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cder

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  1. cder

    Conf Mob

    Hello! Inglês: Guys, we all know that the dead monster's items are received for the player who does the most damage to the monster, I would like to know a way for the player to receive the items when attacking the monster with the last hit, I would like to leave this to ordinary monsters only. but default to MVP & Mine-Boss monsters Gratitude for your attention to the post Olá! Português: Pessoal, todos sabemos que os itens do monstro morto é recebido para o jogador que atinge mais dano ao monstro, gostaria de saber uma forma que o jogador receba os itens ao atacar o monstro com o ultimo golpe, gostaria de deixar isso apenas para monstros comuns, mas deixar de forma padrão para os monstro do tipo MVP & Mine-Boss Gratidão por sua atenção ao post
  2. Hello... Inglês: I wonder if the monster command in "doc / scripts commands" "works without putting the coordinates" x "&" y "in the command, in other words I want the command to summon the monsters at random places on the map ... I wonder if there is a way to put to when monster die, the player gets "hunting = +1;" To create my npc, at the moment I can think using the labbel "OnThisMobDeath" in the command "* monster". Gratitude for every attention on this post! Português: Gostaria de saber se o comando monster em "doc/scripts commands"", funciona sem colocar as cordenada "x" & "y" no comando, em outras palavras quero que o comando convoque os monstros em lugares aleatorios do mapa... Gostaria de saber se existe uma forma de colocar pra quando monstro morrer, o jogador receber "hunting = +1;" para criar meu npc, no momento conseguir pensar usando a labbel "OnThisMobDeath", no comando "*monster". Gratidão por cada atenção nesse poste!
  3. Inglês: Hello, Thank you for your attention ... What I need exactly guys, is to create a setting so that it changes to hunter class animation when attacking with a bow, change to cross killer animation, when attacking with two one-handed weapons ... Another option would be to change to a class act when equipping the weapon "Bow, Spear or two-handed weapons" I already used changejob in the weapon script, but when I equip the weapon, it allows all abilities of the class, instead of just changing appearance ... Português: Olá, Obrigado por sua atenção... O que eu preciso exatamente galera, é criar uma configuração, para que altere para animação da classe caçador ao atacar com um arco, alterar para animação do assasino cross, ao atacar com duas armas de uma mão... Outra opção seria alterar para uma act de classe ao equipar a arma "Arco,Lança ou duas armas de uma mão" já usei changejob no script da arma, porem quando equipo a arma, aparece todas habilidades da classe, em vez de só alterar aparencia...
  4. Português: Alguem pode me dizer como remover a opção que um npc tem de um jogador conseguir vender seus itens em um npc ? Só quero preservar a opção de comprar coisas, mas não quero que jogadores vendam itens no npc... Inglês: Can someone tell me how to remove an npc's option for a player to be able to sell their items on an npc? I just want to preserve the option to buy things, but I don't want players to sell items on npc ...
  5. Português: Alguem pode me informa o nome do comando da doc, que aparece aquele nome verde informando qual score do jogador no pvp, ao matar ou morrer pra outro jogador ? Inglês: Can someone tell me the name of the doc command, which appears that green name informing which player score in pvp, when killing or dying for another player?
  6. @sader1992 if hungry, thirsty, sleep reaches 0 the character will be deleted, but I used jail as an example, after the script is still under development, how it gets earned, sleep wins with npc bed, durability wins with npc repairer, and hunger and thirst wins by putting set in the script of itemdb, this my script is much more complex, but to do the advanced is necessary the basic ...
  7. Hello guys, I need help with a script, would be a survival system, to open more customization in ragnarok, I would like to remind you that I am Brazilian, so the script exists sets in Portuguese, but bullshit like "hunger, thirst, sleep , weapon and armor durability " this is a npc I used to create a system, if hungry, thirsty, sleep is at 0 he would take the player to prison, the problem is that he even takes my character to prison, but I don't know how I can make the player start with 80's hunger, thirst, sleep, and he ends up being taken to prison after the programming detects that he is at 0, and even in the menu npc I created when using the @menu all status command is at 0. .. below is the menu script Can anyone help me assign 80 hunger, thirst, sleep to the player creating the character?
