an event and I’m getting along with his schedule right now, but I have a little doubt, I used the OnClock command for 00:00 AM and I managed to reset all the penalties of the event, especially the message of the "annouce" command works perfectly, however I'm not able to assign the variables, what would be the form? Small Script:
  13. This event is something that a player on my server, will only have the right to play my server for 5 hours a day, when it goes beyond that it is automatically sent and arrested in the first city of my game, prevented from accessing the portals of that city, some items etc ..., Upon arrival 00:00 AM (Midnight), the curse of the conometro will be removed ..., And all players will be able to play normally again ..., It has some errors and I need the guidance of someone experienced to help me... Script:
  14. I created recently, but there are no "Various Errors", of course I'm not saying that there is no error, but "Various" also does not ? I will ask for support there ...
  15. Thanks again, although I can't understand the use of "bc_all", but I will check and anything is already "MVP" and close the topic ... I waited until 00:00 and it didn't work, can you take a look at my script? Well, the event is something that I'm creating so that the players on my server are only allowed to play 5 hours a day on my server. . Script: - script penalidadeconometrada -1,{ //86400000 // 1 dia //18000000 // 5 horas //3600000 // 1 hora //60000 // 1 minuto //1000 // 1 segundo // ADD TIMER OnClock0000: set CHARHMC, CHARHMC = 4; set CHARMMC, CHARMMC = 59; set CHARSMC, CHARSMC = 59; set VerifiqueEventMC, VerifiqueEventMC = 0; set CallCidadeEventMC, CallCidadeEventMC = 0; announce "A Maldição do Conometro Foi Removida...", bc_all; end; OnPCLoginEvent: if(PenalidadeConometrada < 1){ PenalidadeConometrada++; set CHARHMC, CHARHMC = 4; set CHARMMC, CHARMMC = 59; set CHARSMC, CHARSMC = 59; addtimer 3600000, strnpcinfo(3) + "::OnHoras"; addtimer 60000, strnpcinfo(3) + "::OnMinutos"; addtimer 1000, strnpcinfo(3) + "::OnSegundos"; addtimer 1000, strnpcinfo(3) + "::OnVerifiqueEvent"; end; } else addtimer 3600000, strnpcinfo(3) + "::OnHoras"; addtimer 60000, strnpcinfo(3) + "::OnMinutos"; addtimer 1000, strnpcinfo(3) + "::OnSegundos"; addtimer 1000, strnpcinfo(3) + "::OnVerifiqueEvent"; end; // Labels ADDTIMER OnHoras: // Hours if (CHARHMC > 0){ CHARHMC--; deltimer strnpcinfo(3) + "::OnHoras"; addtimer 3600000, strnpcinfo(3) + "::OnHoras"; end; } else deltimer strnpcinfo(3) + "::OnHoras"; addtimer 3600000, strnpcinfo(3) + "::OnHoras"; end; OnMinutos: // Minutes if (CHARHMC == 0 && CHARMMC == 0 && CHARSMC == 0){ deltimer strnpcinfo(3) + "::OnMinutos"; addtimer 60000, strnpcinfo(3) + "::OnMinutos"; } else if (CHARMMC < 0){ set CHARMMC, CHARMMC = 59; deltimer strnpcinfo(3) + "::OnMinutos"; addtimer 60000, strnpcinfo(3) + "::OnMinutos"; end; } else CHARMMC--; deltimer strnpcinfo(3) + "::OnMinutos"; addtimer 60000, strnpcinfo(3) + "::OnMinutos"; end; OnSegundos: // Seconds if (CHARHMC == 0 && CHARMMC == 0 && CHARSMC == 0){ set VerifiqueEventMC, VerifiqueEventMC = 1; deltimer strnpcinfo(3) + "::OnSegundos"; addtimer 1000, strnpcinfo(3) + "::OnSegundos"; } else if (CHARSMC < 0){ set CHARSMC, CHARSMC = 59; deltimer strnpcinfo(3) + "::OnSegundos"; addtimer 1000, strnpcinfo(3) + "::OnSegundos"; end; } else CHARSMC--; deltimer strnpcinfo(3) + "::OnSegundos"; addtimer 1000, strnpcinfo(3) + "::OnSegundos"; end; OnVerifiqueEvent: // A cada 1 segundo online verifica se está com CallCidadeEventMC e OnVerifiqueEventMC Ligado == 1 if (CallCidadeEventMC == 1){ deltimer strnpcinfo(3) + "::OnVerifiqueEvent"; addtimer 1000, strnpcinfo(3) + "::OnVerifiqueEvent"; end; } else if (VerifiqueEventMC == 1){ CallCidadeEventMC++; warp "genese",214,168; deltimer strnpcinfo(3) + "::OnVerifiqueEvent"; addtimer 1000, strnpcinfo(3) + "::OnVerifiqueEvent"; end; } else deltimer strnpcinfo(3) + "::OnVerifiqueEvent"; addtimer 1000, strnpcinfo(3) + "::OnVerifiqueEvent"; end; }
  16. Well, I'm scheduling an event, and I want to use this command correctly ... the result I'm looking for is that the command executes the "annouce" command every time it arrives at Midnight (00:00 AM)
  17. kkkkk eu só quero que quando o jogador chegue no mapa apareça uma menssagem '-', não é ao logar no mapa e sim ao entrar no mapa
  18. - script ifmap -1,{ OnPCLoginEvent: if( strcharinfo(3) == "gen_fild01"){ mes "SOS"; close; } end; } Well I'm already using the command OnPCLoginEvent, I created a system of hunger, thirst, sleep with it for the purpose working 100%, but how about a look if I missed something?
  19. I need to put it when the player enters this map, this message appears, can someone help me? Script: MapFlag:
  20. Inglês: 42/5000 Gratitude for your good intention and attention ... Português: Gratidão por sua boa intenção e atenção...
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