  8. I hope I have no problem too, so I created this topic ... Thank you @dev LOOLP
  9. @dev LOOLP In the case on the last line, this is ID: 32302, there is no problem in adding + 17k of items?, There will be no error, will it work normally? take the limit, so are you telling me there is no limit?
  10. How can I increase maximum item id I want to add 17k more custom items
  11. @Hijirikawa I've seen this ks system, which you mean by do-able, is it something free that someone can give me? or would they charge me? How much would something like that cost?
  12. I wonder if there is a level restriction way to attack a monster, in case if the monster is at lvl 20, and a player with lvl 25 character can't hit, the monster can attack him, but the player won't be able to hit a monster, not everyone has it, just a specified monster
  13. @Cydh Inglês: Not being able to understand what you mean, the idea is for the bank to loot money from my bank account, and not get the cash that the player will deposit in the NPC. the cash will only be removed from the player's account, and not sent to the bank,10% of what he deposits will remain in my bank account, and the rest of the 90% will be looted from my account Portugues: Não conseguir entender o que você quis dizer, a ideia é o banco saquear dinheiro da minha conta bancaria, e não pegar o cash que o jogador vai depositar no NPC. o cash só será removido da conta do jogador, e não enviado para o banco, 10% do que ele depositar vai continua na minha conta bancaria, e o resto dos 90% vai ser saqueada da minha conta
  14. Inglês: I would like to know if there is a way in which a npc, remove money from my bank account and deposit into a player's account, but of course that bank account in real life, the logic would be npc ask the bank account data of it, and asks the amount of cash to be deposited, complexing the npc it would discount 10% of the cash deposited. EX: 50kCash, -10% = 45 Real ... If the player deposited 50k cash in his account, he would only get 45 reais, The npc would ask how many cash, The player would like to deposit soon after the player bank account, If he deposits 50k cash You would receive 45 R $, because of the 10% discount. I know it's something complex but I'm really looking for it, complexity ... If possible, leave the price of how much it would cost something ... ATTENTION !!: Since I am Brazilian, 1k cash = 1 real (R$) Português: Gostaria de saber, se existe uma forma com que um npc, remova dinheiro da minha conta do banco e deposite na conta de um jogador, mas lógico que conta do banco na vida real, A logica seria o npc pedir os dados da conta do banco dele, e pergunta a quantidade de cash a ser depositado, complexando o npc ele iria descontar 10% do cash depositado. EX: 50kCash, -10% = 45 Reais... Se o jogador depositasse 50k cash na conta dele, só iria conseguir 45 reais, O npc iria pergunta quantos cash, O jogador gostaria de depositar logo após o jogador fonercer os dados da sua conta bancaria, Caso ele deposite 50k cash Receberia 45 R$, Por causo do desconto de 10%. Sei que é algo complexo mas estou buscando isso mesmo, complexidade... Se possivel deixem o preço de quanto custaria algo assim... ATENÇÃO!!: Como sou brasileiro, 1k cash = 1 real Thank you attention
  15. Good thing I wanted to customize the skill to throw potions, to consume all you just have one item, change the% of her healing of each level, Can someone tell me how?
  16. Bom galera eu queria customizar a skill arremessar poções, para consumir todos leveis apenas um item, alterar a % da cura dela de cada level, Alguém pode me falar como faço ?
  17. @llchrisll Thank you brother, It worked correctly, on the visual system, do not worry about it, the purpose I had already created such a system, but it was much more complex, through the command @menu (custom) the player could see the status, but not complete it, they always had status at 0, thank you very much, I hope you liked the system too, and if you want to see the other more complex, could you add me in discord: CDER # 8973 Topic Closed MVP: @llchrisll
  18. Hey, brother, the countitem, it did not work as I thought, it did not send the char to jail, not if the inventorylist can do that, but also like to learn how to delete the char instead of sending it to jail when the item arrived at 0, I would simply go to delete the character ..., I do not know how the command * delchar, it works, in logic ... script --- akame,103,162,5 script Survival 804,{ mes "[Survival]"; mes "Welcome-To Hell"; close2; warp "akame",102,101; OnPCLoginEvent: // This will be triggered on login automatically: addtimer 30000, strnpcinfo(3) + "::OnSurvival"; end; OnSurvival: if (countitem(502) >= 0){ deltimer strnpcinfo(3) + "::OnSurvival"; // Deleting the old timer delitem 502,1; addtimer 30000, strnpcinfo(3) + "::OnSurvival"; // Re-Adding the timer to "loop" it end; } if(countitem(502) <= 1){ deltimer strnpcinfo(3) + "::OnSurvival"; addtimer 1000, strnpcinfo(3) + "::OnWarp"; OnText: deltimer strnpcinfo(3) + "::OnWarp"; close2; warp "sec_pri",50,76; end; } }
  19. To get brother <3, solved, would give even to configure an act, to stay two bars on the screen, one of hunger and another of thirst, the bar would calculate, if it had 100 meals inventory, it would be a 100% bar, in case that is done with the command "setlook", but this is something difficult for me still ... To get brother <3, solved, would give even to configure an act, to stay two bars on the screen, one of hunger and another of thirst, the bar would calculate, if it had 100 meals inventory, it would be a 100% bar, in case that is done with the command "setlook", but this is something difficult for me still ... I only need an "if" now, if (countitem <= 1) { warp jail; end; }
  20. @llchrisll Well, first of all, I would like to thank you a lot, it really helped me a lot. And, yes, I would like the beginner player to click on it to activate the mode, right in the starting room. After that, this same npc, I clicked on it, but how do you see this script, I was in doubt if you made it, for a GM player, to activate or deactivate the mode, and would not need this process of initial room, but I came here test it now, if ", which does not identify the variable just below" OnPCLoginEvent ", and I noticed that this same" if "was without" {","} ", and even then after I put it, it gave the run-server error on the line 17, in deltimer, parse-line: expected ";"
  21. akame,103,162,5 script Survival 804,{ .@on = 0; if (.@on = 0){ .@on = +1; end; } if (.@on = +1){ OnPCLoginEvent: addtimer 30000, strnpcinfo(3) + "::OnSurvival"; end; OnSurvival: delitem 502,1; .@on = -1; end; } } It's working, but instead of counting forever, it only deletes once, and only deletes again if I click again on npc, I wanted the npc to exist only, as npc from the starting room, which would give beginner weapon, armor beginner, and survival mode and after that teleports, I just need to find a jeer to be removing forever, instead of just clicking ...
  22. Npc or Function? I created npc, and when I clicked on it with the commands that you asked me, it would delete the item after 30 seconds, as I configured it, but to delete it again I had to click again, then it counted another 30 seconds ... in my In case, I would still have to see if once clicked, it would fix the char id, so that the char no longer needs to click on it ... I think for this I need a set ... and one would be "if" to repeat the addtimer forever, in case after addtimer, would go by if (addtimer) { addtimer; //again end; } I tried the function later but nothing happened ... @llchrisll I am using code, because of the translator, because they are Brazilian ... akame,103,162,5 script Survival 804,{ .@survival$ = "Survival"; OnPCLoginEvent: addtimer 30000, strnpcinfo(3) + "::OnSurvival"; end; OnSurvival: delitem 502,1; end; } mes .@survival$; mes "Hello, Beware of your Survival Status" close; } I used it like this
  23. @llchrisll Thanks Chris, I do not know if this * getinventorylist, it would work for me, it's good at programming, but I'm going to study the logic of these past commands, but to open up your mind, this system is a survival system, just like you said that it does not have to be a function, would it be better to be a npc in the startup room?, Logic of that system, delete 2 inventory item from my char, 1 represents hunger and another thirst, At startup in the game, everyone comes with 100 hunger (meat), 100 thirst (water), is just a summary form that I found for my project ... EX: if (countitem(food) <= 1){ warp jail; end; }
  24. Hello, I really need your help, I'm doing a project and I would like to request an initial npc or a function, which every 60000 milleseconds, (1 minute), would delete an item from the char inventory that had logged in, of course only when he is logged in, I made a smallpiquena progamation for this, but it did not work ? function script pegaritem { getcharid(0); if(getcharid(0)){ attachrid(getcharid(3)); end; } else{ if(attachrid(getcharid(3))){ OnTimer60000: delitem 502,1; end; } } }
  25. Pode até ser um npc iniciante...
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